Bandit6 yells back to Trolkarl while keeping up his defenses, "This one was offered surrender terms by The Mistress! He then attacked her anyway. How do we trust you will not just kill us?"
Kragen takes a moment to draw upon the power of Try to aid him then presses his attack on Olea. She is able to avoid The Judge and remains on her feet.
She is not able to avoid Trolkarl's readied Eldritch Blast, to hit = 18, damage = 10. She is knocked to the ground unmoving. Tholin reacts to this with an anguished cry, "OLEA! No......"
All of the bandits make a run for the exits. Four of them stream by Ballodon and Hoid. Ballodon retains his control of Tholin on the ground and does nothing as the bandits run.
The brilliant light coming from the hovering sphere winks out when Olea collapses. The now dark sphere of glass gently drops to the ground. Your eyes all need to adjust to the changes in light conditions. The sky is starting to become lighter with the coming dawn. Even Chadwick is able to see in the dim light at this point.
Gneuman hauls ass after the fleeing bandits, closing ground on them quickly. Hoid and Ballodon secure Tholin. "Let's get secure at this point. My hammer will be there in a few more minutes," Ballodon replies to Hoid. Kragen begins to stabilize Olea, Medicine check = 14. She is stabilized. He then works to bind her arms and legs.
Bandit6 flees.
Bronk opens fire on the bandits fleeing up the slope. He takes aim, but misses widely. To hit = 6.
Chadwick catches Bandit6 off guard coming out of the bushes. He sees him and fends off the attack. "Let me go!," he cries. "I will tell you anything you want to know, but let me go."
Hoid moves, using dash, to the indicated position by Bronk’s tower. Because of the stupidly long range of longbows, he should have short range from there to the back ramp. Next turn, if possible, he will shoot a fleeing bandit, preferably Bandit9.
Let's keep whatever prisoners we have alive and separate for individual questioning. We have won a battle today freeing these prisoners, but I fear there is a greater war ahead.
Back in Luskan we were told that these bandits usually killed when the guards fought back too much. But we have a pair of prisoners. What value are they to bandits? Taggerty and the others were lured into the sewers and used in ritual sacrifices to Azzariol. Was that the plan for these prisoners?
Also, the witch mentioned Craddock and a Black Spider. Erbert, wasn't there a symbol of a black spider on that cipher you were working on?
I agree with Trolkarl here, there are certainly clues that seem to be lining up however extracting more information will be beneficial. Once done investigating the encampment, interrogating the prisoners, we should turn them over and alert the authorities to this place.
lets secure our position, let Bran, Cleggor and Ballodon rest. We can investigate the camp and interrogate the prisoners.
Once we have a chance, we need to gather more information from Bran, Cleggor and Ballodon.
I am going to move Olea over to the stockade and place her in shackles, if they are still operable.
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Bandit6 yells back to Trolkarl while keeping up his defenses, "This one was offered surrender terms by The Mistress! He then attacked her anyway. How do we trust you will not just kill us?"
Kragen to act
To the Mistress “You have condemned all here to the Hammer by providing your terms!” “you must stand for our cousins imprisonment.”
Kragen says a prayer to Tyr, “give me the strength of judgement”
bonus action of Healing Word
4+4 = 8
Then provides his response with “The Judge”
to hit 7+5 = 12
dam 3+3 = 6
Kragen takes a moment to draw upon the power of Try to aid him then presses his attack on Olea. She is able to avoid The Judge and remains on her feet.
She is not able to avoid Trolkarl's readied Eldritch Blast, to hit = 18, damage = 10. She is knocked to the ground unmoving. Tholin reacts to this with an anguished cry, "OLEA! No......"
All of the bandits make a run for the exits. Four of them stream by Ballodon and Hoid. Ballodon retains his control of Tholin on the ground and does nothing as the bandits run.
The brilliant light coming from the hovering sphere winks out when Olea collapses. The now dark sphere of glass gently drops to the ground. Your eyes all need to adjust to the changes in light conditions. The sky is starting to become lighter with the coming dawn. Even Chadwick is able to see in the dim light at this point.
Any actions are first come, first served at this point.
Bandit6 will get to act before anyone who is not Gneuman or Bronk. He is fleeing.
Someone with some skill should try to stabilize Olea.
Hoid will secure Tholin and then invite Ballodon to look for his hammer.
Kragen, disappointed it came to this, works to determine if Olea is still alive.
if so, he pulls his healer kit, and begins to stabilize the brigand.
if alive, once stabilized, he will bind her legs and arms to prevent escape or further action.
Looks like bandit 6 took his move so Chadwick will close. He tells the bandit if he surrenders he'll make sure he gets a fair trial.
If he doesn't comply he'll attack with the goal of subduing.
To hit 12 Dam 4 (hopefully he gives up otherwise this might take awhile)
Gneuman hauls ass after the fleeing bandits, closing ground on them quickly. Hoid and Ballodon secure Tholin. "Let's get secure at this point. My hammer will be there in a few more minutes," Ballodon replies to Hoid. Kragen begins to stabilize Olea, Medicine check = 14. She is stabilized. He then works to bind her arms and legs.
Bandit6 flees.
Bronk opens fire on the bandits fleeing up the slope. He takes aim, but misses widely. To hit = 6.
Chadwick catches Bandit6 off guard coming out of the bushes. He sees him and fends off the attack. "Let me go!," he cries. "I will tell you anything you want to know, but let me go."
Erbert continues to shoot fire bolts at the remaining bandit reserves, hoping to let burning flame sort them out. “Take that!”
Fire bolt : 14 to hit, for 8 points of flame damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erbert successfully snipes bandit16 at extreme range, engulfing him in flames. He falls screaming, for a bit......
Bronk fires again as the bandits get out of short range, killing bandit13. To hit = 14, damage = 8 piercing.
Hoid moves, using dash, to the indicated position by Bronk’s tower. Because of the stupidly long range of longbows, he should have short range from there to the back ramp. Next turn, if possible, he will shoot a fleeing bandit, preferably Bandit9.
Hoid tracks down bandit9 with his bow.
Badit6 and bandit12 have offered surrender if you will allow the to leave alive after answering questions. Are you taking surrender, or, fighting?
I vote surrender … unless being murder hoboes gets 3rd level.
Chadwick takes Badit 6's (assuming cousin of Bandit 22) weapons, then ties his hands behind his back and leads him towards the center of the camp.
As Bandit 13 goes up in flames he claps him on the shoulder and says "looks like you made the right choice friend".
“We are not friends. Banditwen was my friend. You are not,” he replies.
Murder Hobo may involve an XP penalty
Let's keep whatever prisoners we have alive and separate for individual questioning. We have won a battle today freeing these prisoners, but I fear there is a greater war ahead.
Back in Luskan we were told that these bandits usually killed when the guards fought back too much. But we have a pair of prisoners. What value are they to bandits? Taggerty and the others were lured into the sewers and used in ritual sacrifices to Azzariol. Was that the plan for these prisoners?
Also, the witch mentioned Craddock and a Black Spider. Erbert, wasn't there a symbol of a black spider on that cipher you were working on?
I agree with Trolkarl here, there are certainly clues that seem to be lining up however extracting more information will be beneficial. Once done investigating the encampment, interrogating the prisoners, we should turn them over and alert the authorities to this place.
lets secure our position, let Bran, Cleggor and Ballodon rest. We can investigate the camp and interrogate the prisoners.
Once we have a chance, we need to gather more information from Bran, Cleggor and Ballodon.
I am going to move Olea over to the stockade and place her in shackles, if they are still operable.