Hoid uses 10’ of movement to jump to the square that his token now occupies (bring on the reaction from thrall 1).
Bonus action to cast Thunderous Smite.
Attack thrall 3. 27 to hit (with bless), 13 damage from the sword. 8 thunder damage. Trip attack for 7 damage.
If thrall 3 is not jettisoned into space (DC 13 str save), will use second attack on thrall. But also must resolve trip attack (DC 15).
Second attack roll was 19,3 (didn’t bother will bless roll). Should hit with or without prone condition. If the thrall is in space, will use remaining movement to be adjacent the space bug and apply that attack. Damage is 16 (rerolled 2 as 6). If the attack is applied to the space bug, will use another trip attack for 3 more damage.
assuming thrall 3 is dead, it is just a matter of whether 2nd attack is required.
Action surge.
another attack action on the bug, but would like to resolve whether bug is prone or I have made an error with assumptions above.
Hoid attacks Thrall3 unleashing the power of the Helm of Thunder with a resounding, thunderous BOOM! Thrall3 STR save = 17. Trip attack STR save = 8, he is prone.
Hoid moves to confront the spider creature and sees two more coming through the hatch in the ceiling.
Kragen seems conflicted, between seeing Chadwick stand there seeming confused and Gnueman facing duel threats. Feeling the evil wizards attempt at something nefarious, moves to the east to address this threat.
Points at the wizard Ulric. The sound of a dolorous bell fills the air around the Wizard.
Toll the dead 9+8 = 17 necrotic damage. S ave v Wis 13.
Then yells to Starker "Neutralize this Wizard so we can focus on the giant mutant bug!"
Drop 2nd FB on triangle marked square. Sculpt out Hoid, Gneuman, Thrall1 and Thrall2. That leaves, I think, the three Neogi, Thrall3, and the Umber Hulk in AoE.
Starker's FIREBALL kills the umber hulk, three neogi, incapacitates the Dragonborn warrior, injures the robed guy and causes two failures to Thrall3 death saves. Fires are burning all over the front of the Rogue's Respite. The hull of the mind spider is burning as well.
Following this, the mind spider ship begins to detach from the Rogue's Respite.
Mallinora runs to the side of Thrall1. Doing so she sees into the bay of the mind spider better and yells, "That is Hugard! Save him!" She says this pointing to Thrall3.
Action: attempt to stabilize Thrall1 w Medicine -> Natural 20+1= 21
Move: Use the remaining 25' movement to attempt to pull thrall1 out of the fire and flames to the west back toward Chadwick... with Trolkarl's 9 STR- only doing this if possible without gaining the hernia status
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crit the medicine check... but fumbled reading comprehension. If I can change that to moving first, then Misty Step to the other ship to stabilize the other guy, I would prefer to do that. If this is a "you took your finger off the chess piece" deal, no problem either way.
Gneuman will spend 3 Ki points against robed bad guy.
Gnome-Fu ability: Fist of Unbroken Air.
Action Type:
1 Action
To Hit:
--
Attack/Save:
STR 12
Damage:
3d10
Damage Type:
Bludgeoning
Stat:
--
Range/Area:
30ft.
You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone.
Kragen, upon his turn, moves to Bandek and casts...
Spare the Dying. You touch a living creature that has 0 hit points. The creature becomes stable.
Once Ullric is neutralized, Kragen will cast Spare the Dying on him as well (in the event that he is a friend of Mallinora).
When Trolkarl retrieves Hugard. Will move to Hugard and cast Spare the Dying.
Once things all are stabilized and under control, fire and combatants, will commence the healing rounds....
Aura of Vitality An aura radiates from you in a 30-foot Emanation for 1 minute (10 rds). When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 +5 Hit Points to one creature in it.
Starker:”Captain Mallinora: what are your orders? We need you to command your crew and us as to the next steps to take and how to proceed. Should we pursue the mind spider? Form a bucket brigade to start dealing with the fire? As you see, our powerful and wise cleric is stabilizing the wounded. The gnome, like several others, was understandably and momentarily unsure of the combatant status of some of the boarders, but is now clear.
“You are the Captain of this ship, do your duty and start issuing orders.”
Unless there are bad guys still up and about, Starker will start to use Ice Knife to start to help putting out any fires that are immediately threatening vital parts of the ship.
Mallinora looks to Starker, "You! Board that neogi ship to join your friend and take it." She looks to Chadwick and Gneuman "You and You, go with them on that ship."
To Kragen, "Continue to heal the injured."
Her crew she orders to put out fires. Two she sends to assist Trolkarl in retrieving Hugard from the Neogi ship.
On a related note am I interpreting the map(s) right in thinking that the squares I’ve marked with red circles are the same square?
Moved the red circle. Yes.
Hoid uses 10’ of movement to jump to the square that his token now occupies (bring on the reaction from thrall 1).
Bonus action to cast Thunderous Smite.
Attack thrall 3. 27 to hit (with bless), 13 damage from the sword. 8 thunder damage. Trip attack for 7 damage.
If thrall 3 is not jettisoned into space (DC 13 str save), will use second attack on thrall. But also must resolve trip attack (DC 15).
Second attack roll was 19,3 (didn’t bother will bless roll). Should hit with or without prone condition. If the thrall is in space, will use remaining movement to be adjacent the space bug and apply that attack. Damage is 16 (rerolled 2 as 6). If the attack is applied to the space bug, will use another trip attack for 3 more damage.
assuming thrall 3 is dead, it is just a matter of whether 2nd attack is required.
Action surge.
another attack action on the bug, but would like to resolve whether bug is prone or I have made an error with assumptions above.
Hoid springs onto the enemy ship.
Hoid attacks Thrall3 unleashing the power of the Helm of Thunder with a resounding, thunderous BOOM! Thrall3 STR save = 17. Trip attack STR save = 8, he is prone.
Hoid moves to confront the spider creature and sees two more coming through the hatch in the ceiling.
Proceed with Action Surge if you like.
first bug attack 12 to hit, assuming miss
second bug attack 22 to hit, 13 damage (rerolled 1) plus 3 for trip attack, bug needs to make DC 15 str save
Hoid’s first attack misses the creature. His second connects for 16 damage knocking the creature prone, STR save = 12.
Kragen to act
Kragen seems conflicted, between seeing Chadwick stand there seeming confused and Gnueman facing duel threats. Feeling the evil wizards attempt at something nefarious, moves to the east to address this threat.
Points at the wizard Ulric. The sound of a dolorous bell fills the air around the Wizard.
Toll the dead 9+8 = 17 necrotic damage. S ave v Wis 13.
Then yells to Starker "Neutralize this Wizard so we can focus on the giant mutant bug!"
Ullric takes 17 damage from Kragen's spell.
Six crewmen fire crossbows at the umber hulk. All miss.
Starker to act.
Drop 2nd FB on triangle marked square. Sculpt out Hoid, Gneuman, Thrall1 and Thrall2. That leaves, I think, the three Neogi, Thrall3, and the Umber Hulk in AoE.
fb dam = 42
Starker moves to the thin of it behind the mizzenmast such that umber hulk can’t be seen.
Starker's FIREBALL kills the umber hulk, three neogi, incapacitates the Dragonborn warrior, injures the robed guy and causes two failures to Thrall3 death saves. Fires are burning all over the front of the Rogue's Respite. The hull of the mind spider is burning as well.
Following this, the mind spider ship begins to detach from the Rogue's Respite.
Mallinora runs to the side of Thrall1. Doing so she sees into the bay of the mind spider better and yells, "That is Hugard! Save him!" She says this pointing to Thrall3.
Thrall1 makes a Death Save = 4. Failure.
Trolkarl to act
BA: Misty Step] to the square next to Millinonra
Move: 5' next to Trall1
Action: attempt to stabilize Thrall1 w Medicine -> Natural 20+1= 21
Move: Use the remaining 25' movement to attempt to pull thrall1 out of the fire and flames to the west back toward Chadwick... with Trolkarl's 9 STR- only doing this if possible without gaining the hernia status
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crit the medicine check... but fumbled reading comprehension. If I can change that to moving first, then Misty Step to the other ship to stabilize the other guy, I would prefer to do that. If this is a "you took your finger off the chess piece" deal, no problem either way.
Thrall1 is stabilized. Trolkarl is working on Slipped Disc status.
Gneuman is up
Gneuman will spend 3 Ki points against robed bad guy.
Gnome-Fu ability: Fist of Unbroken Air.
Action Type:
1 Action
To Hit:
--
Attack/Save:
STR 12
Damage:
3d10
Damage Type:
Bludgeoning
Stat:
--
Range/Area:
30ft.
You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone.
Mallinora screams at Gneuman, “You die if he does, gnome. I swear it!”
All said as Gneuman starts to attack.
Kragen, upon his turn, moves to Bandek and casts...
Spare the Dying. You touch a living creature that has 0 hit points. The creature becomes stable.
Once Ullric is neutralized, Kragen will cast Spare the Dying on him as well (in the event that he is a friend of Mallinora).
When Trolkarl retrieves Hugard. Will move to Hugard and cast Spare the Dying.
Once things all are stabilized and under control, fire and combatants, will commence the healing rounds....
Aura of Vitality An aura radiates from you in a 30-foot Emanation for 1 minute (10 rds). When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 +5 Hit Points to one creature in it.
Starker:”Captain Mallinora: what are your orders? We need you to command your crew and us as to the next steps to take and how to proceed. Should we pursue the mind spider? Form a bucket brigade to start dealing with the fire? As you see, our powerful and wise cleric is stabilizing the wounded. The gnome, like several others, was understandably and momentarily unsure of the combatant status of some of the boarders, but is now clear.
“You are the Captain of this ship, do your duty and start issuing orders.”
Unless there are bad guys still up and about, Starker will start to use Ice Knife to start to help putting out any fires that are immediately threatening vital parts of the ship.
Mallinora looks to Starker, "You! Board that neogi ship to join your friend and take it." She looks to Chadwick and Gneuman "You and You, go with them on that ship."
To Kragen, "Continue to heal the injured."
Her crew she orders to put out fires. Two she sends to assist Trolkarl in retrieving Hugard from the Neogi ship.
“Yes, Ma’am.”
“Cyrus! To me!”
On his turn, Starker boards the ship, joining Hoid in the thick of things.
“Hoid, I hope you enjoyed the opportunity to see the effects of a Fireball from the inside while remaining unharmed. It must have been fascinating.”