The door opens into a short hall. A rectangular room is beyond. More refuse is strewn across the floor here. There is a door to the right and to the left with short halls, just like the one you entered through. The stone work here is consistent with what you saw above ground. You suspect Duergar craftsmen did this work.
The door opens into a natural cavern. You can see that it has been used recently. Fresh refuse is littering the floor. Racks for hold wine casks are broken and piled into the far left corner. Trolkarl explains this cellar was used for aging wine barrels last time he was here a few years ago. The stench of orc permeates the room.
Once we are convinced all of storage areas appear safe, I suggest we search carefully for secret doors.These cellars were used for storage so far as I am aware. These first rooms for vegetables, preserved items, butter and cheeses and these back rooms for storage of wine casks. But we should be sure.
We know Alamnal is also a powerful mage, so it is possible he went invisible and we missed him leaving another way. But lets check everything here. It smells like this may have been the barrcks for the orcs.
The storage cellars to the north also appear to have been used to house troops. These have beds though. Individual cots in the E and W rooms. There are 5 cots in the center room. These rooms are kept tidy and clean. You find no loose items or clues as to who was using these rooms. The racks here have been dismantled and stacked along the wall rather than broken apart.
(( If you want more detailed searches send an Investigation roll and where you are searching. ))
Input crude numbers on each room so we can correlate rolls with numbers. Hoid will investigate each room for secret doors in the walls. Room number followed by roll.
Input crude numbers on each room so we can correlate rolls with numbers. Hoid will investigate each room for secret doors in the walls. Room number followed by roll.
Input crude numbers on each room so we can correlate rolls with numbers. Hoid will investigate each room for secret doors in the walls. Room number followed by roll.
1: 12
2: 13
3: 13
4: 15
5: 9
6: 9
7: 14
Kragen joins the party.
Ritual casting of Detect Magic prior to visiting any of the rooms. Detects magic within a 30' radius of me.
Gaius and Starker locate a 4” square of stone on the wall that seems unusual for the rest of the wall. It is flush with the wall and the seem is very fine and difficult to see. Investigation = 16 and 16.
Hoid pushes on the shiny red button.....er, the square of stone. It depresses into the wall with ease about 1" and there is a "CLICK" heard in the wall to the left. A 5' tall x 3' wide door opens in the stone wall, pivot silently inwards to reveal a hallway beyond.
Hoid pushes on the shiny red button.....er, the square of stone. It depresses into the wall with ease about 1" and there is a "CLICK" heard in the wall to the left. A 5' tall x 3' wide door opens in the stone wall, pivot silently inwards to reveal a hallway beyond.
Gneuman waddles towards the secret door, leaning heavily on his walking staff/spear.
Hoid, to Starker, “We can’t go home. We don’t have homes.”
Hoid will go through the door.
The door opens into a short hall. A rectangular room is beyond. More refuse is strewn across the floor here. There is a door to the right and to the left with short halls, just like the one you entered through. The stone work here is consistent with what you saw above ground. You suspect Duergar craftsmen did this work.
Go to the right (southern) door and through.
The door opens into a natural cavern. You can see that it has been used recently. Fresh refuse is littering the floor. Racks for hold wine casks are broken and piled into the far left corner. Trolkarl explains this cellar was used for aging wine barrels last time he was here a few years ago. The stench of orc permeates the room.
Once we are convinced all of storage areas appear safe, I suggest we search carefully for secret doors.These cellars were used for storage so far as I am aware. These first rooms for vegetables, preserved items, butter and cheeses and these back rooms for storage of wine casks. But we should be sure.
We know Alamnal is also a powerful mage, so it is possible he went invisible and we missed him leaving another way. But lets check everything here. It smells like this may have been the barrcks for the orcs.
The storage cellars to the north also appear to have been used to house troops. These have beds though. Individual cots in the E and W rooms. There are 5 cots in the center room. These rooms are kept tidy and clean. You find no loose items or clues as to who was using these rooms. The racks here have been dismantled and stacked along the wall rather than broken apart.
(( If you want more detailed searches send an Investigation roll and where you are searching. ))
Input crude numbers on each room so we can correlate rolls with numbers. Hoid will investigate each room for secret doors in the walls. Room number followed by roll.
1: 12
2: 13
3: 13
4: 15
5: 9
6: 9
7: 14
Gneuman will assist.
1: 18
2: 9
3: 7
4: 3
5: 18
6: 16
7: 12
Kragen joins the party.
Ritual casting of Detect Magic prior to visiting any of the rooms. Detects magic within a 30' radius of me.
Then investigate as follows
1 Backwall: 4
2: 19
3 Backwall: 13
4 Cave: 7
5: 12
6: 13
7: 2
Gaius and Starker locate a 4” square of stone on the wall that seems unusual for the rest of the wall. It is flush with the wall and the seem is very fine and difficult to see. Investigation = 16 and 16.
(( White arrow locates it. ))
Kragen does not locate any magic auras.
Kragen will go and investigate the "oddity", using his keen Dwarven stone working skills. :)
It is a square of stone outlined with a very fine seam. Excellent workmanship of stone masonry.
Investigation = 15
Hoid will push on the stone. If that doesn’t produce a result, he will inspect the floor in the room for pressure plates or similar actuation devices.
11 investigation
Hoid pushes on the shiny red button.....er, the square of stone. It depresses into the wall with ease about 1" and there is a "CLICK" heard in the wall to the left. A 5' tall x 3' wide door opens in the stone wall, pivot silently inwards to reveal a hallway beyond.
Gneuman waddles towards the secret door, leaning heavily on his walking staff/spear.
"Walk this way" then hands the spear to Kragen.
Hoid follows Gneuman.
(( Please use the map ))
Done
Can please post map link again?
https://www.owlbear.rodeo/room/J_q6CbIpX3d6/HillFort