Since containers cannot be created I recommend adding a pouch and changing its name using the Customized option. Then, move your ready potions to that item.
Hoid will jump down to ground level where we recall there should be orc corpses. He will look for the corpses. If they are gone, he will immediately jump back up and freak out about what or who took the corpses. If they are where they should be, he will collect valuables (not weapons or armor because orc weapons and armor are notoriously ghetto). He will then return to the roof where the rest of The Company has been providing cover.
Assuming the review of orc corpses goes well, we will go down the southeast tower to the next floor and check all rooms for hostiles. If no hostiles or obvious item that requires attention (such as a shiny red button), move to the next room. Once the floor has been reviewed , go down to the ground floor and repeat.
Assuming the above-ground floors have nothing of interest like hostiles or shiny red buttons, we will proceed to the stairs to the subterranean level, where we expect the stuff to be more interesting.
(if unfamiliar with the shiny red button reference, go to the internets and watch Ren and Stimpy, Space Madness)
Hoid searches the orcs bodies found below and around the rooftop. They have good looking armor and weapons: chain shirt, great axe, dagger. Each has a pouch of coins. In total you find 298cp, 354sp, 131gp.
(( Let's save two weeks IRL clearing rooms on the first and second floors. ))
The top two floors of the lodge are empty and dark. Recent habitation is evident in the bedchambers on the second floor. Food and other items are out on the first floor. You find yourselves gathered in the kitchen area. The cellar below is accessed by stairs in the store room.
(( Let's save two weeks IRL clearing rooms on the first and second floors. ))
That is what I hoped would be the result of my ingenious plan.
I propose Gneuman go down the stairs first as he is sneakiest and fastest. Have a quick look and call/wave the rest down or come back up with bad news. But if we prefer to send someone more robust but less sneaky, Hoid will go first.
You descend the steps quietly, The room below is dark. You see rough tables and benches set about. Dirty crock ware sits on the table with mugs. Several casks of wine are stacked in the corners. Refuse is scattered on the floor. There is a door across the room from you and a door to each side of you along this wall.
You descend the steps quietly, The room below is dark. You see rough tables and benches set about. Dirty crock ware sits on the table with mugs. Several casks of wine are stacked in the corners. Refuse is scattered on the floor. There is a door across the room from you and a door to each side of you along this wall.
Chadwick takes the Driftglobe from his pouch and activates it to cast Daylight and hover behind him. (( White circle is Daylight. Unfortunatelly, this map does not respect walls like the Foundry map does so you will see light everywhere, not just LOS to him. I will take that into account. ))
Starker replies to Gneuman, “Or, we could go home. That would work nicely as well.” He says this while moving away from the area in front of the door indicated by Gneuman.
There are two other doors leading to root cellars in the room as well.
Pouch is less effort, so I’m going with pouch!
It is night. Selûne is rising on the horizon. The sky is clear and the stars shine down upon you. Are they judging you? Hard to say.
/Plans?
Plan:
Hoid will jump down to ground level where we recall there should be orc corpses. He will look for the corpses. If they are gone, he will immediately jump back up and freak out about what or who took the corpses. If they are where they should be, he will collect valuables (not weapons or armor because orc weapons and armor are notoriously ghetto). He will then return to the roof where the rest of The Company has been providing cover.
Assuming the review of orc corpses goes well, we will go down the southeast tower to the next floor and check all rooms for hostiles. If no hostiles or obvious item that requires attention (such as a shiny red button), move to the next room. Once the floor has been reviewed , go down to the ground floor and repeat.
Assuming the above-ground floors have nothing of interest like hostiles or shiny red buttons, we will proceed to the stairs to the subterranean level, where we expect the stuff to be more interesting.
(if unfamiliar with the shiny red button reference, go to the internets and watch Ren and Stimpy, Space Madness)
Hoid searches the orcs bodies found below and around the rooftop. They have good looking armor and weapons: chain shirt, great axe, dagger. Each has a pouch of coins. In total you find 298cp, 354sp, 131gp.
(( Let's save two weeks IRL clearing rooms on the first and second floors. ))
The top two floors of the lodge are empty and dark. Recent habitation is evident in the bedchambers on the second floor. Food and other items are out on the first floor. You find yourselves gathered in the kitchen area. The cellar below is accessed by stairs in the store room.
That is what I hoped would be the result of my ingenious plan.
I propose Gneuman go down the stairs first as he is sneakiest and fastest. Have a quick look and call/wave the rest down or come back up with bad news. But if we prefer to send someone more robust but less sneaky, Hoid will go first.
Kragen puts his hand on Gnuemans shoulder and says a silent prayer.
Resistance
the target can roll a d4 and add the number rolled to one saving throw of its choice. If t can roll the die before or after making the saving throw.
298cp, 354sp, 131gp split 7 ways is
18g
50s
42c
Update your accounts
Gneuman does his best ninja imitation and starts to descend with pointy spear in hand.
A few moments later, Gneuman reappears and motions for the others to join him.
" It's safe to come down. There's another door down here, but I haven't inspected it yet."
Kragen prepares to follow Gnueman and The Company.
You descend the steps quietly, The room below is dark. You see rough tables and benches set about. Dirty crock ware sits on the table with mugs. Several casks of wine are stacked in the corners. Refuse is scattered on the floor. There is a door across the room from you and a door to each side of you along this wall.
Chadwick and Starker cannot see in the dark.
Gneuman will go listen at the door.
Gneuman listens and hears nothing.
Activate the drift globe. If there are true drow, they will struggle in the daylight setting ( hopefully).
"Suggest Chadwick provide the Drift Globe to Starker and Starker activate." (Jer may be tied up moving his father)
Chadwick takes the Driftglobe from his pouch and activates it to cast Daylight and hover behind him. (( White circle is Daylight. Unfortunatelly, this map does not respect walls like the Foundry map does so you will see light everywhere, not just LOS to him. I will take that into account. ))
Gneuman looks at the door and turns to his comrades. "Shall we?"
Starker replies to Gneuman, “Or, we could go home. That would work nicely as well.” He says this while moving away from the area in front of the door indicated by Gneuman.
There are two other doors leading to root cellars in the room as well.
Kragen gestures with his hand for Gnueman to continue and then hefts his shield and raises The Judge in preparation.