Starker moves to rifle through the bookcase. As soon as he touches it there is a scream from above. Another apparition is descending upon you as the stars in the mural flare. It is headed for Starker.
Yartol to act.
Yartol casts Hunter's Mark upon the wraith and readies an action to attack if it gets in range.
Chadwick jumps at Starker's scream, then giggles to himself and yells "Starker lead it this way!" while pulling out his bow knocking a couple +1 arrows. When the wraith gets close enough to attack anyone he'll cast [spell] Daylight[/spells] using drift globe, use a BA to cast Hunters mark, then shoot it twice.
Chadwick jumps at Starker's scream, then giggles to himself and yells "Starker lead it this way!" while pulling out his bow knocking a couple +1 arrows. When the wraith gets close enough to attack anyone he'll cast [spell] Daylight[/spells] using drift globe, use a BA to cast Hunters mark, then shoot it twice.
You can activate the Driftglobe or attack th the bow. Both are actions.
The Driftglobe ignites with the brilliant light of day. The room is filled with bright light in a 60' radius and dim light another 60'. The wraith recoils from the bright light.
Kragen blushes a bit from his outburst and then steals himself. Pulls The Judge from his belt and appears to hurl it at the Wraith, uttering a prayer to Tyr. A bolt of radiant orange light streaks from Kragens hammer and engulfs the Wraith.
Guiding Bolt L3
To Hit - 17+6=23
Damage - 1+2+2+1+2+6= 14 Radiant Damage (disappointing roll :( )
Next attacks until the my next turn are at advantage
Xymox will move into range of the wraith (if he isn't already) and cast Starry Wisp.
Starry Wisp
EvocationCantrip
Cast
At Will
2d8 Damage
Customize
Range/Area:
60ft.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Starker moves to rifle through the bookcase. As soon as he touches it there is a scream from above. Another apparition is descending upon you as the stars in the mural flare. It is headed for Starker.
Yartol to act.
Yartol casts Hunter's Mark upon the wraith and readies an action to attack if it gets in range.
Starker to act
Kragen begins to respond to Chadwick, then sees the wraith. You here a guttural “Orcus!”
then prepares himself
Chadwick jumps at Starker's scream, then giggles to himself and yells "Starker lead it this way!" while pulling out his bow knocking a couple +1 arrows. When the wraith gets close enough to attack anyone he'll cast [spell] Daylight[/spells] using drift globe, use a BA to cast Hunters mark, then shoot it twice.
Starker shrieks, runs behind Sir Chadwick, cowers, and casts Protection from Evil on Sir Chadwick.
“Usually, librarians just “Shhhh!” me when I giggle over their tomes!”
You can activate the Driftglobe or attack th the bow. Both are actions.
It is within bow range.
Which one?
Cast daylight, then use BA to cast HM.
The Driftglobe ignites with the brilliant light of day. The room is filled with bright light in a 60' radius and dim light another 60'. The wraith recoils from the bright light.
Kragen to act.
Kragen blushes a bit from his outburst and then steals himself. Pulls The Judge from his belt and appears to hurl it at the Wraith, uttering a prayer to Tyr. A bolt of radiant orange light streaks from Kragens hammer and engulfs the Wraith.
Guiding Bolt L3
To Hit - 17+6=23
Damage - 1+2+2+1+2+6= 14 Radiant Damage (disappointing roll :( )
Next attacks until the my next turn are at advantage
Kragen’s bolt streaks towards and strikes the wraith. It reverberates and an eerie moan is given forth. It is now encased us a nimbus of golden motes.
The wraith then casts Dispel Magic targeted at the Driftglobe. The Daylight spell winks out. It remains hovering above the hole in the floor.
Next attack on the wraith is at Advantage.
Xymox to act.
Xymox will move into range of the wraith (if he isn't already) and cast Starry Wisp.
Range/Area:
60ft.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Xymox’s Starry Wisp strikes the wraith for 10 radiant damage. It now radiates dim light.
Trolkarl to act.
Trolkarl will cast Mind Sliver
Needs to save vs 15 INT or take 8 psychic damage and has a -d4 on his next save
I think he is 50' away, 30 over, and 40 up, so holding position.
(( The Sherrard math department has a moment of pride...... ))
The wraith fails is save, taking 8 psychic damage. -1d4 on next saving throw.
Yartol closes a bit and casts Starry Wisp as well. To hit = 7. It misses.
Starker to act.
Over the brave Paladin’s shoulder, cowardly Starker casts Chromatic Orb (L1, Thunder) at the thing marked Wraith
To hit 25
Damage 10 (Thunder)
bounce to stars on ceiling
To hit 9 (nat 1)
Damage 9
(each damage roll had 2 ‘1’s!!)
ducks immediately behind alchemy bench and crouches down low.
”I am experimenting with damage type but I can’t see from here … Did that bother it at all?”
Starker's Chromatic Orb strikes the wraith, inflicting 10HP Thunder damage. He then hides, per SOP.
Chadwick to act.