Our intrepid hero's, ignoring the voluminous chest and it's copious amounts of treasure residing inside, head for the depths below. Brave, Brave Sir Robin Chadwick leads us below using a blindman's technique of "clearing the path", a very cunning method and has been quite effective (i think...). The stairs present a poor foe and are navigated expertly by Sir Chadwick the Bold.
Upon reaching the bottom, our Hero's encounter a foul and morbid sight, a massive pile of humaniod remains heaped into the center of a large room. Kragen steels himself and using this odd cloak he has acquired, attempts to circumvent the pile of refuse by navigating the wall for a better look at what lies ahead. As he transitions to the wall, he notices it is covered, as is everything here, in some odd semi-hard material?? he is able to navigate the wall expertly, seeing a hallway to the North, as he does, he is rudely accosted by some Bird like Worm creature, as it breaches the massive pile of humaniod refuse. Additionally, undead constructs (from the humaniod remains) encased in armor made of the coating all over the room appeared from the walls and seemingly assisted this Bird-like worm! The Company was able to dispatch this refuse worm and the undead constructs, sending them back to the Abyssal hell!
Upon vanquishing those foes, The Company encountered a series of rooms that were adjacent to the bottomless pits that were associated with rooms on the upper level. Avoiding the bottomless pits, The Company explored a series of hallways to the south with Evil skull thingys with red eyes in each corridor. Sir Chadwick the Bold quickly found out that their piercing gaze held more than just uncomfortable silence! Fleeing their evil countenance, the intrepid Company decided to reconnoiter both of the Pits. The other side of one pit had a nasty Skull with glowing eyes, once Kragen attempted to assail the room, he was rebuffed, almost ending in an endless fall through one of the pits.
You all stand around the fountain of refreshing, clear water. Yartol looks around, “So, where to next? Seems we need a couple more of those arrow things.”
Consider where to go next, I think we have at least 3 locations that seem dangerous and also candidates for housing arrows
A- The acid shower nearby. There is a door to the west in that room
B- the cells between “murder hole” room and the chest stairs room to the south. The device in here was perhaps some puzzle or controls for torture of prisoners in the cells.
C- running a gauntlet of magic missiles in the level below
Starker:”I must insist that we take advantage of our having decrypted the plaque! Why in heavens name shouldn’t we at least? I understand if no one else is convinced, and I am willing to be alone in the room when I turn the wheels provided my strength suffices. I would propose setting the wheels to achieve the effects denoted by the open circles. The rest of you can take shelter where you wish.”
> > < (empty circle)
> < <(two empty circles)
”Please, if you feel I am being illogical present your arguments.”
Sorry all, will work to finish up The Chornicles of Kragen later today. This would help Don with some activity and clues on what we have discovered to date.
Consider where to go next, I think we have at least 3 locations that seem dangerous and also candidates for housing arrows
A- The acid shower nearby. There is a door to the west in that room
B- the cells between “murder hole” room and the chest stairs room to the south. The device in here was perhaps some puzzle or controls for torture of prisoners in the cells.
C- running a gauntlet of magic missiles in the level below
Any other locations we should return to check?
"To your point Master Trokarl, we have 3 of the 5 items that fit in the Device at the start of the 1st level. We believe we have one of them in the right location, or so it seems. We need to recover the remaining 2 that we do not have."
"The Mage Starkers point, we have a supposed clue in the Ivory Plaque to the combination, if we can decode. That may be our most direct way of searching areas which remain unexplored."
"We need to find some protection against the Piercing Gaze of those skulls to get past them. If we have a way, we can approach that area."
"The shiny Rubix Cube seems our least obvious path at this point, no clues on how to configure. maybe the other areas will expose some clues?"
Turns to Starker "Mage Starker, i support you in this puzzle. If you have it deciphered, i will ensure you will are able to walk away from the endeavor!" Smiles
Starker:”I don’t know if it is courage, exactly. More an insatiable curiousity and a delight in experiment. But regardless of what we call it I am willing.”
”As to the other odd puzzle, I forgot if we had vocalized the obvious references to arrow materials that will allow us to place the correct arrows in the correct locations. I wasn’t quite myself when we examined and discussed it, having been distracted by a simple and yet elegant proof of the nonexistence of integer power law versions of Flincon’s theorem above two. <mutters ‘I should really write that down someday’>”
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The Chronicles of Kragen - Into the depths
Our intrepid hero's, ignoring the voluminous chest and it's copious amounts of treasure residing inside, head for the depths below. Brave, Brave Sir
RobinChadwick leads us below using a blindman's technique of "clearing the path", a very cunning method and has been quite effective (i think...). The stairs present a poor foe and are navigated expertly by Sir Chadwick the Bold.Upon reaching the bottom, our Hero's encounter a foul and morbid sight, a massive pile of humaniod remains heaped into the center of a large room. Kragen steels himself and using this odd cloak he has acquired, attempts to circumvent the pile of refuse by navigating the wall for a better look at what lies ahead. As he transitions to the wall, he notices it is covered, as is everything here, in some odd semi-hard material?? he is able to navigate the wall expertly, seeing a hallway to the North, as he does, he is rudely accosted by some Bird like Worm creature, as it breaches the massive pile of humaniod refuse. Additionally, undead constructs (from the humaniod remains) encased in armor made of the coating all over the room appeared from the walls and seemingly assisted this Bird-like worm! The Company was able to dispatch this refuse worm and the undead constructs, sending them back to the Abyssal hell!
Upon vanquishing those foes, The Company encountered a series of rooms that were adjacent to the bottomless pits that were associated with rooms on the upper level. Avoiding the bottomless pits, The Company explored a series of hallways to the south with Evil skull thingys with red eyes in each corridor. Sir Chadwick the Bold quickly found out that their piercing gaze held more than just uncomfortable silence! Fleeing their evil countenance, the intrepid Company decided to reconnoiter both of the Pits. The other side of one pit had a nasty Skull with glowing eyes, once Kragen attempted to assail the room, he was rebuffed, almost ending in an endless fall through one of the pits.
What does the other pit hold??
You all stand around the fountain of refreshing, clear water. Yartol looks around, “So, where to next? Seems we need a couple more of those arrow things.”
Starker:”Two of the combinations for the wheels were shown as producing arrows, one up, one down, but that is likely just a coincidence.”
We do need a couple more arrows…
Consider where to go next, I think we have at least 3 locations that seem dangerous and also candidates for housing arrows
A- The acid shower nearby. There is a door to the west in that room
B- the cells between “murder hole” room and the chest stairs room to the south. The device in here was perhaps some puzzle or controls for torture of prisoners in the cells.
C- running a gauntlet of magic missiles in the level below
Any other locations we should return to check?
Starker:”I must insist that we take advantage of our having decrypted the plaque! Why in heavens name shouldn’t we at least? I understand if no one else is convinced, and I am willing to be alone in the room when I turn the wheels provided my strength suffices. I would propose setting the wheels to achieve the effects denoted by the open circles. The rest of you can take shelter where you wish.”
> > < (empty circle)
> < <(two empty circles)
”Please, if you feel I am being illogical present your arguments.”
Sorry all, will work to finish up The Chornicles of Kragen later today. This would help Don with some activity and clues on what we have discovered to date.
"To your point Master Trokarl, we have 3 of the 5 items that fit in the Device at the start of the 1st level. We believe we have one of them in the right location, or so it seems. We need to recover the remaining 2 that we do not have."
"The Mage Starkers point, we have a supposed clue in the Ivory Plaque to the combination, if we can decode. That may be our most direct way of searching areas which remain unexplored."
"We need to find some protection against the Piercing Gaze of those skulls to get past them. If we have a way, we can approach that area."
"The shiny Rubix Cube seems our least obvious path at this point, no clues on how to configure. maybe the other areas will expose some clues?"
Turns to Starker "Mage Starker, i support you in this puzzle. If you have it deciphered, i will ensure you will are able to walk away from the endeavor!" Smiles
Starker:”I don’t know if it is courage, exactly. More an insatiable curiousity and a delight in experiment. But regardless of what we call it I am willing.”
”As to the other odd puzzle, I forgot if we had vocalized the obvious references to arrow materials that will allow us to place the correct arrows in the correct locations. I wasn’t quite myself when we examined and discussed it, having been distracted by a simple and yet elegant proof of the nonexistence of integer power law versions of Flincon’s theorem above two. <mutters ‘I should really write that down someday’>”