The expected clanking, sliding of chains and occasional CLUNK are elicited by Starker's latest combination of turns on the wheels. He completes the turns and you wait. Only briefly, the second set of iron bars raises to expose the doors beyond to grubby dwarf paws and the like.
Starker makes a few notes in his journal, picks up EmFer’s Chastisement, and takes his place in the middle of the marching order
Cyrus takes off his fez, bows, and goes around to members if The The Company with the fez upturned looking expectantly at the coin purses of those he accosts with his importunities. after finishing his collection round, he hops up to sit atop the mindflayer’s skull.
Kragen with the assistance of Chadwick, will investigate for traps on the Big ominous door.
"Sir Chadwick, let's check for traps and then you can open it for a big reveal."
turning to the others "you may want to put yourselves in a location which avoids any residual trap radius of impact." winks at the others, then blushes realizing they can't see his eyes through these odd googles
Perception check for anything obvious (wrt door and room) we might have missed. 20+6=26
Investigation for traps on the door or other door mechanics. @ advantage = 13
The expected clanking, sliding of chains and occasional CLUNK are elicited by Starker's latest combination of turns on the wheels. He completes the turns and you wait. Only briefly, the second set of iron bars raises to expose the doors beyond to grubby dwarf paws and the like.
Starker makes a few notes in his journal, picks up EmFer’s Chastisement, and takes his place in the middle of the marching order
Cyrus takes off his fez, bows, and goes around to members if The The Company with the fez upturned looking expectantly at the coin purses of those he accosts with his importunities. after finishing his collection round, he hops up to sit atop the mindflayer’s skull.
Seeing several bone coins in Cyrus’ fez, Yartol passes on adding any more….
Kragen pets Cyrus on his tour "Cute little Monkey" Smiles
Kragen with the assistance of Chadwick, will investigate for traps on the Big ominous door.
"Sir Chadwick, let's check for traps and then you can open it for a big reveal."
turning to the others "you may want to put yourselves in a location which avoids any residual trap radius of impact." winks at the others, then blushes realizing they can't see his eyes through these odd googles
Perception check for anything obvious (wrt door and room) we might have missed. 20+6=26
Investigation for traps on the door or other door mechanics. @ advantage = 13