You present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 ft. of you must make a DC 14 Wis. saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute, and for that duration, it tries to move as far from you as it can on its turns.
Whenever you use Turn Undead, any Undead that fails its saving throw takes 3d8 Radiant damage. This damage doesn’t end the turn effect.
Shadows 2&4 would also be subject to the following: If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute, and for that duration, it tries to move as far from you as it can on its turns. The Radiant damage taken does not end the turn effect.
Shadows 2&4 would also be subject to the following: If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute, and for that duration, it tries to move as far from you as it can on its turns. The Radiant damage taken does not end the turn effect.
Yes
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Kragen, unsurprised that more undead lurk about, calls upon the power of The Justice Bringer.
Holding up The Scales of Justice, he channels divine power from the outer planes. With a powerful glow, he works to censure the dead about him.
Channel Divinity: Turn Undead/Sear Undead - Target Shadows 1-4 and Vampire Spawn
You present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 ft. of you must make a DC 14 Wis. saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute, and for that duration, it tries to move as far from you as it can on its turns.
Whenever you use Turn Undead, any Undead that fails its saving throw takes 3d8 Radiant damage. This damage doesn’t end the turn effect.
I believe 2 of them should have the Bane effect?
*sorry for the delay in posting all!
Shadows 2 & 4 fail their saves, taking 22 radiant damage. The others and the vampire spawn succeed, taking no damage.
Chadwick to act.
Shadows 2&4 would also be subject to the following: If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute, and for that duration, it tries to move as far from you as it can on its turns. The Radiant damage taken does not end the turn effect.
Yes