Chadwick yells "Starker follow me! Then goes clanking full speed towards the sound of combat. Seeing the big guy is prone and therefore harder to hit, he chucks two hand axes at the smaller one.
Bonus action; HM on smaller one.
To hit, 11 and 15
Assuming the 11 missed, so rolling for the 15; 8+2, 10 total.
TIL you can roll damage for HM under spells so it is labeled in the role history.
The creature stands again and slams Hoid with its arm, to hit = 27 ( nat 20) for 20 bludgeoning damage (now 17) plus 8 necrotic damage. It strikes again, to hit = 10, a miss. 25 damage total.
Trolkarl’s attack with Darkbane hits and his Eldritch Smite knocks the creature prone. It avoids his second attack, though. Pieces are falling off of the creature with every move as it struggles to stand again.
Kragen, seeing Hoid badly damaged, moves adjacent and calls on Tyr's healing powers to revitalize his Brother. Lays a hand upon his shoulder "Tyr, bring your healing powers upon this vessel of Justice!"
Cure Wounds L3 1 4+3+6+4+3+6+8 = 34 hp healed
Kragen now gets to reroll 1's as a part of his Healer capabilities.
Hoid heals 24 HP and Kragen nets no improvement in HP's. There is something reducing the effectiveness of Kragen's ability to heal in this dwarven ruin. The feeling of being watched is ever pervasive and has you all thinking you see things move in the darkness around you.
Gneuman's attacks result in the fungus creature coming to a halt and collapsing into a pile of rotting fungi and bones. Silence fills your ears again. Just the breath of your compatriots can be heard. In the distance you then hear the flapping of wings. Another great splashing of a wave crashing on a shoreline echoes through the cavern. It seems to be coming from all around you.
The pile of fungal refuse is fairly repulsive in consistency and odor. Nothing of use is found within. The skeleton on the map is the skeletal remains that you saw and were investigating.
The skeleton appears to be of elf lineage and appears to have been here for a very long time. It is covered in mold and fungi. Most of its equipment is rusted and ruined. However, the cloak appears to be unharmed by the time and fungi.
"Some foul evil is interfering with my channel to Tyr's divine powers?" looking very frustrated.
To Hoid "However, i can see you need more attention to your wounds." After Hoid examines the skeleton, holding the Scales of Justice and other hand on his shoulder. Mumbling a prayer to Tyr.
Cure Wounds L2 1 8+4+3+2+6 = 23 hp of Healing
4 hp for Blessed Healer benies
Then prayers again holding The scales of Justice
Cure Wounds L1 (himself) 6+1 3+6 = 15 hp of Healing +3 hp Blessed Healer
Activates Pearl of Wisdom to regain a L3 spell slot.
Chadwick yells "Starker follow me! Then goes clanking full speed towards the sound of combat. Seeing the big guy is prone and therefore harder to hit, he chucks two hand axes at the smaller one.
Bonus action; HM on smaller one.
To hit, 11 and 15
Assuming the 11 missed, so rolling for the 15; 8+2, 10 total.
TIL you can roll damage for HM under spells so it is labeled in the role history.
Both axes hit the fungus. They are AC 5. Not a typo, 5. It collapses, split in two.
The creature stands again and slams Hoid with its arm, to hit = 27 ( nat 20) for 20 bludgeoning damage (now 17) plus 8 necrotic damage. It strikes again, to hit = 10, a miss. 25 damage total.
Starker up.
For those keeping score, Hoid has 9 hp.
Medic!
Starker, Cyrus ashoulder, moves as shown and casts Chromatic Orc L2 (fire) on the big fungus among us.
to hit 22
dam= 19 (two threes, so get a bounce?)
if bounce, target round ball capped thing nearest Hoid (even if dormant)
to hit 20, damage 24. (No second bounce)
(i read bounce rules as precluding hitting same guy twice in row)
(( Bounce rules interpreted correctly about hitting same guy twice in a row. ))
The fungus creature is showing signs of structural failure, but continues to attack.
One of the larger fungi near Hoid is incinerated.
Trolkarl to act.
Trolkarl ponders what sort of score Hoid is keeping, but he always struggled with dwarven vowels. Sounds like trouble.
Double timing to the front
Move: 30'
Bonus action: Misty Step
Action: Attack with Darkbane
#1: 17 to hit -> 7 damage slashing
if this hits, will spend a pact slot to Smite -> 15 force damage and prone condition
#2: 15 - if prone, else 12 to hit -> 13 slashing
Sap. If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.
Trolkarl’s attack with Darkbane hits and his Eldritch Smite knocks the creature prone. It avoids his second attack, though. Pieces are falling off of the creature with every move as it struggles to stand again.
Kragen to act.
Kragen, seeing Hoid badly damaged, moves adjacent and calls on Tyr's healing powers to revitalize his Brother. Lays a hand upon his shoulder "Tyr, bring your healing powers upon this vessel of Justice!"
Cure Wounds L3
14+3+6+4+3+6+8 = 34 hp healedKragen now gets to reroll 1's as a part of his Healer capabilities.
Gains 2+3 =5 hp for Blessed Healer.
Missed the modifier on the Cure Wounds = 34 hp total healed for Hoid
Hoid heals 24 HP and Kragen nets no improvement in HP's. There is something reducing the effectiveness of Kragen's ability to heal in this dwarven ruin. The feeling of being watched is ever pervasive and has you all thinking you see things move in the darkness around you.
Gneuman to act
Gneuman attacks dull fungus creature:
20 to hit. 5 damage (+3 on 1d6) for 8 total.
Second attack: roll 1 for 8 to hit. Miss.
Hand strike: Critical for 12 damage
Gneuman's attacks result in the fungus creature coming to a halt and collapsing into a pile of rotting fungi and bones. Silence fills your ears again. Just the breath of your compatriots can be heard. In the distance you then hear the flapping of wings. Another great splashing of a wave crashing on a shoreline echoes through the cavern. It seems to be coming from all around you.
Hoid will look through the fungal remains for any items of value.
There is a skeleton on the map. Did that become the creature, is there a skeleton at that location, or is the skeleton just flare?
The pile of fungal refuse is fairly repulsive in consistency and odor. Nothing of use is found within. The skeleton on the map is the skeletal remains that you saw and were investigating.
Hoid will proceed to the skeleton to make sure there is no danger for those well equipped to investigate. He will investigate too. Rolled 13 (14-1).
The skeleton appears to be of elf lineage and appears to have been here for a very long time. It is covered in mold and fungi. Most of its equipment is rusted and ruined. However, the cloak appears to be unharmed by the time and fungi.
"Some foul evil is interfering with my channel to Tyr's divine powers?" looking very frustrated.
To Hoid "However, i can see you need more attention to your wounds." After Hoid examines the skeleton, holding the Scales of Justice and other hand on his shoulder. Mumbling a prayer to Tyr.
Cure Wounds L2
18+4+3+2+6 = 23 hp of Healing4 hp for Blessed Healer benies
Then prayers again holding The scales of Justice
Cure Wounds L1 (himself) 6+
13+6 = 15 hp of Healing +3 hp Blessed HealerActivates Pearl of Wisdom to regain a L3 spell slot.
Kragen's healing attempts continue to be hampered by....something.
Hoid heals 15HP.
Kragen receives no benefit from Blessed Healer benefit.
Kragen heals 14HP from his second spell. Again, he receives no benefit from Blessed Healer.