Starker:”I have found long-lived smiths to be eminently practical and well informed. I will go and have a word and see if he is aware of anything remarkable. Tautologically, anything he says will be. Any of you are welcome to join me.
(A bit too loud to be subtle) "Hey everyone, how about I give you a tour of the town?
Xymox this little country town probably isn't very exciting after all you've seen. Maybe you'd find the pubs more to your liking? (Implied wink). We'll meet you at the Pale Stag in about an hour after we finish the first half of the tour.
Starting the "tour" by heading to the right Chadwick will fire up Divine sense as he guides folks through town. After his ten minutes are up he'll whisper to Kragen "You want to use your senses for a bit?" Then alternate between the two until the first half of town is complete.
In addition to using Divine sense he'll be on the look out for anything unusual.
If there are any any craftsmen that could make barding he'll stop in to inquire. Chadwick will also buy some treats for Freya, presents for family, and tobacco.
Starker goes to chat up the smiths at the blacksmithy.
Chadwick and the rest stroll through town from the opposite direction. The shopkeepers are friendly. Some passable tobacco is found, not great though. Small gifts for the family annd treats for Freya are obtained as the tour ends at the market in the town square.
Chadwick’s Divine Sense and Kragen’s Detect Evil and Good do not register any findings. The only thing that seems amiss is a sign on one of the wells, “DO NOT USE” painted in large red letters.
Starker reunites with The Company at the square as well.
Hoid will find someone near the well, hopefully a business or shopkeeper, and ask, “Excuse me, my colleagues and I need to fill our canteens. What is wrong with the well? Is there another nearby that we can use instead?”
Starker:”I am not sure the smithy was a font of useful information. When told of the dream and asked if aught was amiss the blacksmith just said "Sounds like another all cocked up on that rot ale. Old Bergen would be turning in his grave if he knew what they were doing there...."
"Kragen, I think you'll like Haldrin Brassbeard. He's been mayor for what seems forever, and has always done right by the town. He's bit gruff, but guess to be expected from an old dwarf (he grins at him after at that).
He and my dad would work together. While Pa isn't actually in charge of the outlying area, folks just tended to look up to him and was sort of the representative for the people living out there."
-When they arriving at the mayor's office-
Looking around "The offices for the mayor always seemed so big and grand when I was younger. It all seems so much smaller now, but I'm way more comfortable here than dealing with royalty.
-Meeting the mayor-
"Mayor Brassbeard, it's great to be back in town and getting to see you again. I would like to introduce my friends. This is Kragen Gravelbeard, of Clan Delhalls of the Vaasa Mountain Dwarves, cleric of Tyr. He then goes on to introduce everyone else (not sure who else was going to the office).
I was giving my friends a tour of the town and noticed the sign on the well. What's going on with it? Maybe there is something we could assist with?"
After uniting with Xymox and Starker, The Company proceeds to the Tower and the office of Haldrin Brassbeard. He is an old dwarf and mayor of Monstordrink.
You arrive to the mayor’s office. His assistant tells you that he is not available for a meeting.
The assistant tells you that the well in question had brackish water in it last week. It is being investigated. Until then, no one is to drink from it as a precaution.
Trolkarl casts a long unimpressed look at the mayor's building
Clearly, these good folk have taken democracy as an excuse to pefect the art of inaction. And to deny us an audience? Audacity upon ineffeciency. Even a corrupt reeve back in Cormyr would have the decency to ignore the issue face to face.
Sighs and then looks to the young paladin
Chadwick… forgive the repetition, but I must ask again: that chalice in your home—your grandfather’s. Do you truly know nothing more of its origin? No history? No tale told when you were young? The words from your dream—‘keep the seal’—they don’t sound like metaphor to me. And with the well fouled, and signs of the fey near the road, it seems clear something other than mere bad brewing is going on here.
If you know of fey ever making their home near here—old pacts, strange visitors, unusual festivals—I ask you to speak of it. I would rather we have a full sense of what is going on here.
"Trolkarl, when we return to the farm I can ask my folks. I don't recall any details about it."
/ooc Chadwick doesn't know anything more about the Chalice unless the DM wishes to share more info.
"Concerning the well, there is an old tale that the waters of the area are blessed by a friendly fey spirit. The well spring up in the foothills is rumored to be influenced by fey magic.
If we don't find anything in the town perhaps we should explore higher up?"
Xymox Xel'Mizzrym(approaching The Company, brushing a bit of road dust from his cloak, lavender eyes sharp with interest):
“Well, the Docile Donkey isn’t the most refined establishment I’ve played—though I suspect they’d call me a liar if I tried.”
(He gives a wry half-smile.)
“I had a chat with a mercenary named Yartol. Claims he survived a dragon—Gryndrenur—though the rest of his band didn’t. Carries the kind of weight in his stare that says he wishes he hadn’t. He’s been guiding merchant caravans between Yartar and Everlund, and while he’s unsure why they hired him, he did mention the usual whispers: poisoned wells, missing caravan members, strange sounds in the dark. Local color, or signs of something worse.”
(He flicks a glance back toward the Inn.)
“I made only a passing mention of Chadwick being from nearby—just enough to keep curiosity at bay. We likely won’t linger long, but I wouldn’t discount the rumors. There's something off here… and if we’re not careful, we’ll find out what it is the exciting way.”
The Company now stands before the tower, on the periphery of the market. The merchants and farmers are beginning to pack up their wares. Carts pulled by mules and horses are arriving to be loaded. The sun is dipping low in the afternoon and the heat of the day is passed.
Starker:”I have found long-lived smiths to be eminently practical and well informed. I will go and have a word and see if he is aware of anything remarkable. Tautologically, anything he says will be. Any of you are welcome to join me.
”Cyrus, stop pestering that field mouse! To me!”
(A bit too loud to be subtle) "Hey everyone, how about I give you a tour of the town?
Xymox this little country town probably isn't very exciting after all you've seen. Maybe you'd find the pubs more to your liking? (Implied wink). We'll meet you at the Pale Stag in about an hour after we finish the first half of the tour.
Starting the "tour" by heading to the right Chadwick will fire up Divine sense as he guides folks through town. After his ten minutes are up he'll whisper to Kragen "You want to use your senses for a bit?" Then alternate between the two until the first half of town is complete.
In addition to using Divine sense he'll be on the look out for anything unusual.
If there are any any craftsmen that could make barding he'll stop in to inquire. Chadwick will also buy some treats for Freya, presents for family, and tobacco.
Starker goes to chat up the smiths at the blacksmithy.
Chadwick and the rest stroll through town from the opposite direction. The shopkeepers are friendly. Some passable tobacco is found, not great though. Small gifts for the family annd treats for Freya are obtained as the tour ends at the market in the town square.
Chadwick’s Divine Sense and Kragen’s Detect Evil and Good do not register any findings. The only thing that seems amiss is a sign on one of the wells, “DO NOT USE” painted in large red letters.
Starker reunites with The Company at the square as well.
Xymox will scope out both inns to see if he can discover any relevent gossip or information.
Hoid will find someone near the well, hopefully a business or shopkeeper, and ask, “Excuse me, my colleagues and I need to fill our canteens. What is wrong with the well? Is there another nearby that we can use instead?”
"Kragen think you might be able to do anything about that well? Perhaps the spell or some holy water?"
Starker:”I am not sure the smithy was a font of useful information. When told of the dream and asked if aught was amiss the blacksmith just said "Sounds like another all cocked up on that rot ale. Old Bergen would be turning in his grave if he knew what they were doing there...."
Kragen listens to Chadwick and waits yo hear thr response from the villagers about the well before ritual casting Purifying water.
You are told in clear language to talk to the mayor’s office before messing around with the wells. And that you are going to be watched.
Post updated after discussion with DM.
"Kragen, I think you'll like Haldrin Brassbeard. He's been mayor for what seems forever, and has always done right by the town. He's bit gruff, but guess to be expected from an old dwarf (he grins at him after at that).
He and my dad would work together. While Pa isn't actually in charge of the outlying area, folks just tended to look up to him and was sort of the representative for the people living out there."
-When they arriving at the mayor's office-
Looking around "The offices for the mayor always seemed so big and grand when I was younger. It all seems so much smaller now, but I'm way more comfortable here than dealing with royalty.
-Meeting the mayor-
"Mayor Brassbeard, it's great to be back in town and getting to see you again. I would like to introduce my friends. This is Kragen Gravelbeard, of Clan Delhalls of the Vaasa Mountain Dwarves, cleric of Tyr. He then goes on to introduce everyone else (not sure who else was going to the office).
I was giving my friends a tour of the town and noticed the sign on the well. What's going on with it? Maybe there is something we could assist with?"
Kragen follows, intent on hearing what the Mayor has to say and why he would allow town infrastructure in this condition.
After uniting with Xymox and Starker, The Company proceeds to the Tower and the office of Haldrin Brassbeard. He is an old dwarf and mayor of Monstordrink.
You arrive to the mayor’s office. His assistant tells you that he is not available for a meeting.
The assistant tells you that the well in question had brackish water in it last week. It is being investigated. Until then, no one is to drink from it as a precaution.
Trolkarl casts a long unimpressed look at the mayor's building
Clearly, these good folk have taken democracy as an excuse to pefect the art of inaction. And to deny us an audience? Audacity upon ineffeciency. Even a corrupt reeve back in Cormyr would have the decency to ignore the issue face to face.
Sighs and then looks to the young paladin
Chadwick… forgive the repetition, but I must ask again: that chalice in your home—your grandfather’s. Do you truly know nothing more of its origin? No history? No tale told when you were young? The words from your dream—‘keep the seal’—they don’t sound like metaphor to me. And with the well fouled, and signs of the fey near the road, it seems clear something other than mere bad brewing is going on here.
If you know of fey ever making their home near here—old pacts, strange visitors, unusual festivals—I ask you to speak of it. I would rather we have a full sense of what is going on here.
When we were exploring did Kragen or Chadwick detect anything from the well?
"Trolkarl, when we return to the farm I can ask my folks. I don't recall any details about it."
/ooc Chadwick doesn't know anything more about the Chalice unless the DM wishes to share more info.
"Concerning the well, there is an old tale that the waters of the area are blessed by a friendly fey spirit. The well spring up in the foothills is rumored to be influenced by fey magic.
If we don't find anything in the town perhaps we should explore higher up?"
No. Nothing was detected anywhere you went.
Xymox Xel'Mizzrym (approaching The Company, brushing a bit of road dust from his cloak, lavender eyes sharp with interest):
“Well, the Docile Donkey isn’t the most refined establishment I’ve played—though I suspect they’d call me a liar if I tried.”
(He gives a wry half-smile.)
“I had a chat with a mercenary named Yartol. Claims he survived a dragon—Gryndrenur—though the rest of his band didn’t. Carries the kind of weight in his stare that says he wishes he hadn’t. He’s been guiding merchant caravans between Yartar and Everlund, and while he’s unsure why they hired him, he did mention the usual whispers: poisoned wells, missing caravan members, strange sounds in the dark. Local color, or signs of something worse.”
(He flicks a glance back toward the Inn.)
“I made only a passing mention of Chadwick being from nearby—just enough to keep curiosity at bay. We likely won’t linger long, but I wouldn’t discount the rumors. There's something off here… and if we’re not careful, we’ll find out what it is the exciting way.”
The Company now stands before the tower, on the periphery of the market. The merchants and farmers are beginning to pack up their wares. Carts pulled by mules and horses are arriving to be loaded. The sun is dipping low in the afternoon and the heat of the day is passed.
/Plans?
"Let's head back to the farm. We can discuss what we found and make a plan of action for tomorrow. I'm thinking scouting the lands surrounding.
Plus I want to talk to my folks about that chalice."