Trolkarl will use his Tactical Mind to add a d10 to the strength check for the Grapple roll= 4 for a 15 total
Tactical Mind
PHB-2024, pg. 91
When you fail an ability check, you can expend a use of Second Wind, and instead of regaining HP, you roll 1d10 and add the result to the ability check. If the check still fails, this use of Second Wind isn’t expended.
Trolkarl will attack the golem again with Darkbane
9 to hit
16 to hit. 7 radiant damage. Sap. If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.
Hoid smashes the golems with his sword. It explodes like the previous one into a cloud of foul foam and shards of metal and wood. Chadwick and Kragen fail DC14 DEX saves and take 13 damage each.
Both golems are destroyed. The Spirits of the Brew retreat into the vat.
The now opened door leads into another, small round chamber. Two burning furnaces with bubbling cauldrons atop them dominate the room. There are bins of what appears to be rotten grains on each side as well as barrels and casks with open tops revealing foul water. The stench here is overpowering. Wall sconces give off dim light to illuminate the room. The hallway continues ahead from across the room and makes a left turn. Flickering light can be seen from the left at the end of that hall.
Hand on Chadwick's shoulder "It's good to see this condition was temporary."
Then to the group "Shall we continue to investigate and remove this foul Brewmaster, let's send it off with a Hoppy ending!", smiling at his clever jest
If one of our (meat grinders) more burly types does not head forward, Kragen leads into the room and towards the south hallway.
All the while noting to himself that he will purify every foul ingredient that The Company has encountered when this is all done!
Chadwick proceeds down the hall. At the end it opens up to the left. The short hallway turns left to reveals steps leading down to a flooded room. It is about 50’ long and 15’ wide. The ceiling here is only 5-6’ above the foul ale filling the room still covered in pipes, valves and nozzles. There are many barrels floating and bobbing about the chamber. A large glyph can be seen etched and burned into the tops of the barrels. Each barrel has a different glyph. You can see: Fire, Grain, Earth, Stone, Wind, Spirit, Water, Herbs, Iron, Gold, Minerals and Death. Across the room is a closed door that is half submerged. You can see a lock mechanism and handle at the surface of the foul brew flooding the chamber.
Chadwick proceeds down the hall. At the end it opens up to the left. The short hallway turns left to reveals steps leading down to a flooded room. It is about 50’ long and 15’ wide. The ceiling here is only 5-6’ above the foul ale filling the room still covered in pipes, valves and nozzles. There are many barrels floating and bobbing about the chamber. A large glyph can be seen etched and burned into the tops of the barrels. Each barrel has a different glyph. You can see: Fire, Grain, Earth, Stone, Wind, Spirit, Water, Herbs, Iron, Gold, Minerals and Death. Across the room is a closed door that is half submerged. You can see a lock mechanism and handle at the surface of the foul brew flooding the chamber.
So navigating the ceiling would be difficult terrain then?
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After being blinded and smacked to the ground Chadwick says "This is NOT a good day!"
Trolkarl will use his Tactical Mind to add a d10 to the strength check for the Grapple
roll= 4 for a 15 total
PHB-2024, pg. 91
When you fail an ability check, you can expend a use of Second Wind, and instead of regaining HP, you roll 1d10 and add the result to the ability check. If the check still fails, this use of Second Wind isn’t expended.
Trolkarl avoids the grapple.
Starker to act
Syarker does the cowardly mage hokey-pokey again (move to where he han see targets, cast spell, retreat around corner)
Chromatic Orb, 2nd level, thunder, first on Fermentation Golem.
to hit (?): 11, damage (thunder) 20 (no bounce)
Chromatic Orb misses.
Spider Kragen is up.
Spider Kragen decides that the Judge has been gathering dust lately.
With a mighty swing....
To hit = 11+5 =16
Dam 3+2+2 (divine strike) = 7
"Tyr hath tasted this stale, weak lager and would rather drink Hades piss!"
Kragen’s warhammer strikes true. The construct is damaged.
Trolkarl’s turn
Trolkarl will attack the golem again with Darkbane
If the golem has not been dispatched, move 5’ NE and attack.
10 to hit, assume miss. 3 damage from graze.
16 to hit, 19 damage.
Hoid smashes the golems with his sword. It explodes like the previous one into a cloud of foul foam and shards of metal and wood. Chadwick and Kragen fail DC14 DEX saves and take 13 damage each.
Both golems are destroyed. The Spirits of the Brew retreat into the vat.
Looking down at the vats of foul brew, Kragen cringes at the smell. Then gingerly steps from the wall to the floor.
Moves to help Chadwick off the floor. "Do you need me to cure your blindness Sir Chadwick?"
"While it has the advantage of not having to see these disgusting creatures, it would probably increase my chances of hitting them."
Concentration check: 20
As Kragen and Chadwick converse, Chadwick’s vision slowly returns. The effect was temporary.
The now opened door leads into another, small round chamber. Two burning furnaces with bubbling cauldrons atop them dominate the room. There are bins of what appears to be rotten grains on each side as well as barrels and casks with open tops revealing foul water. The stench here is overpowering. Wall sconces give off dim light to illuminate the room. The hallway continues ahead from across the room and makes a left turn. Flickering light can be seen from the left at the end of that hall.
Hand on Chadwick's shoulder "It's good to see this condition was temporary."
Then to the group "Shall we continue to investigate and remove this foul Brewmaster, let's send it off with a Hoppy ending!", smiling at his clever jest
If one of our (meat grinders) more burly types does not head forward, Kragen leads into the room and towards the south hallway.
All the while noting to himself that he will purify every foul ingredient that The Company has encountered when this is all done!
"Thanks Kragen for the assist, you are always looking at for us.
Chadwick will go up to the the entrance of the room to get a better layout of what it looks like.
Chadwick proceeds down the hall. At the end it opens up to the left. The short hallway turns left to reveals steps leading down to a flooded room. It is about 50’ long and 15’ wide. The ceiling here is only 5-6’ above the foul ale filling the room still covered in pipes, valves and nozzles. There are many barrels floating and bobbing about the chamber. A large glyph can be seen etched and burned into the tops of the barrels. Each barrel has a different glyph. You can see: Fire, Grain, Earth, Stone, Wind, Spirit, Water, Herbs, Iron, Gold, Minerals and Death. Across the room is a closed door that is half submerged. You can see a lock mechanism and handle at the surface of the foul brew flooding the chamber.
What are the markings on the first three barrels closest to us?
Grain, Gold and Desth
So navigating the ceiling would be difficult terrain then?