Erbert turns his head to the side to Bronk and says in elvish, if he can hear him, “I’m sorry, I can’t heal you… we will end this!” He steps 5 feet to the east and points at Klarg, with 3 magical bolts of force leaping from his hand, targeting the hairy hobgoblin bugbear. He has a fierce determined look on his face.
Magic Missile : First bolt for 2 points of damage, second for 3 points, and third for 5 points of force damage, all 10 points of damage targeting Klarg.
Klarg sees Erbert move into position and cast the spell that slams into him with great force. He locks eyes with the gnome and rages, "KLARG KILL !!!"
The snarling bugbear closes on Hoid and swings his mighty morning star to smash the dwarf's head, missing. To Hit = 5. His eyes grow wide with surprise as Hoid deftly sidesteps the crushing blow.
Chadwick steps up feeling cocky and ready to drop some divine smack down, right as karma bites him in the ass as the goblin blood drips into his eyes causing his swing to go wide.
He steadies himself to at least help protect Hoid and Kragen on Klarg's next round.
(Assuming a 13 misses since 15 missed earlier)
/OOC Gneuman, I left a flanking position open for you so Chadwick can provide disadvantage on Klarg's attack for all three of you.
Kragen, holding his palm out toward Klarg, summons the wrath of Tyr upon this foul beast bellowing "Let the fires of Justice consume this foul creature". A flame like radiance descends upon Klarg.
Sacred Flame for 1 damage! Save versus dexterity (11)
Tyr’s justice is delivered upon Klarg with not much notice, 1damage.
Hoid strikes with his sword and follows up with an action surge attack with one attack landing. To hit = 12 & 19, Damage = 9. He the uses his Second Wind as a bonus action to heal 7 damage.
Bonus Action: cast Sanctuary on Bronk. Darkbane, if this creature is worthy, protect him from further harm.
Action: [skill] Medicine [/skill] to try to stabilize Bronk. I wish I had taken the time to learn a bit of this stuff. I am no goblin anatomist... maybe I can apply some compression to where the spear blasted him and hopefully not tourniquet his neck.
Hoid’s great sword cleaves deeply into Ripper’s chest. The wolf quickly dies. Klarg bellows in rage.
Trolkarl to act
It shouldn’t have used his action. Crowd source some healing.
Move: 20''. (15+double for moving through Erbert)
Bonus Action: Angel Blade Boon on Klarg (15' within range)
You gain a bonus to damage rolls against the marked target. The bonus equals your proficiency bonus.
Any attack roll you make against the marked target is a critical hit on a roll of 19 or 20 on the d20.
If the marked target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
Action: Eldritch Blast on Klarg
To hit :15
Damage; 7+2 from ABB = 9
Using Grasp of Hadar to bring him in as much as possible
Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.
I should be able to use a bonus action on the flanking move? If so, “healing word” on Gnuemeister!
Healing 2+4=6 hit points for Gnueman
seeing that Gnueman is gravely wounded, Kragen bellows a prayer to Tyr “grant Tyrs justice”!
Calling forth the power of the Law Bringer, Kragen heals Gneuman from afar.
Trolkarl moves into position and fires an Eldritch Blast at Klarg. It is absorbed harmlessly by his armor.
Erbert is up.
"Thank you, my friend!"
((Did Klarg move closer with Grasp of Hadar? If so, can you update position on map DM?))
A wizard is never late, nor is he early, he arrives precisely when he means to.
(( My understanding is that he needs to "hit" for that effect to occur. With a miss, no effect occurs. ))
Erbert turns his head to the side to Bronk and says in elvish, if he can hear him, “I’m sorry, I can’t heal you… we will end this!” He steps 5 feet to the east and points at Klarg, with 3 magical bolts of force leaping from his hand, targeting the hairy
hobgoblinbugbear. He has a fierce determined look on his face.Magic Missile : First bolt for 2 points of damage, second for 3 points, and third for 5 points of force damage, all 10 points of damage targeting Klarg.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Klarg sees Erbert move into position and cast the spell that slams into him with great force. He locks eyes with the gnome and rages, "KLARG KILL !!!"
The snarling bugbear closes on Hoid and swings his mighty morning star to smash the dwarf's head, missing. To Hit = 5. His eyes grow wide with surprise as Hoid deftly sidesteps the crushing blow.
Chadwick is up.
Hoid is nimble AF.
If Klarg is alive for Hoid’s next action and within movement range, Hoid will attack with his great sword.
If Klarg remains alive, Hoid will use his action surge for a second attack with his great sword.
Unless Klarg is dead at the end of Hoid’s action(s), and if he has not otherwise been healed, he will use his second wind to heal 1d10+2.
Noted
Chadwick steps up feeling cocky and ready to drop some divine smack down, right as karma bites him in the ass as the goblin blood drips into his eyes causing his swing to go wide.
He steadies himself to at least help protect Hoid and Kragen on Klarg's next round.
(Assuming a 13 misses since 15 missed earlier)
/OOC Gneuman, I left a flanking position open for you so Chadwick can provide disadvantage on Klarg's attack for all three of you.
Chadwick misses, as described. His master-at-arms told him not to show boat…
Bronk remains unstable.
Gneuman to act.
Using Chadwick's attack as a distraction, Gneuman winds up with his staff and swings for the fences at Klarg's gigantic head...
To hit: 6+6=11 ....Strike one!
Gneuman misses with the big swing, uses his momentum to swing around into a roundhouse kick...
To hit: 19+5 =24. Damage: 1+3=4
Gneuman closes and engages Klarg. The bugbear grunts as his follow up strike finds an exposed spot.
Kragen is up.
Kragen, holding his palm out toward Klarg, summons the wrath of Tyr upon this foul beast bellowing "Let the fires of Justice consume this foul creature". A flame like radiance descends upon Klarg.
Sacred Flame for 1 damage! Save versus dexterity (11)
Tyr’s justice is delivered upon Klarg with not much notice, 1damage.
Hoid strikes with his sword and follows up with an action surge attack with one attack landing. To hit = 12 & 19, Damage = 9. He the uses his Second Wind as a bonus action to heal 7 damage.
Klarg is injured badly at this point.
Trolkarl to act.
Move: 5' to get next to Bronk
Bonus Action: cast Sanctuary on Bronk. Darkbane, if this creature is worthy, protect him from further harm.
Action: [skill] Medicine [/skill] to try to stabilize Bronk. I wish I had taken the time to learn a bit of this stuff. I am no goblin anatomist... maybe I can apply some compression to where the spear blasted him and hopefully not tourniquet his neck.
Check =16