Ironthar bandages his wounds, he apply some salve to ease the burns of Cyanwrath blast. While they takes a short rest, Ironthar finds a time to cut the head of Cyanwrath and hangs them as trophy on his belt.
“Let’s clear the place out. Destroy any nest we can find. I bet there’s no one tougher than Cyanwrath here.
Zeds thanks Ironthar for the assist in bandaging wounds and such... And when time comes to start up again he is ready, if not the most eager. "I'll be right behind you," he says to Stirling and follows where he leads.
Krackle rises to his feet and pulls bits of his robe out of his now crusted over wounds. he would then draw his dagger and orb before following the others into room 10. "Don't forget about the scary looking chest..." He would say as he glances towards the dangerous looking drsgon sculpture.
The chamber that opens at the bottom of the stairs is immense. A wide ledge runs along the left wall and drops away to a pit on the right. Many stalactites descend from the ceiling, and the sound of dripping water echoes continuously.
Everyone takes a short rest, and no enemy came by for the hour of rest.
What do you do next?
Ironthar bandages his wounds, he apply some salve to ease the burns of Cyanwrath blast. While they takes a short rest, Ironthar finds a time to cut the head of Cyanwrath and hangs them as trophy on his belt.
“Let’s clear the place out. Destroy any nest we can find. I bet there’s no one tougher than Cyanwrath here.
Stirling takes off his hide armor and puts back on his mail.
"Agreed, let's start with those rooms I think."
Stirling walks over to the entrances of 10 a and b to take a peek for signs of life and traps
Perception 18
Zeds thanks Ironthar for the assist in bandaging wounds and such... And when time comes to start up again he is ready, if not the most eager. "I'll be right behind you," he says to Stirling and follows where he leads.
Krackle rises to his feet and pulls bits of his robe out of his now crusted over wounds. he would then draw his dagger and orb before following the others into room 10. "Don't forget about the scary looking chest..." He would say as he glances towards the dangerous looking drsgon sculpture.
10
The chamber that opens at the bottom of the stairs is immense. A wide ledge runs along the left wall and drops away to a pit on the right. Many stalactites descend from the ceiling, and the sound of dripping water echoes continuously.
Stealth vs Sterling perception
18
10 is a dark cavern with no light except for the bit of light from 9.
Sterling you do not notice anything is amiss.
Does someone light a torch or something else to see 10 better?
Krackle has dark vision, following behind Stirling. If anyone asked he would pull out a torch and quickly light it.
Krackle roll perception
krackle perception 10
Stirling cast light on a pebble and puts it in his pocket incase he needs it.
With the light Sterling barely notices 4 small creatures in the dark at 10B.
For a split-second Sterling could have sworn he saw a red eye opening from a stalactite on the ceiling in the middle of 10.
Towards 10A you see metal safety cage surrounding wooden stairs that lead down to 10A
The light reveals the party and a flask flies through the air towards them.
Everyone roll Dex Save DC 11 on fail you are restrained as glue covers you and the floor.
Seeing the flask coming at him, the kobold would attempt to leap away!
4
Ironthar danger sense kicks in and leap back avoiding the glue
Dex save 12
Dex save 7
Zeds dex save: 19
Also 60' darkvision...
Zeds curses and dodge to one side as he frantically starts looking around the room searching for targets...
You then see 4 kobolds revealing themselves from 10B
Combat
Kobolds - 15
Party - 4
Round 1
Those that failed the save are restrained
The kobolds toss small firebombs at the party. Everyone roll Dex Save DC 11 Half damage on success.
Fire Damage
8
Now it is the party's turn.
Those that are stuck in glue can roll strength check DC 11 to free yourself of the glue.