The drama with the man in red passes with Serge blissfully unaware. Instead, he spends most of his morning chatting with the caravan master about what to expect on the next stretch of road.
Any bridges to cross that might be good ambush places for highwaymen? Will it need to be another day of near forced-march speed, or does he plan to let the wagons settle in to a more relaxed pace?
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As the man prepares to walk away, Krackle speaks up once more. "You are lying." He replies, once again loud enough that those around can hear. More bits of food fall from his mouth. He then swallows hard so that he can speak more clearly. "Tell us what you are doing here! If you won't tell us the truth then I think you should leave... I get the feeling you can take care of yourself... You don't need the safety of the caravan and I think you are probably behind all the strange attacks that have been taking place." The kobold says, trying his hardest to puff out his chest and seem as fearless as possible.
The man in red turns around quite angry now "I have already paid for my place in this caravan and what proof do you have that I am the perpetrator to these strange happenings. You sound like a superstitious dullard!"
Faelsin tells Serge that he plans for a more relaxed speed and that it will take 5 more days before reaching the rest stop.
As voices are raised in anger [the escalating confrontation between Krackle and the man in red], Serge will excuse himself from conversation with Faelsin and make his way back to the others.
Before getting directly involved, he will look up Ixsas and Zeds. "What's all this shouting? Have we found evidence this man is complicit in the dangers facing the caravan?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
"I may not be as smart as you... but I'm not dumb. What are you hiding? Why do you keep lying?!" The kobold shouts back. "How much did you pay to join the caravan? I'll offer you a refund right now if you promise to leave. I'm sure they didn't agree to have you use us as test subjects for whatever research you are doing." He growls
Persuasion to leave or to tell us what he is actually doing. 22
"I paid 100 gp and if everyone here were my test subjects then they should be honored that the people of this caravan play a small part in the advancement of magic. Though I know you have no proof. Pay me the gold and I will leave for now." says the man in red. Vesax his undead servant moves closer to his master.
The way he says it makes it clear that he sees everyone here as beneath him and that the value of life before his eyes is very little.
"For now?" Zeds calls back sarcastically, standing. "That sounds like a threat to me... A threat against all of us."
As the undead servant moves, Zeds draws his swords and also steps closer. "Woah now, pumpkins. One more act and I am going to be convinced you're working against this caravan. Right now it is all circumstantial and innuendo - Dark rituals in the middle of the night before workers fall ill, unnatural interest in the weakest amongst us, undead lackeys... err, lackeying." Zeds kind of shrugs as the end there knowing he had kind of lost the trail of what he was saying.
Zeds nods to Serge as he enters the parley wondering what all the shouting is about and allows Krackle to have his say before he adds "Seems to me we've reason enough to suspect you and cause to search you are your stuff to ensure there is nothing... dangerous to our lives and livelihood amongst it. If you're innocent then you've nothing to worry about, eh?"
"Come nearer towards my belonging would mean certain death. I am willing to leave after I get the gold coins. Now lets us part ways unless you seek violence like a rabid dog." says the man in red.
Serge moves a little closer to Krackle and Zeds, but he doesn't draw a blade or take any aggressive action other than to show his support for the other guards through body language.
What he does do, is cast his eyes upon their surroundings. How are the others in the caravan reacting to this confrontation? Do others seem to appreciate the pressure being put on this alleged necromancer to leave? Or are eyes looking disapprovingly on the guards? How does Faelsin seem to be reacting? Does anyone in the crowd look like they are paying a little too much attention to this altercation?
Perception: 17
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The other caravanners are staying out of this fight though many have curious looks with the married couple approving the guard's action. Faelsin approaches after hearing the raised voices. "Please, we should not be fighting amongst ourselves." he looks to the party "If there is no proof then just let the man leave"
The man in red seems pleased and holds out his hand for the offered gold.
(Now you can pay the man in red to leave, try to search his belongings, just try to kick him out without paying him, or some other option you can think up)
"Wait here." The kobold says as he turns and heads back towards his carriage. The sounds of banging and rummaging can be heard inside before Krackle returns a minute later. He clutches a small leather bag in one hand with his other concealed inside the pocket of his robes. "here, take it and go." He says as he tosses the coins towards the red robed wizard.
The man in red uses mage hand to pick up the gold coins and gather his things as he leaves the caravan towards the Northwest
Camp is broken up and the caravan gets going. There is a chill in the air as it is autumn, but everyone seems in relatively good spirits. Except for Toren and Bay who go about their job in silence. The Fields of Dead are now behind you as you travel through the Trollclaws hills. The trail is well worn and Faelsin decides to take a slower pace as the hills are rather taxing on the oxen and horses.
The rocky hills poses less problems for Krackle Jr as he was trained to be a war mount.
There are many theories and rumors, but no one knows why Trolls inhabit these hills. The Trollclaws are grass covered steep hills and has dense foliage. A river called the Winding Water passed through the Trollclaws and people have attempted to settle Trollclaw Fjord, those attempts have ended in disaster as the trolls wiped out all of the settlers.
Zeds knows nothing... Except to keep a wary eye out. He doesn't like how easily the man in red and his minion left. He doesn't like the fact that Krackle paid him to do so either. Either way, Zeds doesn't trust they have seen the last of him and wonders if they are worse off now for not at least knowing where the man is and when he is casting his dark rituals...
Though his own travels in this part of the country were limited, he had heard countless campfire tales about the Trollbark Hills and their loathsome inhabitants.
"We'll need to be wary. The safety of this caravan should be our number one concern now... keep your eyes on those rocky crags for any lurking trolls." His expression is worried. "And if we run into any, don't expect them to ever retreat. Most trolls are so stupid, they just keep coming even into the teeth of lethal damage."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The man in red uses mage hand to pick up the gold coins and gather his things as he leaves the caravan towards the Northwest
After his initial check of Toren, Ixsas had gone to sit in a quiet place and perform a ritual casting of Detect Poison and Disease. (In particular, he didn't want the red-robed man to know what spell he was casting in case the necromancer was poisoning Toren.) Ixsas was so absorbed in casting that spell that he was entirely absent and unaware of the argument between Krackle and the red-robed man. When he returns to the group from his inspection of the wagons and second examination of Toren, he's surprised to learn that the red-robed man is already packing to leave.
He....wonders if they are worse off now for not at least knowing where the man is and when he is casting his dark rituals...
If Zeds expresses that thought, Ixsas agrees. He says, "Yes. Keep your friends close and your enemies closer? That red-robed necromancer seems like a petty, evil man, and I feel that he will find ways to cause us trouble simply out of spite if we ever run across him again." He looks darkly at the man and his undead servant and watches carefully that neither one takes anything that isn't theirs as they leave.
Ixsas has been north of the Snakewood long enough to have heard rumors about the Trollclaws, but he is interested to hear any additional details that Serge can provide.
(Serge can share one of his encounters with a troll if you wish to)
Travel is slow and several times the party needed to help push a wagon up a hill. Faelsin calls for the end of the day early in the midafternoon. The oxen are breathing heavily and gives a look of a firm unwillingness to not move on.
The leather harnesses are removed, and the oxen and horses are freed from the wagons. They wander about munching on the nearby grass. Bay keeps an eye on them like a shepherd watching his flock.
Toren decided to take a nap and rolls out his bed roll near the wagon.
The area is rather uneven, and the usual circle of wagon is not formed as the wagons stay in single file.
The drama with the man in red passes with Serge blissfully unaware. Instead, he spends most of his morning chatting with the caravan master about what to expect on the next stretch of road.
Any bridges to cross that might be good ambush places for highwaymen? Will it need to be another day of near forced-march speed, or does he plan to let the wagons settle in to a more relaxed pace?
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As the man prepares to walk away, Krackle speaks up once more. "You are lying." He replies, once again loud enough that those around can hear. More bits of food fall from his mouth. He then swallows hard so that he can speak more clearly. "Tell us what you are doing here! If you won't tell us the truth then I think you should leave... I get the feeling you can take care of yourself... You don't need the safety of the caravan and I think you are probably behind all the strange attacks that have been taking place." The kobold says, trying his hardest to puff out his chest and seem as fearless as possible.
The man in red turns around quite angry now "I have already paid for my place in this caravan and what proof do you have that I am the perpetrator to these strange happenings. You sound like a superstitious dullard!"
Faelsin tells Serge that he plans for a more relaxed speed and that it will take 5 more days before reaching the rest stop.
As voices are raised in anger [the escalating confrontation between Krackle and the man in red], Serge will excuse himself from conversation with Faelsin and make his way back to the others.
Before getting directly involved, he will look up Ixsas and Zeds. "What's all this shouting? Have we found evidence this man is complicit in the dangers facing the caravan?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I may not be as smart as you... but I'm not dumb. What are you hiding? Why do you keep lying?!" The kobold shouts back. "How much did you pay to join the caravan? I'll offer you a refund right now if you promise to leave. I'm sure they didn't agree to have you use us as test subjects for whatever research you are doing." He growls
Persuasion to leave or to tell us what he is actually doing. 22
"I paid 100 gp and if everyone here were my test subjects then they should be honored that the people of this caravan play a small part in the advancement of magic. Though I know you have no proof. Pay me the gold and I will leave for now." says the man in red. Vesax his undead servant moves closer to his master.
The way he says it makes it clear that he sees everyone here as beneath him and that the value of life before his eyes is very little.
"For now?" Zeds calls back sarcastically, standing. "That sounds like a threat to me... A threat against all of us."
As the undead servant moves, Zeds draws his swords and also steps closer. "Woah now, pumpkins. One more act and I am going to be convinced you're working against this caravan. Right now it is all circumstantial and innuendo - Dark rituals in the middle of the night before workers fall ill, unnatural interest in the weakest amongst us, undead lackeys... err, lackeying." Zeds kind of shrugs as the end there knowing he had kind of lost the trail of what he was saying.
Zeds nods to Serge as he enters the parley wondering what all the shouting is about and allows Krackle to have his say before he adds "Seems to me we've reason enough to suspect you and cause to search you are your stuff to ensure there is nothing... dangerous to our lives and livelihood amongst it. If you're innocent then you've nothing to worry about, eh?"
"Come nearer towards my belonging would mean certain death. I am willing to leave after I get the gold coins. Now lets us part ways unless you seek violence like a rabid dog." says the man in red.
Serge moves a little closer to Krackle and Zeds, but he doesn't draw a blade or take any aggressive action other than to show his support for the other guards through body language.
What he does do, is cast his eyes upon their surroundings. How are the others in the caravan reacting to this confrontation? Do others seem to appreciate the pressure being put on this alleged necromancer to leave? Or are eyes looking disapprovingly on the guards? How does Faelsin seem to be reacting? Does anyone in the crowd look like they are paying a little too much attention to this altercation?
Perception: 17
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The other caravanners are staying out of this fight though many have curious looks with the married couple approving the guard's action. Faelsin approaches after hearing the raised voices. "Please, we should not be fighting amongst ourselves." he looks to the party "If there is no proof then just let the man leave"
The man in red seems pleased and holds out his hand for the offered gold.
(Now you can pay the man in red to leave, try to search his belongings, just try to kick him out without paying him, or some other option you can think up)
"Wait here." The kobold says as he turns and heads back towards his carriage. The sounds of banging and rummaging can be heard inside before Krackle returns a minute later. He clutches a small leather bag in one hand with his other concealed inside the pocket of his robes. "here, take it and go." He says as he tosses the coins towards the red robed wizard.
The man in red uses mage hand to pick up the gold coins and gather his things as he leaves the caravan towards the Northwest
Camp is broken up and the caravan gets going. There is a chill in the air as it is autumn, but everyone seems in relatively good spirits. Except for Toren and Bay who go about their job in silence. The Fields of Dead are now behind you as you travel through the Trollclaws hills. The trail is well worn and Faelsin decides to take a slower pace as the hills are rather taxing on the oxen and horses.
The rocky hills poses less problems for Krackle Jr as he was trained to be a war mount.
Everyone can Roll History DC 10
If pass
There are many theories and rumors, but no one knows why Trolls inhabit these hills. The Trollclaws are grass covered steep hills and has dense foliage. A river called the Winding Water passed through the Trollclaws and people have attempted to settle Trollclaw Fjord, those attempts have ended in disaster as the trolls wiped out all of the settlers.
Krackle history! 11
Zeds History: 9
Zeds knows nothing... Except to keep a wary eye out. He doesn't like how easily the man in red and his minion left. He doesn't like the fact that Krackle paid him to do so either. Either way, Zeds doesn't trust they have seen the last of him and wonders if they are worse off now for not at least knowing where the man is and when he is casting his dark rituals...
Serge History: 26
Though his own travels in this part of the country were limited, he had heard countless campfire tales about the Trollbark Hills and their loathsome inhabitants.
"We'll need to be wary. The safety of this caravan should be our number one concern now... keep your eyes on those rocky crags for any lurking trolls." His expression is worried. "And if we run into any, don't expect them to ever retreat. Most trolls are so stupid, they just keep coming even into the teeth of lethal damage."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Ixsas: History 8
After his initial check of Toren, Ixsas had gone to sit in a quiet place and perform a ritual casting of Detect Poison and Disease. (In particular, he didn't want the red-robed man to know what spell he was casting in case the necromancer was poisoning Toren.) Ixsas was so absorbed in casting that spell that he was entirely absent and unaware of the argument between Krackle and the red-robed man. When he returns to the group from his inspection of the wagons and second examination of Toren, he's surprised to learn that the red-robed man is already packing to leave.
If Zeds expresses that thought, Ixsas agrees. He says, "Yes. Keep your friends close and your enemies closer? That red-robed necromancer seems like a petty, evil man, and I feel that he will find ways to cause us trouble simply out of spite if we ever run across him again." He looks darkly at the man and his undead servant and watches carefully that neither one takes anything that isn't theirs as they leave.
Ixsas has been north of the Snakewood long enough to have heard rumors about the Trollclaws, but he is interested to hear any additional details that Serge can provide.
(Serge can share one of his encounters with a troll if you wish to)
Travel is slow and several times the party needed to help push a wagon up a hill. Faelsin calls for the end of the day early in the midafternoon. The oxen are breathing heavily and gives a look of a firm unwillingness to not move on.
The leather harnesses are removed, and the oxen and horses are freed from the wagons. They wander about munching on the nearby grass. Bay keeps an eye on them like a shepherd watching his flock.
Toren decided to take a nap and rolls out his bed roll near the wagon.
The area is rather uneven, and the usual circle of wagon is not formed as the wagons stay in single file.