((Val? Who is Val? I think that is Ixsas they are closest to?))
((OOC: Valrieth is my harengon Circle of Stars Druid in @weathervision's The Wild Beyond The Witchlight game. She's currently in a desperate situation, trying to escape from a hag who just killed the rest of her party.
@weathervision - Did Zeds hit / kill the red drake? It'll be easier for me to post for Ixsas if I don't have to post a bunch of conditional stuff.))
Krackle's eyes go wide as the blue drake races towards him. before the beast can tear into him, an eruption of dragon shaped missiles blast the creature in the face...
As the Red Drake tries to bit him, Ixsas flashes a Warding Flare in its face, causing it to miss. But then the creature turns and slams him with its tail. He staggers, steadies himself, and then again casts a spell at the drake. Seeing that neither Kracklenor Zeds have moved into the Inner Ward, he hisses back at them, "What are you doing? Come! Before you're seen."
Action: Cast spell Crackling of the Final Flames, WIS 15 save or red drake takes damage: 15 (Necrotic) since it is not at its Max HP Movement: Ixsas holds his current position since he's stuck within 5-ft of both the red and blue drakes. Free Action: Talking
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
"Trying not to be killed," Zeds calls back to Ixsas to answer his question. Even as he does so he fires off another shot from his short bow at the Red Drake...
Short Bow vs Red Drake: 23to hit for 8 piercing damage and 4 additional Sneak Attack damage (12 damage total)
After taking his shot Zeds is tempted to disengage and move away from the drake in order to save his own skin but he feels a sudden pang of guilt over the idea of letting Krackle take the brunt of the creatures attacks. As a bit of a compromise Zeds sidles around the blue drake so that he is inside the room just to the east of the blue drake (viewer's right) - using his Bonus Action to disengage from the red drake so that he doesn't provoke an opportunity attack as he moves through their melee range...
Seeing Krackle blast the blue drake, Ixsas says, "Krackle, we need to focus our attacks on one at a time to reduce their numbers. Maybe use your bonfire to encourage the blue one to move away from you."
If the red drake is still alive after Zed's latest attack, Ixsas continues to try to finish off that one. If Zeds killed the red drake, he'll target the green drake next, which should be the most injured.
Movement: If the Red drake falls, Ixsas moves 10-ft to his right so that he's directly north of the blue drake and next to Zeds. Otherwise, he stays where he is since he's trapped in melee range between two opponents. Action: Cast spell Crackling of the Final Flames on the red drake (alt: green drake), WIS 15 save or target takes damage: 10 (Necrotic) since none of them are at their Max HP Free Action: Talking
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Seeing the Red Drake fall even while hearing Ixsas' instructions, Zeds calls out a counter - "Blue next! Krackle is most defenseless. Serge can protect himself..." He hopes that last part is true...
((OOC: Heh. I mean, is anyone with shield really defenseless against attacks? Until Zeds gets Uncanny Dodge, I'm actually more worried about him than I am about Krackle. 😉
Ixsas was honestly hoping that Zeds and Krackle would both disengage from the blue drake and get into the Inner Ward this round. He is less worried about the party surviving a fight with the drakes than he is about the possibility that the Bullywugs and Lizardfolk see us killing the guard drakes.
We can handle 3 guard drakes, but if the lizardfolk realize that we are not dragon cultists, we could still end up with mobs of bullywugs and/or lizardfolk fighting us through the whole rest of the castle. 😬 Hopefully, they're still too busy fighting each other to look toward us, but the longer we spend fighting in plain view of the lizardfolk & bullywugs, the bigger the risk that they discover our trick before we even find Dralmorrer.
Even just killing the blue drake where it stands isn't ideal. It will leave a big dead body that we'll need to drag out of sight before it or we are spotted.)
Krackle is able to shield himself in time to stop the bite from connecting, but is caught off guard by the tail whip that nearly sends him flying. after quickly checking to make sure his scaly jaw is still intact, his eyes narrow before he let's out a loud earsplitting draconic cry before disengaging and running over behind serge.
reaction to attack was to cast shield then bonus action draconic cry before action to disengage.
ooc:
Draconic Cry
MotM, pg. 25
As a bonus action, you let out a cry at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against the enemies that could hear you. You can use this 3 times per long rest.
((Zeds is mostly just a thief, he's confounded by magic and doesn't know if it's reliable or just good luck when it works? :) So mostly he just goes by how someone is built and armored and such to judge how good they are in melee...))
((Zeds is mostly just a thief, he's confounded by magic and doesn't know if it's reliable or just good luck when it works? :) So mostly he just goes by how someone is built and armored and such to judge how good they are in melee...))
((OOC: Heh. Fair. Ixsas is thinking more from the point-of-view of the party's healer: "Whom do I have to heal most often?" It's definitely not Krackle! Of course, that may be because Krackle largely stays away from opponents in combat, but Krackle also came through the big fight with Pharblex and all of his bullywug guards with barely a scratch.))
his eyes narrow before he let's out a loud earsplitting draconic cry
((OOC: Ixsas is really feeling like his emphasis on taking down the drakes without attracting any attention from the lizardfolk in the Outer Ward is not getting through to his companions! 😉))
before disengaging and running over behind serge.
((OOC: Nice! At least we're all in the Inner Ward now. Even if the lizardfolk look our way, hopefully all they'll see is the Blue Drake turning to fight "something" in the Inner Ward and Krackle rushing past it to "help."))
As a bonus action, you let out a cry at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against the enemies that could hear you. You can use this 3 times per long rest.
((OOC: So, that only affects the Blue Drake, right? Unfortunately, Ixsas has no cantrips that require an attack roll, but it's a boon for Zeds if he wants to drop his bow and switch to TWF.))
Movement: If the Red drake falls, Ixsas moves 10-ft to his right so that he's directly north of the blue drake and next to Zeds. Otherwise, he stays where he is since he's trapped in melee range between two opponents.
((OOC: @Weathervision - I tried to dash off a post during lunch yesterday, and I see that I made a mess of describing the movement. IIRC, this is still the map that's oriented with north at the right side of the map. What I was trying to say was that if the Red Drake had not fallen, Ixsas would have moved 5-ft north (map-right) to be directly west (map-up) of the Blue Drake, avoiding an opportunity attack from the Red Drake while getting into position to support Zeds. Since the Red Drake died, Ixsas should move 10-ft north (map-right), but that doesn't put him west (map-up) of the Blue Drake. He should end his turn to the northwest (map-top-right) of the Blue Drake and directly west (map-up) of Zeds.))
((OOC: Valrieth is my harengon Circle of Stars Druid in @weathervision's The Wild Beyond The Witchlight game. She's currently in a desperate situation, trying to escape from a hag who just killed the rest of her party.
@weathervision - Did Zeds hit / kill the red drake? It'll be easier for me to post for Ixsas if I don't have to post a bunch of conditional stuff.))
Yes, Zeds attack hit, and the Red Drake is very much still alive.
Krackle's eyes go wide as the blue drake races towards him. before the beast can tear into him, an eruption of dragon shaped missiles blast the creature in the face...
magic missile cast at 3rd level 14 damage
Round 2: Ixsas
As the Red Drake tries to bit him, Ixsas flashes a Warding Flare in its face, causing it to miss. But then the creature turns and slams him with its tail. He staggers, steadies himself, and then again casts a spell at the drake. Seeing that neither Krackle nor Zeds have moved into the Inner Ward, he hisses back at them, "What are you doing? Come! Before you're seen."
Action: Cast spell Crackling of the Final Flames, WIS 15 save or red drake takes damage: 15 (Necrotic) since it is not at its Max HP
Movement: Ixsas holds his current position since he's stuck within 5-ft of both the red and blue drakes.
Free Action: Talking
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Red Drake Wis Save
15
Serge
Longsword 2x - Green Drake
22 to hit 8 damage
16 to hit 7 damage
Red Drake
Bite - Ixsas
Attack: 6 Damage: 5
Tail Swipe - Ixsas
Attack: 8 Damage: 9
Green Drake
Bite - Serge
Attack: 13 Damage: 11
Tail Swipe - Serge
Attack: 18 Damage: 7
Blue Drake
Bite - Krackle
Attack: 16 Damage: 10
Tail Swipe - Krackle
Attack: 21 Damage: 7
Round 3
The party is up. Post when able.
"Trying not to be killed," Zeds calls back to Ixsas to answer his question. Even as he does so he fires off another shot from his short bow at the Red Drake...
Short Bow vs Red Drake: 23 to hit for 8 piercing damage and 4 additional Sneak Attack damage (12 damage total)
After taking his shot Zeds is tempted to disengage and move away from the drake in order to save his own skin but he feels a sudden pang of guilt over the idea of letting Krackle take the brunt of the creatures attacks. As a bit of a compromise Zeds sidles around the blue drake so that he is inside the room just to the east of the blue drake (viewer's right) - using his Bonus Action to disengage from the red drake so that he doesn't provoke an opportunity attack as he moves through their melee range...
Round 3: Ixsas
Seeing Krackle blast the blue drake, Ixsas says, "Krackle, we need to focus our attacks on one at a time to reduce their numbers. Maybe use your bonfire to encourage the blue one to move away from you."
If the red drake is still alive after Zed's latest attack, Ixsas continues to try to finish off that one. If Zeds killed the red drake, he'll target the green drake next, which should be the most injured.
Movement: If the Red drake falls, Ixsas moves 10-ft to his right so that he's directly north of the blue drake and next to Zeds. Otherwise, he stays where he is since he's trapped in melee range between two opponents.
Action: Cast spell Crackling of the Final Flames on the red drake (alt: green drake), WIS 15 save or target takes damage: 10 (Necrotic) since none of them are at their Max HP
Free Action: Talking
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Red Drake dies from Zeds shot.
Green Drake Wis Save
10
Seeing the Red Drake fall even while hearing Ixsas' instructions, Zeds calls out a counter - "Blue next! Krackle is most defenseless. Serge can protect himself..." He hopes that last part is true...
((OOC: Heh. I mean, is anyone with shield really defenseless against attacks? Until Zeds gets Uncanny Dodge, I'm actually more worried about him than I am about Krackle. 😉
Ixsas was honestly hoping that Zeds and Krackle would both disengage from the blue drake and get into the Inner Ward this round. He is less worried about the party surviving a fight with the drakes than he is about the possibility that the Bullywugs and Lizardfolk see us killing the guard drakes.
We can handle 3 guard drakes, but if the lizardfolk realize that we are not dragon cultists, we could still end up with mobs of bullywugs and/or lizardfolk fighting us through the whole rest of the castle. 😬 Hopefully, they're still too busy fighting each other to look toward us, but the longer we spend fighting in plain view of the lizardfolk & bullywugs, the bigger the risk that they discover our trick before we even find Dralmorrer.
Even just killing the blue drake where it stands isn't ideal. It will leave a big dead body that we'll need to drag out of sight before it or we are spotted.)
Krackle is able to shield himself in time to stop the bite from connecting, but is caught off guard by the tail whip that nearly sends him flying. after quickly checking to make sure his scaly jaw is still intact, his eyes narrow before he let's out a loud earsplitting draconic cry before disengaging and running over behind serge.
reaction to attack was to cast shield then bonus action draconic cry before action to disengage.
ooc:
MotM, pg. 25
As a bonus action, you let out a cry at enemies within 10 ft. of you. Until the start of your next turn, you and your allies have advantage on attack rolls against the enemies that could hear you. You can use this 3 times per long rest.
((Zeds is mostly just a thief, he's confounded by magic and doesn't know if it's reliable or just good luck when it works? :) So mostly he just goes by how someone is built and armored and such to judge how good they are in melee...))
((OOC: Heh. Fair. Ixsas is thinking more from the point-of-view of the party's healer: "Whom do I have to heal most often?" It's definitely not Krackle! Of course, that may be because Krackle largely stays away from opponents in combat, but Krackle also came through the big fight with Pharblex and all of his bullywug guards with barely a scratch.))
((OOC: Ixsas is really feeling like his emphasis on taking down the drakes without attracting any attention from the lizardfolk in the Outer Ward is not getting through to his companions! 😉))
((OOC: Nice! At least we're all in the Inner Ward now. Even if the lizardfolk look our way, hopefully all they'll see is the Blue Drake turning to fight "something" in the Inner Ward and Krackle rushing past it to "help."))
((OOC: So, that only affects the Blue Drake, right? Unfortunately, Ixsas has no cantrips that require an attack roll, but it's a boon for Zeds if he wants to drop his bow and switch to TWF.))
((OOC: @Weathervision - I tried to dash off a post during lunch yesterday, and I see that I made a mess of describing the movement. IIRC, this is still the map that's oriented with north at the right side of the map. What I was trying to say was that if the Red Drake had not fallen, Ixsas would have moved 5-ft north (map-right) to be directly west (map-up) of the Blue Drake, avoiding an opportunity attack from the Red Drake while getting into position to support Zeds. Since the Red Drake died, Ixsas should move 10-ft north (map-right), but that doesn't put him west (map-up) of the Blue Drake. He should end his turn to the northwest (map-top-right) of the Blue Drake and directly west (map-up) of Zeds.))
Serge - Green Drake.
25 to hit 9 damage
21 to hit 10 damage
Green Drake
Disengage Action and moves 30ft towards the tower
Blue Drake
Disengage Action and moves 30 ft towards the tower E.
To See if the Bullywugs and Lizard heard the draconic cry and sounds of combat
5-6 means they heard.
5