Seraphina peeks up the stairs and draws forth more Moonfire from her bluish Moonfire crystal, unleashing two more beams of Moonfire towards the closest remaining enemy.
Moonfire: 12 Force: 6 Moonfire: 13 Force: 9
If she realizes there is any fallen allies upstairs she would try to revive them too and then retreat back down the stairs to allow the rogue and the kobbold to enter the fray.
Seraphina peeks up the stairs and draws forth more Moonfire from her bluish Moonfire crystal, unleashing two more beams of Moonfire towards the closest remaining enemy.
Moonfire: 12 Force: 6 Moonfire: 13 Force: 9
If she realizes there is any fallen allies upstairs she would try to revive them too and then retreat back down the stairs to allow the rogue and the kobbold to enter the fray.
Zeds grunts a bit in annoyance at the blonde getting in his way as she moves up the stairs and then back down again even though he gets he was doing something magical to help - it's still annoying when a stranger is in the way. Moving brusquely around her while sees the stairs above are a bit blocked as well. "Watch the door, maybe?" he suggests to Krackle and the blonde. "Still a horde of lizard and frog people out there who don't trust us." That said, Zeds takes out his shortbow and moves up the steps far enough to at least get a shot off at one of the enemies and lets loose with it...
(I think I could get a bit behind Thrax and maybe get a shot off at Dralmorrer? Maybe at disadvantage if it's rules he has cover?)
Shortbow vs Whoever I can see: 4 (or 2) +8 for probably missed anyway :) 8 piercing and 6 sneak attack damage just in case somehow not.
Thraxinthos staggers back at the onslaught of strikes which might have felled a less sturdy individual and sent them sprawling down the winding stairs. Steel rings against hide, but the dragonborn is an absolute monster, armoured in thick scale and sinew. The blades carve only shallow lines, drawing blood, yet never finding enough purchase to bring him down.
The temerity of his foes to turn their weapons on him only seems to fan the flames of his fury further. Every streak of blood dripping hotly down his body is an insult, and his breath comes ragged, more from sheer unadulterated anger than actual pain. Pain is a reality he has had to reckon with since youth, but no blow to the flesh can rival the psychological scars he wears as a result of growing up in the Cult of the Dragon.
"My turn." Thrax growls, spinning his greataxe over his head, once, twice, thrice. With each revolution, the bloodied weapon gathers noise and momentum, a whirlwind which soon descends on the cultists.
ACTION: Attack with Greataxe. To hit: 17 Damage: 18 Extra attack. To hit: 20 Damage: 16 BONUS ACTION: None. MOVEMENT: None. OTHER: Reckless attack gives advantage on melee attacks. Great Weapon Master is -5 to attack, and + 10 to damage. Thrax targets Dralmorrer first, and should he fall moves on to the closest enemy. If Dralmorrer dies or Thrax rolls a critical, he gains a free melee attack from GWM. To hit: 16 Damage: 19
As Thrax's greataxe comes swinging in ready to grievously wound Dralmorrer a blue glass like barrier springs into place causing Thrax's attacks to skidder off of the barrier.
From unconsciousness, Ixsas suddenly senses a light -- and not the hot, searing flame of Kossuth -- this light is pale and cool, but it helps him breath easier. He opens his eyes to a surprising scene. He's lying on the floor, and it seems to be the same room where he had fallen to Dralmorrer and his bodyguards. He sees fighting at the stairs, but Ixsas is surprised to see that it's neither Serge nor Zeds...nor any human. A humongous, red dragonborn, shirtless and bleeding, batters Dralmorrer with an enormous greataxe. Ixsas does not question the sudden arrival of new allies in this fight against the Dragon Cult. Before Ixsas left the temple where he had spent his whole life, the leader and Eternal Flame reminded him, "In your darkest hour, Kossuth's Light shall guide the way." Now, here, as Ixsas wakes from an unsensing darkness, he sees the ferocious attacks of the dragonborn turned against the Dragon Cult. "This is the way," he thinks.
But the situation is still dire. Dralmorrer still stands, blocking the top of the stairs and using his half-elf magic to defect the dragonborn's attacks. And Dralmorrer's three bodyguards are still uninjured and ready to defend their leader with their lives. Ixsas remembers another tenet of his training a a Burning Brazier of Kossuth: "In order to give Light, you must first burn."
Steeling himself against the coming pain, Ixsas forces himself to stand. He again tries the move he attempted earlier, extending a hand and spraying the (black) guard next to Dralmorrer with poison, hoping to kill him. Then Ixsas moves away from that guard so that he's just facing the (red) guard. Thinking that they're easier targets and dangerous fanatics, he shouts to his allies, "Attack the guards! Kill the guards first!"
Movement: 15-ft of movement to stand up from prone. Then 15-ft of movement to move around the red guard (without leaving his reach) and away from Dralmorrer. Action: Cast spell Poison Spray at the black guard, CON 15 save or black guard takes damage: 18 (Poison) Free Action: Equip his shield if it's still near him. Talking.
Reaction: The first time it looks like one of the guards is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
((OOC: It's maybe smarter for Ixsas just to "play dead" until he's not surrounded, but he's a zealot for the cause! This action probably works OK with the way D&D combat works. Ixsas is "behind" the black guard, but if his spell does not kill the guard, I assume that he'll need Warding Flare to escape the black guard's reach without getting dropped by the opportunity attack. Otherwise, he'll certainly need it when the red guard attacks him.))
Krackle uses his turn to close the door and put a chair against the door handle in hopes of keeping anymore cultists, bullywugs, lizardfolk from coming in.
Ixsas is down and bleeding out. Intent was to kill.
Round 14
The party is up. post when able. No one behind zeds has line of sight to the second floor. He will need to move down if someone wants to do something on the 2nd floor. Besides Thrax
Zeds, seeing the dragonborn ally (?) he so recently required, being so ineffective due to Dralmorrer's magic, sees little hope in his own attacks getting through so he decides to do something crazy... Zeds let's out a crazy scream and runs as fast as he can towards Dralmorrer and attempts to shove them prone. If it works then hopefully the big guy with the axe will have better luck!
Movement: 10 or 15 feet up stairs into Thrax's space Action: Shove Dralmorrer - Str or Dex (their choice) save vs DC 10 or go prone... Movement: Remainder to leave Thrax's space back towards where I began.
The next barrage of attacks are more injurious than the first, and Thrax suddenly finds himself woozy and unsteady on his feet. He pants for breath, blood flowing rapidly from a variety of slashes that gape across his chest, exposing bone and organ beneath. He hears the stranger across the room's desperate cries, and they barely register at the back of his mind. The guards? All the world spins and the numbers of cultists seem to multiply in his unfocussed field of vision. He sees his life flash before his eyes, but chooses to make one final stand.
Claws clench the wooden haft of his greataxe and he swings desperately, knowing there's little more fight left in him. "Bahamut, see me..."
ACTION: Attack Black Cultist with Greataxe. To hit: 8 Damage: 17 Extra Attack. To hit: 12 Damage: 26 BONUS ACTION: None, unless enemy dies or Thrax rolls a critical. MOVEMENT: None, unless Black Cultist dies, in which case, Thrax makes room for others to climb to the second floor, while remaining engaged in melee with Dralmorrer. OTHER: Reckless Attack confers advantage on all melee attacks. Great Weapon Master provides -5 to hit and +10 to damage. In the event that Black Cultist dies or Thrax rolls a critical, he can melee attack as a bonus action. To hit: 9 Damage: 27
((Posted at the same time as Kaemgen, but Thrax has advantage anyway, due to Reckless Attack. Dice don't seem to want to play nice though...))
Seraphina peeks up the stairs and draws forth more Moonfire from her bluish Moonfire crystal, unleashing two more beams of Moonfire towards the closest remaining enemy.
Moonfire: 12 Force: 6
Moonfire: 13 Force: 9
If she realizes there is any fallen allies upstairs she would try to revive them too and then retreat back down the stairs to allow the rogue and the kobbold to enter the fray.
Healing light: 6
(Noted that will be Seraphina's action for the next round)
Dralmorrer
Magic Longsword 2x -Thrax
Attack: 22 Damage: 8
Attack: 20 Damage: 8
Black
Scimitar 2x - Thrax - advantage - Pact Tactics
Attack: 25 Damage: 8
On hit 6 slashing damage - Fanatic Advantage
Attack: 22 Damage: 6
Thrax takes full damage from Drallmorrer and half damage from BlackRound 12 - Dralmorrer Concentration Check vs Seraphina's attacks DC 10 for each.
8
23
On failure Dralmorrer will use a bonus action again to cast magic weapon
Round 13
The party is up. Post when able.
Both attacks miss Dralmorrer
Ixsas is healed 6 hp and can act this round
Zeds grunts a bit in annoyance at the blonde getting in his way as she moves up the stairs and then back down again even though he gets he was doing something magical to help - it's still annoying when a stranger is in the way. Moving brusquely around her while sees the stairs above are a bit blocked as well. "Watch the door, maybe?" he suggests to Krackle and the blonde. "Still a horde of lizard and frog people out there who don't trust us." That said, Zeds takes out his shortbow and moves up the steps far enough to at least get a shot off at one of the enemies and lets loose with it...
(I think I could get a bit behind Thrax and maybe get a shot off at Dralmorrer? Maybe at disadvantage if it's rules he has cover?)
Shortbow vs Whoever I can see: 4 (or 2) +8 for probably missed anyway :) 8 piercing and 6 sneak attack damage just in case somehow not.
Yes, you can get behind Thrax and fire a shot without disadvantage which does miss.
Thraxinthos staggers back at the onslaught of strikes which might have felled a less sturdy individual and sent them sprawling down the winding stairs. Steel rings against hide, but the dragonborn is an absolute monster, armoured in thick scale and sinew. The blades carve only shallow lines, drawing blood, yet never finding enough purchase to bring him down.
The temerity of his foes to turn their weapons on him only seems to fan the flames of his fury further. Every streak of blood dripping hotly down his body is an insult, and his breath comes ragged, more from sheer unadulterated anger than actual pain. Pain is a reality he has had to reckon with since youth, but no blow to the flesh can rival the psychological scars he wears as a result of growing up in the Cult of the Dragon.
"My turn." Thrax growls, spinning his greataxe over his head, once, twice, thrice. With each revolution, the bloodied weapon gathers noise and momentum, a whirlwind which soon descends on the cultists.
ACTION: Attack with Greataxe. To hit: 17 Damage: 18
Extra attack. To hit: 20 Damage: 16
BONUS ACTION: None.
MOVEMENT: None.
OTHER: Reckless attack gives advantage on melee attacks. Great Weapon Master is -5 to attack, and + 10 to damage.
Thrax targets Dralmorrer first, and should he fall moves on to the closest enemy.
If Dralmorrer dies or Thrax rolls a critical, he gains a free melee attack from GWM. To hit: 16 Damage: 19
Dralmorrer Reaction
Cast shield Current AC 21
As Thrax's greataxe comes swinging in ready to grievously wound Dralmorrer a blue glass like barrier springs into place causing Thrax's attacks to skidder off of the barrier.
Round 13: Ixsas
From unconsciousness, Ixsas suddenly senses a light -- and not the hot, searing flame of Kossuth -- this light is pale and cool, but it helps him breath easier. He opens his eyes to a surprising scene. He's lying on the floor, and it seems to be the same room where he had fallen to Dralmorrer and his bodyguards. He sees fighting at the stairs, but Ixsas is surprised to see that it's neither Serge nor Zeds...nor any human. A humongous, red dragonborn, shirtless and bleeding, batters Dralmorrer with an enormous greataxe. Ixsas does not question the sudden arrival of new allies in this fight against the Dragon Cult. Before Ixsas left the temple where he had spent his whole life, the leader and Eternal Flame reminded him, "In your darkest hour, Kossuth's Light shall guide the way." Now, here, as Ixsas wakes from an unsensing darkness, he sees the ferocious attacks of the dragonborn turned against the Dragon Cult. "This is the way," he thinks.
But the situation is still dire. Dralmorrer still stands, blocking the top of the stairs and using his half-elf magic to defect the dragonborn's attacks. And Dralmorrer's three bodyguards are still uninjured and ready to defend their leader with their lives. Ixsas remembers another tenet of his training a a Burning Brazier of Kossuth: "In order to give Light, you must first burn."
Steeling himself against the coming pain, Ixsas forces himself to stand. He again tries the move he attempted earlier, extending a hand and spraying the (black) guard next to Dralmorrer with poison, hoping to kill him. Then Ixsas moves away from that guard so that he's just facing the (red) guard. Thinking that they're easier targets and dangerous fanatics, he shouts to his allies, "Attack the guards! Kill the guards first!"
Movement: 15-ft of movement to stand up from prone. Then 15-ft of movement to move around the red guard (without leaving his reach) and away from Dralmorrer.
Action: Cast spell Poison Spray at the black guard, CON 15 save or black guard takes damage: 18 (Poison)
Free Action: Equip his shield if it's still near him. Talking.
Concentration: Suggestion
Reaction: The first time it looks like one of the guards is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
((OOC: It's maybe smarter for Ixsas just to "play dead" until he's not surrounded, but he's a zealot for the cause! This action probably works OK with the way D&D combat works. Ixsas is "behind" the black guard, but if his spell does not kill the guard, I assume that he'll need Warding Flare to escape the black guard's reach without getting dropped by the opportunity attack. Otherwise, he'll certainly need it when the red guard attacks him.))
Black Con Save vs Poison Spray
18
Yep, Ixsas' shield is nearby.
Black opportunity attack - Ixsas
Scimitar - Advantage - Pact Tactics
Attack: 16 Damage: 7
On hit 8 slashing damage - Fantatic Advantage
Krackle uses his turn to close the door and put a chair against the door handle in hopes of keeping anymore cultists, bullywugs, lizardfolk from coming in.
Dralmorrer
Longsword 2x - Thrax
Attack: 9 Damage: 7
Attack: 25 Damage: 7
Black
Scimitar 2x - Thrax - Advantage - Pact Tactics
Attack: 25 Damage: 12
On hit 8 slashing damage - Fanatic Advantage
Attack: 25 Damage: 12
Red
Scimitar 2x Ixsas - Intent to kill
Attack: 25 Damage: 9
Attack: 7 Damage: 7
Warding Flare - Disadvantage
Attack: 16 Damage: 4
Purple moves to Ixsas
Scimitar 2x - Ixsas - Advantage - Pact Tactics
Attack: 19 Damage: 9
On hit 8 slashing damage - Fanatic Advantage
Attack: 11 Damage: 6
Red misses but Purple hits.
Ixsas is down and bleeding out. Intent was to kill.
Round 14
The party is up. post when able. No one behind zeds has line of sight to the second floor. He will need to move down if someone wants to do something on the 2nd floor. Besides Thrax
Zeds, seeing the dragonborn ally (?) he so recently required, being so ineffective due to Dralmorrer's magic, sees little hope in his own attacks getting through so he decides to do something crazy... Zeds let's out a crazy scream and runs as fast as he can towards Dralmorrer and attempts to shove them prone. If it works then hopefully the big guy with the axe will have better luck!
Movement: 10 or 15 feet up stairs into Thrax's space
Action: Shove Dralmorrer - Str or Dex (their choice) save vs DC 10 or go prone...
Movement: Remainder to leave Thrax's space back towards where I began.
The next barrage of attacks are more injurious than the first, and Thrax suddenly finds himself woozy and unsteady on his feet. He pants for breath, blood flowing rapidly from a variety of slashes that gape across his chest, exposing bone and organ beneath. He hears the stranger across the room's desperate cries, and they barely register at the back of his mind. The guards? All the world spins and the numbers of cultists seem to multiply in his unfocussed field of vision. He sees his life flash before his eyes, but chooses to make one final stand.
Claws clench the wooden haft of his greataxe and he swings desperately, knowing there's little more fight left in him. "Bahamut, see me..."
ACTION: Attack Black Cultist with Greataxe. To hit: 8 Damage: 17
Extra Attack. To hit: 12 Damage: 26
BONUS ACTION: None, unless enemy dies or Thrax rolls a critical.
MOVEMENT: None, unless Black Cultist dies, in which case, Thrax makes room for others to climb to the second floor, while remaining engaged in melee with Dralmorrer.
OTHER: Reckless Attack confers advantage on all melee attacks. Great Weapon Master provides -5 to hit and +10 to damage.
In the event that Black Cultist dies or Thrax rolls a critical, he can melee attack as a bonus action. To hit: 9 Damage: 27
((Posted at the same time as Kaemgen, but Thrax has advantage anyway, due to Reckless Attack. Dice don't seem to want to play nice though...))
Dralmorrer Strength Save
13