Ixsas is pleased that he was able to destroy one of the Gargoyles defending Dralmorrer, but he sees the other one bite Thrax. He says, "Seraphina, Thrax needs your help!" Then he continues to focus on destroying the remaining gargoyle near Thrax and Zeds.
If Seraphina revives Thrax, Ixsas shouts to the dragonborn as he stands: "Thrax, can you grab the enemy and hold him still for Zeds?!"
Movement: None Action: Cast spell Crackling of the Final Flames at Gargoyle-blue Gargoyle-blue must make a WIS 15 save or take damage: 14 (necrotic) Bonus Action: Moves the Spiritual Weapon to the square formerly occupied by Gargoyle-green and attacks the Gargoyle-blue. Attack: 8 (nat-1), Damage: doesn't matter! Free Action: Talking
(rolls in game log)
Concentration: Guidance on Zeds round 5 of 10 Spiritual Weapon: Round 2 of 10 (no concentration required)
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
(Zeds is delaying as long as possible before attacking, waiting to see if Thrax rises once more... He's more deadly when he has another threat as a distraction.)
The blonde girl gives the kossuthan a firm nod and hurries over to save the fallen red dragonborn warrior, calling on the divine moonlight of her mistress to revive her rescuer.
Moving up along the east wall until she can see Thrax. Healing light on Thrax: 1
Seraphina then continues to rain moonfire upon the remaining statues.
Starting with Red Moonfire: 15 Force: 12 Moonfire: 18 Force: 14
Thrax drops to one knee, head swimming on the cusp of collapse. Before he can completely fall, he is roused to something like consciousness by Seraphina's healing, the divine warmth piecing his fading awareness back together. Someone's indistinct voice echoes from the south of the chamber, and he finds it difficult to isolate its origin, but the words carry enough sense to rally him.
The red dragonborn stows his axe, and instead lunges for the cult leader who has inflicted such pain on him and his newfound allies. "Slimy worm!" Thrax rasps, the corded muscles of his shoulders and biceps snapping around Dralmorrer, in an effort to seize him in his grasp.
ACTION: Grapple on Dralmorrer. Athletics: (22, 12) Extra Attack. If first grapple was successful, unarmed strike. To hit: (16, 15) Damage: 4 Otherwise another grapple attempt. Athletics: (18, 24) BONUS ACTION: None. MOVEMENT: None. OTHER: Disadvantage due to Dralmorrer's dodge action.
Extra Attack. If first grapple was successful, unarmed strike. To hit: (16, 15)
(OOC: Note that if Thrax's first grapple was successful, Dralmorrer's speed is 0, and he no longer gains the benefits of Dodge. Therefore, the unarmed roll for extra attack would not be at disadvantage and would be a 16.)
Round 19
Thrax is down.
Gargoyle Red - Bloodied
Dralmorrer - Death's door
The party is up. Post when able.
Round 19: Ixsas
Ixsas is pleased that he was able to destroy one of the Gargoyles defending Dralmorrer, but he sees the other one bite Thrax. He says, "Seraphina, Thrax needs your help!" Then he continues to focus on destroying the remaining gargoyle near Thrax and Zeds.
If Seraphina revives Thrax, Ixsas shouts to the dragonborn as he stands: "Thrax, can you grab the enemy and hold him still for Zeds?!"
Movement: None
Action: Cast spell Crackling of the Final Flames at Gargoyle-blue
Gargoyle-blue must make a WIS 15 save or take damage: 14 (necrotic)
Bonus Action: Moves the Spiritual Weapon to the square formerly occupied by Gargoyle-green and attacks the Gargoyle-blue.
Attack: 8 (nat-1), Damage: doesn't matter!
Free Action: Talking
(rolls in game log)
Concentration: Guidance on Zeds round 5 of 10
Spiritual Weapon: Round 2 of 10 (no concentration required)
Reaction: The first time it looks like one of the creatures is going to hit Ixsas, he'll use Warding Flare to impose disadvantage on the attack.
Gargoyle Blue Wis Save
14
(Zeds is delaying as long as possible before attacking, waiting to see if Thrax rises once more... He's more deadly when he has another threat as a distraction.)
The blonde girl gives the kossuthan a firm nod and hurries over to save the fallen red dragonborn warrior, calling on the divine moonlight of her mistress to revive her rescuer.
Moving up along the east wall until she can see Thrax.
Healing light on Thrax: 1
Seraphina then continues to rain moonfire upon the remaining statues.
Starting with Red
Moonfire: 15 Force: 12
Moonfire: 18 Force: 14
Thrax drops to one knee, head swimming on the cusp of collapse. Before he can completely fall, he is roused to something like consciousness by Seraphina's healing, the divine warmth piecing his fading awareness back together. Someone's indistinct voice echoes from the south of the chamber, and he finds it difficult to isolate its origin, but the words carry enough sense to rally him.
The red dragonborn stows his axe, and instead lunges for the cult leader who has inflicted such pain on him and his newfound allies. "Slimy worm!" Thrax rasps, the corded muscles of his shoulders and biceps snapping around Dralmorrer, in an effort to seize him in his grasp.
ACTION: Grapple on Dralmorrer. Athletics: (
22, 12)Extra Attack. If first grapple was successful, unarmed strike. To hit: (16, 15) Damage: 4 Otherwise another grapple attempt. Athletics: (18,
24)BONUS ACTION: None.
MOVEMENT: None.
OTHER: Disadvantage due to Dralmorrer's dodge action.
(OOC: Note that if Thrax's first grapple was successful, Dralmorrer's speed is 0, and he no longer gains the benefits of Dodge. Therefore, the unarmed roll for extra attack would not be at disadvantage and would be a 16.)