Ironthar rages as they do the ambush. He takes the shadow from the dark tunnels and envelops himself in it. His form become semi incorporeal and he rushed to attack the one guard that Zed has been attacking.
He then would use his bonus action to teleport using shadow and reappear on the back of Cyanwrath. Gaining resistance to all damage for a round and would taunt him.
This post has potentially manipulated dice roll results.
Krackle would try his hardest to slowly slide down the chute. As he got close to the opening however, he would accidentally slip and fall the last few feet with a loud thump. Looking up from the ground, he would quickly draw his orb from inside his robe and send three magic missiles erupting from his orb. Three dragon headed spectral missiles would streak between the guards and slam into the chest of the blue dragonborn.
Stirling bring up the rear does not hear krackel slip as he starts down the shoot. Trying to control his slide he makes noise as his shield scraps down. Not seeing krackel till the last moment he lets out a yelp as he comes out the shoot twisting in time to avoid him.
Popping up he moves to position himself between the enemies and Krackel and Zeb after he retreats.
Lathander's fire burn away these enemies of the light.
Zeds wants to protect Krackle but leaving this guy alive would be a mistake... Zeds continues attacking Berserker 1 (now with adv) hoping to kill him off and go after Cyanwrath! (if berserker falls on first attack, second attack vs Cyan...)
Short Sword Attack: 15 to hit, 10 damage plus 9 Sneak Attack damage
Bonus Action SS Attack: 24 to hit, for 3 damage... (16 to hit if vs Cyan)
This post has potentially manipulated dice roll results.
As the Blue dragonborn charges towards Krackle, the small kobold would instinctively pull out a dagger and grasp it in his free hand. As the hulking enemy stopped just short of Krackle, the small kobold would let out a loud DRACONIC CRY as he tried his best to stand up to the intimidating enemy. As the roar echo's through the room, two fire bolts would erupt from the orb. One of the streaks of fire would shoot towards the dragonborn while the other streaks towards the remaining berserker.
Draconic cry rules: - advantage on attacks against the blue dragonborn!
As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Everyone roll Stealth and tell me the order you plan to slide down the chute.
Zeds Stealth: 25
Plans to go down 2nd behind the meat shield but will lead the way if he must...
I will go down 3rd behind zeds
stealth 11
Guess Stirling is last to protect the rear and cast healing if needed
Stealth: 11
Also will give guidance to Ironthar since he has disadvantage
Ironthar would tie the rope to the strongest bedpost and slides down first before anyone else.
Stealth 21 + 4 Guidance = 25
Ironthar and Zeds slides down the chute quiet as a mouse though Krackle and Sterling less so.
Ironthar and Zeds you have a surprise round. Attack when ready
Enemy - 6
Party - 11
After the surprise round the party goes first
Round 1
Here is the battle map
Surprise Round: Zeds moves up to the closest target and attacks with his short swords before retreating back as much behind the pillar as he can...
Short Sword Attack: 9 To Hit for 8 Damage
Bonus Action SS Attack: 12 To Hit for 3 Damage
(If either of this hit then 6 Sneak Attack damage gets added to it... Due to Fancy Footwork feature they get no Opportunity Attack when I retreat...)
Round 1: Zeds will use the same tactic, moving in to attack the closest target, attacking, then retreating behind the pillar for cover.
Short Sword Attack: 20 To Hit for 10 Damage plus 9 Sneak Attack damage...
Bonus Action SS Attack: 19 To Hit for 9 Damage
Ironthar rages as they do the ambush. He takes the shadow from the dark tunnels and envelops himself in it. His form become semi incorporeal and he rushed to attack the one guard that Zed has been attacking.
Surprise:
Attack 18 damage 22 (13 glaive + 2 rage +7 divine)
Round 1:
Attack 22 damage 15 (10 glaive +2 rage + 3 divine)
He then would use his bonus action to teleport using shadow and reappear on the back of Cyanwrath. Gaining resistance to all damage for a round and would taunt him.
”Breath!”
Krackle would try his hardest to slowly slide down the chute. As he got close to the opening however, he would accidentally slip and fall the last few feet with a loud thump. Looking up from the ground, he would quickly draw his orb from inside his robe and send three magic missiles erupting from his orb. Three dragon headed spectral missiles would streak between the guards and slam into the chest of the blue dragonborn.
Magic missile damage! 11
Stirling bring up the rear does not hear krackel slip as he starts down the shoot. Trying to control his slide he makes noise as his shield scraps down. Not seeing krackel till the last moment he lets out a yelp as he comes out the shoot twisting in time to avoid him.
Popping up he moves to position himself between the enemies and Krackel and Zeb after he retreats.
Lathander's fire burn away these enemies of the light.
Flame descends in the nearest enemy.
DC 13 dex save. 6 damage on a fail
Berserker 1 Dex Save
6
Berserker 1 is severely wounded and bleeding heavily, but he still stands. Zeds surprise attacks missed.
The magic missle slams into Cyanwrath and he lets out a snarl "You are fools to seek you death again"
Berserker 1 reckless attacks Zeds which gives the attacker advantage while also giving advantage to anyone attacking him for just the next turn.
Attack: 14 Damage: 7
Berserker 2 reckless attacks Ironthar
Attack: 16 Damage: 6
Cyanwrath locks eyes with Krackle and dashes south 5, west 3, then southwest 3 to reach Krackle.
Round 2
Now it is the party's turn.
Zeds wants to protect Krackle but leaving this guy alive would be a mistake... Zeds continues attacking Berserker 1 (now with adv) hoping to kill him off and go after Cyanwrath! (if berserker falls on first attack, second attack vs Cyan...)
Short Sword Attack: 15 to hit, 10 damage plus 9 Sneak Attack damage
Bonus Action SS Attack: 24 to hit, for 3 damage... (16 to hit if vs Cyan)
Ironthar has opportunity attack on Cyanwrath.
As the Blue dragonborn charges towards Krackle, the small kobold would instinctively pull out a dagger and grasp it in his free hand. As the hulking enemy stopped just short of Krackle, the small kobold would let out a loud DRACONIC CRY as he tried his best to stand up to the intimidating enemy. As the roar echo's through the room, two fire bolts would erupt from the orb. One of the streaks of fire would shoot towards the dragonborn while the other streaks towards the remaining berserker.
Bonus action - draconic cry
Action - Twinned fire bolt spell
Blue dragonborn Attack: 16 Damage: 4
Berserker: Attack: 9 Damage: 7
Draconic cry rules: - advantage on attacks against the blue dragonborn!
As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
“Coward!” He shouts towards the fleeing dragonborn as Ironthar slashes him with his glaive.
Attack 17 Damage 13
Ironthar then fights Berserker 2 with his shadowy glaive.
Attack 24 Damage 12