This post has potentially manipulated dice roll results.
Gavyninterrupts, clearly still pondering Mr. Hall's reticence to name this "far-reaching" woman. His voice is little more than an intense whisper. "I thought you were smart, Mr. Hall," he says. "But you...uh...clearly haven't thought this through. When we find this woman, however we find her, she has only you to blame for leading us to her, you see. You've already...you've already betrayed her, even without saying her name. Who else would possibly lead us to her? In fact, maybe you have only one option to escape her...her what? her...her wrath. Let someone else that she deals with take the blame for us getting on her trail. Who else does she deal with? We can bother them instead of you and she'll never think it was Eban Hall that threw the spotlight on her."
Ebar Hall thinks for a moment and looks to Gavyn "See Marnom in the UnderBelly"
You all know that the UnderBelly is where the thermal plant is located generating power from the flowing lava under the city. It is located beneath the Lower Tier.
Nisha spends a few minutes, just taking small sips of wine, as her mind frantically works to find out a solution to their small problem. Killing the gnome might give them the answer to the mysterious woman's identity, but in her opinion, he is worth more to them alive than dead. If his words about the woman's reach being far carry some truth, then the Watchmaster ought to know who she might be anyway.
The half-elf eventually makes her mind and asks the tiefling for the Sending Stone.
"Let's call the boss," she says with determination as her hands close around the stone. Closing her eyes and concentrating, she focuses on formulating the concise message for Bram.
Got Ebar, Black Sheep Bakery. Potential leaks: Ava, Bochor, Lambert, red-haired dangerous woman maybe robbing Heikanar Manse now. Protection for Ebar? Directions about woman?
----------------------
After getting the response from Bram, Nisha gives the stone back to Nathaniel.
"We have our next stop, boys" she nods at the direction of the blueprint on the table, before turning to look again at the gnome. "As for you... Why don't we tie him here, our boss said he can take care of him. Make sure he has nothing in his pockets and boots and his mouth is well shut."
As Kaelen is asked his question by Laine, he just blinks “Eventually, yes.” He just goes back to being quiet as he looks over the man's wounds. He just listens as his companions continue in on the man “Mr. Hall, thank you for the information you have given us so far…” as Laine asks for a rope, he pauses for a minute before continuing to talk, “You should heal up fine, might need a hand now and again, but should be fine. If you wouldn’t mind just remembering that you owe me for saving your life, it would be greatly appreciated as we may need information down the line. I’d like to think this is the beginning of a great working relationship.”
He looks at Laine “Why did you need the rope? Please don’t tie him up, he needs to be able to move so his wounds can breathe, and it may constrict the blood from moving through his body.”
"We just need to make sure he's not leaving before he's taken care of." The pale tiefling says to the massive but perhaps too gentle minotaur, going over to a locker to get some rope, starting to tie the gnome to the bed's corner posts, but not tighter than needed to keep him there, then checking the gnome's pockets and putting a handkerchief in his mouth to make sure he wouldn't draw any attention to himself as they left.
"Alright, everyone back to the carriage and I'll take us to Heikenar Manse."He says with a quick nod. "And you just stay there and that lady won't find you." He says with a firm stare at the gnome before letting the others out and and then head over to the carriage.
Ebar Hall is satisfactory secured and the party head out and finds the rain has not let up so those in the driver seat are being drenched with water. The streets are bare as the celebration has moved indoors. Heading to the address, you expected to see some ostentatious Manse located on a hill as a lonely beacon for opulence. Well, you are surprised the party had to wind its way down side streets more often than the main road. You finally find Heikanar Manse with its neighbor building just a few steps away.
The front door is strange as there is no traditional door, but a circular device with gears and dials. You know from the plans the right sequence is 20 6 48
As Nathaniel deals with the gnome, Nisha finishes her wine and puts all the documents neatly back in her backpack. As she gathers her stuff, she asks Kaelen, "Do you happen to know any Judicators? This woman we are looking for, she must be one."
When they finally make their way to Heikanar Manse, Nisha is surprised to see a very unusual building with an even more unusual door. The rogue clicks her tongue as they approach, looking in every direction for the mysterious woman or something else that might prove troublesome, including any hidden traps. After all, this is the door to the home of a brilliant engineer, who knows what might be hiding in the shadows here.
If there is nothing raising suspicion, Nisha will use the sequence of numbers as she saw in the blueprint earlier to open the door.
Nisha can hear a couple arguing from the building next door. Something about cheating.
The door itself seems not to be trapped.
After dialing the right sequence, you hear a hiss and clangs of numerous gears moving within the device. The front door opens, and you see a dark entryway.
Further in you see light from lamps. There are scattered papers with scribbles of different designs. Some are crumpled and fills a nearby wastebasket. No signs of Huron so far. Teacups dot the first floor and tables with some left on the ground. The air is stale as it seems Huron has not opened her windows in quite some time. Dominating the room is a spiral staircase.
Checking the rest of the floor you find a kitchen with stacks of dirty dishes and 4 teapots. There is also a bathroom decorated with at least 5 pictures of different gears. At the far end of the room, you find a door that opens to a private lift with the lever indicating it heads down. In the plans it says you need a clockwork key that is located somewhere in the mess to operate the lift. In the plan are 3 clockwork keys as Bram indicated Huron can be forgetful at times.
This post has potentially manipulated dice roll results.
Before driving away towards the Heikenar manse, Nathaniel would hand the notebook with the torn page to the others going into the carriage, hoping they can get something out of it. He the drives through the rain and parks discreetly nearby the entrance to the manse, checking the area for prying eyes as the Half-Elf quickly and efficiently gets the team inside. He nods and chuckles softly at Laine's comment, then stopping and listening intently for sounds suggesting a robbery was in progress in the building.
The second floor has more bookshelves and another staircase heading up to the 3rd floor. There are 3 rooms. Room 1 is flanked by a pair of suits of armors. Room 2 carvings of owls on the doorframe and a wooden owl above the door. Room 3 the door is made of riveted metal. All the doors are closed and locked.
Gavyn interrupts, clearly still pondering Mr. Hall's reticence to name this "far-reaching" woman. His voice is little more than an intense whisper. "I thought you were smart, Mr. Hall," he says. "But you...uh...clearly haven't thought this through. When we find this woman, however we find her, she has only you to blame for leading us to her, you see. You've already...you've already betrayed her, even without saying her name. Who else would possibly lead us to her? In fact, maybe you have only one option to escape her...her what? her...her wrath. Let someone else that she deals with take the blame for us getting on her trail. Who else does she deal with? We can bother them instead of you and she'll never think it was Eban Hall that threw the spotlight on her."
Persuasion: 11 (And if there is any help: 6 )
Ebar Hall thinks for a moment and looks to Gavyn "See Marnom in the UnderBelly"
You all know that the UnderBelly is where the thermal plant is located generating power from the flowing lava under the city. It is located beneath the Lower Tier.
Bram response to Nisha
Stop robbery at Manse. Give me location and a trusted man will take charge of Hall. Women possibly a Judicator. Regulates and enforces Religion.
Nisha spends a few minutes, just taking small sips of wine, as her mind frantically works to find out a solution to their small problem. Killing the gnome might give them the answer to the mysterious woman's identity, but in her opinion, he is worth more to them alive than dead. If his words about the woman's reach being far carry some truth, then the Watchmaster ought to know who she might be anyway.
The half-elf eventually makes her mind and asks the tiefling for the Sending Stone.
"Let's call the boss," she says with determination as her hands close around the stone. Closing her eyes and concentrating, she focuses on formulating the concise message for Bram.
----------------------
After getting the response from Bram, Nisha gives the stone back to Nathaniel.
"We have our next stop, boys" she nods at the direction of the blueprint on the table, before turning to look again at the gnome. "As for you... Why don't we tie him here, our boss said he can take care of him. Make sure he has nothing in his pockets and boots and his mouth is well shut."
Aeran Dormaris - L2 Paladin on his way to Phandelver
Vesna March - L1 Cleric in Etharis
DM The Missing Farmer
Laine nods at Nisha's suggestion, "Anyone got any rope?"
As Kaelen is asked his question by Laine, he just blinks “Eventually, yes.” He just goes back to being quiet as he looks over the man's wounds. He just listens as his companions continue in on the man “Mr. Hall, thank you for the information you have given us so far…” as Laine asks for a rope, he pauses for a minute before continuing to talk, “You should heal up fine, might need a hand now and again, but should be fine. If you wouldn’t mind just remembering that you owe me for saving your life, it would be greatly appreciated as we may need information down the line. I’d like to think this is the beginning of a great working relationship.”
He looks at Laine “Why did you need the rope? Please don’t tie him up, he needs to be able to move so his wounds can breathe, and it may constrict the blood from moving through his body.”
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"We just need to make sure he's not leaving before he's taken care of." The pale tiefling says to the massive but perhaps too gentle minotaur, going over to a locker to get some rope, starting to tie the gnome to the bed's corner posts, but not tighter than needed to keep him there, then checking the gnome's pockets and putting a handkerchief in his mouth to make sure he wouldn't draw any attention to himself as they left.
"Alright, everyone back to the carriage and I'll take us to Heikenar Manse." He says with a quick nod.
"And you just stay there and that lady won't find you." He says with a firm stare at the gnome before letting the others out and and then head over to the carriage.
Ebar Hall is satisfactory secured and the party head out and finds the rain has not let up so those in the driver seat are being drenched with water. The streets are bare as the celebration has moved indoors. Heading to the address, you expected to see some ostentatious Manse located on a hill as a lonely beacon for opulence. Well, you are surprised the party had to wind its way down side streets more often than the main road. You finally find Heikanar Manse with its neighbor building just a few steps away.
The front door is strange as there is no traditional door, but a circular device with gears and dials. You know from the plans the right sequence is 20 6 48
As Nathaniel deals with the gnome, Nisha finishes her wine and puts all the documents neatly back in her backpack. As she gathers her stuff, she asks Kaelen, "Do you happen to know any Judicators? This woman we are looking for, she must be one."
When they finally make their way to Heikanar Manse, Nisha is surprised to see a very unusual building with an even more unusual door. The rogue clicks her tongue as they approach, looking in every direction for the mysterious woman or something else that might prove troublesome, including any hidden traps. After all, this is the door to the home of a brilliant engineer, who knows what might be hiding in the shadows here.
If there is nothing raising suspicion, Nisha will use the sequence of numbers as she saw in the blueprint earlier to open the door.
Perception: 20 (natural)
Aeran Dormaris - L2 Paladin on his way to Phandelver
Vesna March - L1 Cleric in Etharis
DM The Missing Farmer
Nisha can hear a couple arguing from the building next door. Something about cheating.
The door itself seems not to be trapped.
After dialing the right sequence, you hear a hiss and clangs of numerous gears moving within the device. The front door opens, and you see a dark entryway.
Further in you see light from lamps. There are scattered papers with scribbles of different designs. Some are crumpled and fills a nearby wastebasket. No signs of Huron so far. Teacups dot the first floor and tables with some left on the ground. The air is stale as it seems Huron has not opened her windows in quite some time. Dominating the room is a spiral staircase.
Checking the rest of the floor you find a kitchen with stacks of dirty dishes and 4 teapots. There is also a bathroom decorated with at least 5 pictures of different gears. At the far end of the room, you find a door that opens to a private lift with the lever indicating it heads down. In the plans it says you need a clockwork key that is located somewhere in the mess to operate the lift. In the plan are 3 clockwork keys as Bram indicated Huron can be forgetful at times.
Laine seems unconcerned about the gnome at Kaelan's response and helps Nathaniel in his efforts.
Arriving at the manse he takes a look around, an eyebrow quirking up at the disarray.
"Geniuses and their messes, always hand in hand.." he mutters, beginning to poke around for one of the keys.
Investigation: 19
Before driving away towards the Heikenar manse, Nathaniel would hand the notebook with the torn page to the others going into the carriage, hoping they can get something out of it.
He the drives through the rain and parks discreetly nearby the entrance to the manse, checking the area for prying eyes as the Half-Elf quickly and efficiently gets the team inside. He nods and chuckles softly at Laine's comment, then stopping and listening intently for sounds suggesting a robbery was in progress in the building.
Perception: 8
Nathaniel does not hear the sounds of a robbery.
Laine looks around but does not find a clockwork key. He did find a moldy sandwich.
Does anyone head upstairs?
Careful not to make any unnecessary noise, Nisha looks around and heads upstairs. (Stealth: 16, investigation: 21)
Aeran Dormaris - L2 Paladin on his way to Phandelver
Vesna March - L1 Cleric in Etharis
DM The Missing Farmer
Finding nothing of note Laine will casually make his way up stairs.
The second floor has more bookshelves and another staircase heading up to the 3rd floor. There are 3 rooms. Room 1 is flanked by a pair of suits of armors. Room 2 carvings of owls on the doorframe and a wooden owl above the door. Room 3 the door is made of riveted metal. All the doors are closed and locked.
"Looks like you're up, Nasha." he says, stepping back to let the rogue work.