Mayhew's not sure how wildshape works, but if "normal" Pip has still lost 8 HP, he'll use one die of Healing Light on him and cure 1 damage. If Pip's ok after reverting to non-bear form, Mayhew will hold off.
"Glasstaff is the leader of the Redbrands. He's a wizard of some sort," the ruffian says. "And the Spider is the guy who hired us to frighten off adventurers and intimidate the locals."
"Fascinating," Mayhew responds. "Why does this Spider want us to go away? Does it have anything to do with Gundren Rockseeker? Do the Redbrands have him as their prisoner?"
Lowering his bow, Templton mutters "You really thought you were going to deal with us while out numbered, seems rather insulting to be honest. Weapons over there." Templeton will see what equipment he can find on the fallen.
"I don't know," the ruffian shudders in response to Nari and Mayhew. "All I know is he sent bugbears to reinforce our ranks. He's probably behind all of the goblin attacks around here lately.
All Templeton finds on the dead ruffians are two shortswords and three daggers.
Let's bring him further inside and talk, there are many questions he coukd shed some light on. Picking up the weapons from the down men, he walks further into the inn. Someone grab a map so we can get some specifics. The more he talks the more likely he walks out of here unharmed.
Alright.... whatever your name is, where are those that wish I'll upon us and the good folk around. What sort of locations do they hold and what does it take to to enter? The better the answers the better for you, you just saw our willingness to engage in violence.
"Glasstaff is in our hideout at Tresander Manor," the ruffian admits, pointing to the large house on the hill to the east of town, "and the rest of the Redbrands are hanging out at the Sleeping Giant."
“One got away so i doubt we’ll catch ‘em off guard so thinning out the herd makes sense. We should go quick though so they have less time to prep or cause more problems” pip chimes in enthusiastically.
Sildar says, "I'll take this one to the Townmaster's Hall while you take care of the rest." He grabs the ruffian by the collar, nearly pulling off his red cape in the process, and escorts him out of the inn.
You head east along the road until you get to the Sleeping Giant taproom.
The Sleeping Giant is a ramshackle taproom at the east end of town. Several disheveled, surly humans linger on the covered porch, perched on empty ale barrels or leaning against the wall. They all wear grimy scarlet cloaks. Their stares are fixed on you as you approach.
One of the ruffians spits on the ground. “Well, well,” he says. “Here’s a whole pack of little puppies. What do you want here, puppies? Come down here to bark at us?”
Mayhew's not sure how wildshape works, but if "normal" Pip has still lost 8 HP, he'll use one die of Healing Light on him and cure 1 damage. If Pip's ok after reverting to non-bear form, Mayhew will hold off.
(Ooc. My wildshape hp and my normal hp don’t intermingle. So I was 26/34 in bear form now I’m 15/15 in normal form so no need to heal me.)
"Glasstaff is the leader of the Redbrands. He's a wizard of some sort," the ruffian says. "And the Spider is the guy who hired us to frighten off adventurers and intimidate the locals."
"Fascinating," Mayhew responds. "Why does this Spider want us to go away? Does it have anything to do with Gundren Rockseeker? Do the Redbrands have him as their prisoner?"
"Now why would Spider want to do a thing like that?" Nari asks, shortswords still in her hands.
Lowering his bow, Templton mutters "You really thought you were going to deal with us while out numbered, seems rather insulting to be honest. Weapons over there." Templeton will see what equipment he can find on the fallen.
"I don't know," the ruffian shudders in response to Nari and Mayhew. "All I know is he sent bugbears to reinforce our ranks. He's probably behind all of the goblin attacks around here lately.
All Templeton finds on the dead ruffians are two shortswords and three daggers.
"Goblins you say? Well, isn't that interesting. I say we have a word with him. Right everyone?" Nari says, gesturing slightly with her swords.
"That sounds like a good next step," agrees Mayhew.
Pip nods, ready to move with the group. “Let’s get at him, see what we can sniff out from there.”
Let's bring him further inside and talk, there are many questions he coukd shed some light on. Picking up the weapons from the down men, he walks further into the inn. Someone grab a map so we can get some specifics. The more he talks the more likely he walks out of here unharmed.
Sildar shows you maps of Phandalin: https://media.dndbeyond.com/compendium-images/pbtso/3WCYZRRvYTovFYbD/map-2.01-Phandalin.png
and the surrounding area: https://media.dndbeyond.com/compendium-images/pbtso/3WCYZRRvYTovFYbD/map-0.01-Phandalin-Region.png
pointing out various places of interest as he does so.
Alright.... whatever your name is, where are those that wish I'll upon us and the good folk around. What sort of locations do they hold and what does it take to to enter? The better the answers the better for you, you just saw our willingness to engage in violence.
"Glasstaff is in our hideout at Tresander Manor," the ruffian admits, pointing to the large house on the hill to the east of town, "and the rest of the Redbrands are hanging out at the Sleeping Giant."
After glancing at the map, Mayhew says, "Should we work our way east, and clean them all out?"
She breathes out. "It would make rescuing our friend easier if they can't call for backup, that's certain..."
“One got away so i doubt we’ll catch ‘em off guard so thinning out the herd makes sense. We should go quick though so they have less time to prep or cause more problems” pip chimes in enthusiastically.
Sildar says, "I'll take this one to the Townmaster's Hall while you take care of the rest." He grabs the ruffian by the collar, nearly pulling off his red cape in the process, and escorts him out of the inn.
You head east along the road until you get to the Sleeping Giant taproom.
The Sleeping Giant is a ramshackle taproom at the east end of town. Several disheveled, surly humans linger on the covered porch, perched on empty ale barrels or leaning against the wall. They all wear grimy scarlet cloaks. Their stares are fixed on you as you approach.
One of the ruffians spits on the ground. “Well, well,” he says. “Here’s a whole pack of little puppies. What do you want here, puppies? Come down here to bark at us?”
Roll initiative.
Templeton 20
Mayhew's initiative: 21