Alright then, it sounds like the party is getting ready to move along. Milly opens her gate to the usual spot... and you can see Captain Fox sitting on a barrel on the other side. He looks up as the portal opens and sighs.
"And here you are again," he mutters.
Meanwhile, one of the Clerics of Boccob is on the ship as well, slowly coaxing one of the dead sailors back to life. It looks like this is a great effort for the Cleric, likely the absolute limit of her power.
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"We're glad to see you too, Fox!" Duwamilly waves, smiling even though the fatigue of her magical ordeal has not yet completely worn off "And we are happy that, when we so earnestly requested that someone take care of your crew, we were listened to!"
Hoping to cheer him up a little, the gnome cleric tells him a navigation-themed joke:
Dead ahead, through the pitch-black night, the admiral of a great fleet sees a light on a collision course with his ship. He instructs the onboard diviner to command the person on the other side: “Change your course ten degrees east immediately”. “I'm afraid you'll have to change yours ten degrees west” comes the reply. The admiral, enraged, makes the on-board diviner insist: “I'm the admiral! Change your course, sir!” “I'm a seaman second class,” the next reply comes back, thanks to the power of the divination spell “but nevertheless it's you that should change your course, sir.” The admiral is more and more furious. This time he has the diviner convey: “I am driving the flagship for the king! I'm not changing course!” The last reply comes: “I'm in a lighthouse. Your call.”
"I imagine you'll be rid of us soon,"Delvindra responds to the captain's muttered complaint, "one way or another."
The words are emotionless, callous, fatalistic. Their return to the ship and the Shaded Isle draining whatever hope being free of the curse had granted her.
This post has potentially manipulated dice roll results.
The red-haired half-elf isn't very pleased either with being back to this gloomy isle of darkness and death, but hopefully this visit would be her last. She does not engage in any conversation, instead looking about to see if anything has changed on the isle in the distance, or if there are any threats on the horizon.
Duwamilly on the other hand, despite her tiredness, is in excellent spirits and struggles to understand the reasons why the other ex-accused don't feel the same way.
Okay, Shaded Isle is gloomy and marked by a sad and macabre past - but it's also the place where they all found shelter... and perhaps where the world found salvation! Taking this into account, the gnome cleric is more than willing to overlook a little gloomy atmosphere.
The ex-preceptor tries to be careful, during the journey, in case that Firion tries something against them, but otherwise she is happy to return to meet the undead lord, hoping to find him in better conditions than when she left him.
The captain nods and gives the order. The boat begins its journey back towards the now-familiar shores of the Shaded Isle. But as you approach, something feels subtly off.
DC 17 Perception or Investigation:
You realize that you're actually going in the complete wrong direction, yet the island appears to be in front of you anyway. The island seems to have a slight shimmer to it, almost like a mirage...
This post has potentially manipulated dice roll results.
"Captain, turn your ship around, you are being tricked, the isle ahead is a mirage." The red-haired half-elf calls out to Captain Fox. She then sends the inivisible Al-Asfeh up above to scout for threats and for the real Shaded Isle.
Yasmina's call shakes Delvindra out of her thoughts and she instinctively starts to move to the Half-Elf's side before changing direction to defend the weakend Cleric and her prescious cargo.
"A mirage?" Duwamilly, tired as she is, slowly reaches the half-elf "Yasmina, what are you saying? Don't you see? It's really the Shaded Isle! I don't think there are many such... characteristic islands in the surrounding area!"
The ex-preceptor tries to examine better what she is seeing... she tries to understand what it is that makes Yasmina suspicious...
[[ OOC: Is another roll allowed? Otherwise, I assume that Duwamilly maintains her impression - that the island is the real one... Or if Yasmina points out the details that she thinks are wrong, can the others also realize the mistake? ]]
"It must be a very powerful illusion, maybe even cast by the mad archmage himself. We must expect an attack as we turn the ship around but unless they somehow approach us unseen we will have a moment to prepare." Yasmina says quickly.
If Al-Asfeh sees nothing from above he will dive into the sea to watch for submerged threats.
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Alright then, it sounds like the party is getting ready to move along. Milly opens her gate to the usual spot... and you can see Captain Fox sitting on a barrel on the other side. He looks up as the portal opens and sighs.
"And here you are again," he mutters.
Meanwhile, one of the Clerics of Boccob is on the ship as well, slowly coaxing one of the dead sailors back to life. It looks like this is a great effort for the Cleric, likely the absolute limit of her power.
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"We're glad to see you too, Fox!" Duwamilly waves, smiling even though the fatigue of her magical ordeal has not yet completely worn off "And we are happy that, when we so earnestly requested that someone take care of your crew, we were listened to!"
Hoping to cheer him up a little, the gnome cleric tells him a navigation-themed joke:
Dead ahead, through the pitch-black night, the admiral of a great fleet sees a light on a collision course with his ship.
He instructs the onboard diviner to command the person on the other side: “Change your course ten degrees east immediately”.
“I'm afraid you'll have to change yours ten degrees west” comes the reply.
The admiral, enraged, makes the on-board diviner insist: “I'm the admiral! Change your course, sir!”
“I'm a seaman second class,” the next reply comes back, thanks to the power of the divination spell “but nevertheless it's you that should change your course, sir.”
The admiral is more and more furious. This time he has the diviner convey: “I am driving the flagship for the king! I'm not changing course!”
The last reply comes: “I'm in a lighthouse. Your call.”
"I imagine you'll be rid of us soon," Delvindra responds to the captain's muttered complaint, "one way or another."
The words are emotionless, callous, fatalistic. Their return to the ship and the Shaded Isle draining whatever hope being free of the curse had granted her.
The red-haired half-elf isn't very pleased either with being back to this gloomy isle of darkness and death, but hopefully this visit would be her last. She does not engage in any conversation, instead looking about to see if anything has changed on the isle in the distance, or if there are any threats on the horizon.
Perception with help from Al-Asfeh: 17
Yasmina, even with her familiar's help, doesn't notice anything out of the ordinary.
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Duwamilly on the other hand, despite her tiredness, is in excellent spirits and struggles to understand the reasons why the other ex-accused don't feel the same way.
Okay, Shaded Isle is gloomy and marked by a sad and macabre past - but it's also the place where they all found shelter... and perhaps where the world found salvation! Taking this into account, the gnome cleric is more than willing to overlook a little gloomy atmosphere.
The ex-preceptor tries to be careful, during the journey, in case that Firion tries something against them, but otherwise she is happy to return to meet the undead lord, hoping to find him in better conditions than when she left him.
Delvindra spends the voyage staring out across the water, chewing on of the inside of lip as she ponders some private thought...
"So, can you take us ashore?" Yasmina asks the captain with all the politeness she can muster as the discussion with Milly seems to have ended.
The captain nods and gives the order. The boat begins its journey back towards the now-familiar shores of the Shaded Isle. But as you approach, something feels subtly off.
DC 17 Perception or Investigation:
You realize that you're actually going in the complete wrong direction, yet the island appears to be in front of you anyway. The island seems to have a slight shimmer to it, almost like a mirage...
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Standing up on the forecastle with her mostly trusty familiar on her shoulder, the red-haired half-elf watches the Shaded Isle ahead.
Perception: 11
Duwamilly's Perception: 22
Delvindra's Perception: 8
Zander (11 Perception)
D&D since 1984
...looks like it's all on Cal
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(This will not go well, since Cal is not perceptive)
11
Lucky reroll for Yasmina's perception: 6
"Captain, turn your ship around, you are being tricked, the isle ahead is a mirage." The red-haired half-elf calls out to Captain Fox. She then sends the inivisible Al-Asfeh up above to scout for threats and for the real Shaded Isle.
Al-Asfeh perception if needed: 8
Yasmina's call shakes Delvindra out of her thoughts and she instinctively starts to move to the Half-Elf's side before changing direction to defend the weakend Cleric and her prescious cargo.
"A mirage?" Duwamilly, tired as she is, slowly reaches the half-elf "Yasmina, what are you saying? Don't you see? It's really the Shaded Isle! I don't think there are many such... characteristic islands in the surrounding area!"
The ex-preceptor tries to examine better what she is seeing... she tries to understand what it is that makes Yasmina suspicious...
[[ OOC: Is another roll allowed? Otherwise, I assume that Duwamilly maintains her impression - that the island is the real one... Or if Yasmina points out the details that she thinks are wrong, can the others also realize the mistake? ]]
"It must be a very powerful illusion, maybe even cast by the mad archmage himself. We must expect an attack as we turn the ship around but unless they somehow approach us unseen we will have a moment to prepare." Yasmina says quickly.
If Al-Asfeh sees nothing from above he will dive into the sea to watch for submerged threats.