Duwamilly, since she won't be able to tell Firion what she thinks after summoning him, she writes it on a parchment and prepares a sign, so that the super scamp sees it immediately when he arrives.
The sign reads: 'You know Firion, what is the difference between you anda lotof manure?A lot!' and is signed: Xana 'Stormbringer'.
She prepares the Glyph (one 3rd level + one 2nd level slots already marked as used - 3rd for Glyph, 2nd to give the glyph the Silence effect).
Then... let's just do it! 😀
[[ OOC: Remember he can still try to get out of the Silence and he can give us trouble if he manages to do it! So priority is to grab him. Once he can't move from the silenced area, we can beat him easily. ]]
The red-haired half-elf struggles to come to rest the last night before the summoning, going back in her mind through the events that had taken them all here. Eeven though they supposedly would have the advantage over the mad archmage she had a feeling he would not go quiet into the night.
As the summoning starts in the secluded beautiful flowery meadow soon to be turned into a burning mayhem, team Yasmina are all prepared. The invisible Al-asfeh hovers above the meadow, scouting for threats. The proud and vindictive noble djinni Lord Amir hovers, flanked by his trusty air elemental servant. Hayya the enormous sand snake, lies ready to strike, turned invisible by the djinni's magic, and last and also quite possibly least, Yasmina herself, standing back about 60 feet behind a tree, hiding with her magical cloak.
Yasmina stealth: 18 (Disadvantage to notice)
Initiative Yasmina: 23 Hayya: 12 Lord Amir: 14 Air elemental servant: 8
Initiative: Yasmina - 23 Cal - 22 Lord Akkron - 22 Delvindra - 19 Lord Amir - 14 Hayya - 12 Duwamilly - 11
-- Firion - 9 --
Air Elemental - 8 Zander - 6
As Firion is drawn through the gate, you notice that he is surrounded by magical blue flames... probably a spell effect. Almost like he somehow knew (or at least suspected) this was coming.
This post has potentially manipulated dice roll results.
Striking from her hidden position, the red-haired half-elf swiftly curses the mad archmage before using her sapphire ring to send two beams of eldritch crackling force laced with wrathful thunder towards him.
Bonus action: Cast Hex (Dex) on Firion Eldritch Blast: 27 Force: 14 + Necrotic: 3 Eldritch Blast: 21 Force: 8 + Necrotic: 6 (If any of the blasts hits, Firion will take another 3 thunder damage.)
Still taking cover behind the tree, Yasmina is ready to counter any spell Firion tries to cast. (Counterspell)
Cal will raise his rod now in righteous fury and attacks, I assume we are flanking him so I am adding that.
Attack 1: 25 Damage: 9 Fire Damage: 5 Smite: 8
Attack 2: 9 Damage: 11 Fire Damage: 7 Smite: 10
Strike of the Storm Giant: Storm Strike. The target takes an extra 4 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
Paralyze. feature of the Rod When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Also, I have this feature:
Great Weapon Fighting
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Cal will raise his rod now in righteous fury and attacks, I assume we are flanking him so I am adding that.
Attack 1: 25 Damage: 9 Fire Damage: 5 Smite: 8
Attack 2: 9 Damage: 11 Fire Damage: 7 Smite: 10
Strike of the Storm Giant: Storm Strike. The target takes an extra 4 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
Paralyze. feature of the Rod When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Also, I have this feature:
Great Weapon Fighting
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Re-rolling the two 1's and one 2 in damage. Sword damage reroll: 6 Fire Damage reroll: 2 Smite Damage Reroll: 8
This post has potentially manipulated dice roll results.
Firion seems to significantly less damage from the flame than you would expect... also, Cal takes 6 cold damage as he strikes the dark mage as the blue flames erupt towards him!
Firion's Strength save: 12
Con save to maintain concentration on a spell: 27
Rollback Post to RevisionRollBack
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Firion seems to significantly less damage from the flame than you would expect... also, Cal takes 13 cold damage as he strikes the dark mage as the blue flames erupt towards him!
Firion's Strength save: 11
Con save to maintain concentration on a spell: 17
The dark mage silently calls upon infernal powers beyond your understanding to avoid being paralyzed by Cal (he burns a legendary resistance).
Unfortunately for him, Lord Akkron is up next...
The lich raises a hand and fires two bolts of necrotic energy at Firion.
(Note: this is the Arcane Burst ability common in the newer spellcasting monsters... I am using a custom monster stat block for Lord Akkron rather than a either the PC version of him or a standard lich stat block)
He also casts magic missile, as Firion is currently unable to resist it with shield.
Magic Missile damage: 12 force
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Firion seems to significantly less damage from the flame than you would expect... also, Cal takes 13 cold damage as he strikes the dark mage as the blue flames erupt towards him!
Firion's Strength save: 11
Con save to maintain concentration on a spell: 17
The dark mage silently calls upon infernal powers beyond your understanding to avoid being paralyzed by Cal (he burns a legendary resistance).
Unfortunately for him, Lord Akkron is up next...
The lich raises a hand and fires two bolts of necrotic energy at Firion.
(Note: this is the Arcane Burst ability common in the newer spellcasting monsters... I am using a custom monster stat block for Lord Akkron rather than a either the PC version of him or a standard lich stat block)
He also casts magic missile, as Firion is currently unable to resist it with shield.
Magic Missile damage: 12 force
Firion staggers from the arcane power of the lich... but he's still alive, and seems to be resistant to the magical powers.
(Currently, Firion has taken 80 damage total, after accounting for the fact that he has resistance to damage from spells, which I would count Arcane Burst as on the basis that it is labelled a spell attack.)
Delvindra, Lord Amir, Hayya, and Duwamilly are up!
This post has potentially manipulated dice roll results.
As Cal rushes in ahead of her, Delvindra flicks her tail in agitation and utters something in Infernal that is best left untranslated. Unable to cast fireball without endangering the paladin, she repeats the words once whispered into her mind by voices from the Nine Hells.
Giveing the others a nod and a look that seems to convey we'll meet again when it's over, she follows Cal into the fray. Whether she means after the battle or in the next life is far less certain...
The vindictive djinni Lord Amir follows suit and slashes at the mad archmage with his massive scimitar crackling with vengeful thunderous force. "This time you will not slither away mortal, this time you will face your reckoning."He says in a booming voice.
Thunderous scimitar: 20 Another roll if advantage due to Firion being restrained: 23 Slashing: 10 Thunder: 6 Thunderous scimitar: 23 Another roll if advantage due to Firion being restrained: 14 Slashing: 13 Thunder: 1 Thunderous scimitar: 13 Another roll if advantage due to Firion being restrained: 17 Slashing: 13 Thunder: 1
Each melee attack against Firion is a hit... however... the magical blue flames around him strike back every time he is hit.
Delvindra takes 13 cold damage.
Hayya takes 6 cold damage.
And Lord Amir takes 9 + 9 + 4 cold damage.
Firion doesn't hear what Lord Amir has to say because they are both in the middle of silence, courtesy of Milly.
Speaking of which, Duwamilly is up!
Also, Firion seems to be resistant to all non-magical weapon attacks, including Lord Amir's scimitar (not rolling Con saves for concentration because he cannot currently fail a DC 10 Con save)
Rollback Post to RevisionRollBack
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As Xana (the name Duwamilly uses with those she does not like) meets Firion's eyes, she giggles mockingly, pointing to her last written message for him, then intones a prayer, while she is out of the silenced area, surrounding herself by spectral laughing winged celestial gnomes with halos, and goes near the super-scamp. Whereupon the celestials, without ceasing to laugh in amusement, pass through him, inflicting radiant burns on him!
[[ OOC: At the moment of the casting, she designates all creature but Firion as unaffected by the spell. So now the area of effect is difficult terrain for Firion and she comes near him so he will be probably unable to exit the silenced area even if he escapes from tHayya 's coils. Better be safe than sorry... ]]
Duwamilly, since she won't be able to tell Firion what she thinks after summoning him, she writes it on a parchment and prepares a sign, so that the super scamp sees it immediately when he arrives.
The sign reads: 'You know Firion, what is the difference between you and a lot of manure? A lot!' and is signed: Xana 'Stormbringer'.
She prepares the Glyph (one 3rd level + one 2nd level slots already marked as used - 3rd for Glyph, 2nd to give the glyph the Silence effect).
Then... let's just do it! 😀
[[ OOC: Remember he can still try to get out of the Silence and he can give us trouble if he manages to do it! So priority is to grab him. Once he can't move from the silenced area, we can beat him easily. ]]
Duwamilly's Initiative: 11
Cal Initiative: 22
The red-haired half-elf struggles to come to rest the last night before the summoning, going back in her mind through the events that had taken them all here. Eeven though they supposedly would have the advantage over the mad archmage she had a feeling he would not go quiet into the night.
As the summoning starts in the secluded beautiful flowery meadow soon to be turned into a burning mayhem, team Yasmina are all prepared. The invisible Al-asfeh hovers above the meadow, scouting for threats. The proud and vindictive noble djinni Lord Amir hovers, flanked by his trusty air elemental servant. Hayya the enormous sand snake, lies ready to strike, turned invisible by the djinni's magic, and last and also quite possibly least, Yasmina herself, standing back about 60 feet behind a tree, hiding with her magical cloak.
Yasmina stealth: 18 (Disadvantage to notice)
Initiative
Yasmina: 23
Hayya: 12
Lord Amir: 14
Air elemental servant: 8
Delvindra Initiative 9
Oh... almost forgot...
Lord Akkron: 6
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RIP, Firion Drummond...
Initiative:
Yasmina - 23
Cal - 22
Lord Akkron - 22
Delvindra - 19
Lord Amir - 14
Hayya - 12
Duwamilly - 11
--
Firion - 9
--
Air Elemental - 8
Zander - 6
As Firion is drawn through the gate, you notice that he is surrounded by magical blue flames... probably a spell effect. Almost like he somehow knew (or at least suspected) this was coming.
Anyway, Yasmina and Cal are up!
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Striking from her hidden position, the red-haired half-elf swiftly curses the mad archmage before using her sapphire ring to send two beams of eldritch crackling force laced with wrathful thunder towards him.
Bonus action: Cast Hex (Dex) on Firion
Eldritch Blast: 27 Force: 14 + Necrotic: 3
Eldritch Blast: 21 Force: 8 + Necrotic: 6
(If any of the blasts hits, Firion will take another 3 thunder damage.)
Still taking cover behind the tree, Yasmina is ready to counter any spell Firion tries to cast.
(Counterspell)
The dark mage doesn't seem to take as much damage as he should, for some reason.
Still, it looks like the two hits he took were painful.
Con saves (DC 10) for maintaining concentration on a spell:
Save 1: 22
Save 2: 16
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Cal will raise his rod now in righteous fury and attacks, I assume we are flanking him so I am adding that.
Attack 1: 25 Damage: 9 Fire Damage: 5 Smite: 8
Attack 2: 9 Damage: 11 Fire Damage: 7 Smite: 10
Strike of the Storm Giant: Storm Strike. The target takes an extra 4 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
Paralyze. feature of the Rod When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Also, I have this feature:
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Re-rolling the two 1's and one 2 in damage. Sword damage reroll: 6 Fire Damage reroll: 2 Smite Damage Reroll: 8
Firion seems to significantly less damage from the flame than you would expect... also, Cal takes 6 cold damage as he strikes the dark mage as the blue flames erupt towards him!
Firion's Strength save: 12
Con save to maintain concentration on a spell: 27
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The dark mage silently calls upon infernal powers beyond your understanding to avoid being paralyzed by Cal (he burns a legendary resistance).
Unfortunately for him, Lord Akkron is up next...
The lich raises a hand and fires two bolts of necrotic energy at Firion.
Arcane Burst vs. Firion
Attack: 25 Damage: 19 necrotic
Attack: 22 Damage: 31 necrotic
(Note: this is the Arcane Burst ability common in the newer spellcasting monsters... I am using a custom monster stat block for Lord Akkron rather than a either the PC version of him or a standard lich stat block)
He also casts magic missile, as Firion is currently unable to resist it with shield.
Magic Missile damage: 12 force
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Firion staggers from the arcane power of the lich... but he's still alive, and seems to be resistant to the magical powers.
(Currently, Firion has taken 80 damage total, after accounting for the fact that he has resistance to damage from spells, which I would count Arcane Burst as on the basis that it is labelled a spell attack.)
Delvindra, Lord Amir, Hayya, and Duwamilly are up!
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As Cal rushes in ahead of her, Delvindra flicks her tail in agitation and utters something in Infernal that is best left untranslated. Unable to cast fireball without endangering the paladin, she repeats the words once whispered into her mind by voices from the Nine Hells.
Giveing the others a nod and a look that seems to convey we'll meet again when it's over, she follows Cal into the fray. Whether she means after the battle or in the next life is far less certain...
(Bonus Action: Cast Hex on Firion, Movement: into Melee range, Action: Unarmed Strike Attack: 11 Damage: 8 magic bludgeoning + 6 necrotic)
Hayya the invisible giant sand snake lunges forward to envelope the mad archmage.
Constrict: 17 Bludgeoning: 14 and Firion is grappled (escape DC 16). Until this grapple ends, the creature is restrained,
The vindictive djinni Lord Amir follows suit and slashes at the mad archmage with his massive scimitar crackling with vengeful thunderous force. "This time you will not slither away mortal, this time you will face your reckoning." He says in a booming voice.
Thunderous scimitar: 20 Another roll if advantage due to Firion being restrained: 23 Slashing: 10 Thunder: 6
Thunderous scimitar: 23 Another roll if advantage due to Firion being restrained: 14 Slashing: 13 Thunder: 1
Thunderous scimitar: 13 Another roll if advantage due to Firion being restrained: 17 Slashing: 13 Thunder: 1
Each melee attack against Firion is a hit... however... the magical blue flames around him strike back every time he is hit.
Delvindra takes 9 cold damage.
Hayya takes 14 cold damage.
And Lord Amir takes 7 + 9 + 7 cold damage.
Firion doesn't hear what Lord Amir has to say because they are both in the middle of silence, courtesy of Milly.
Speaking of which, Duwamilly is up!
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Provide feedback!
Also, Firion seems to be resistant to all non-magical weapon attacks, including Lord Amir's scimitar (not rolling Con saves for concentration because he cannot currently fail a DC 10 Con save)
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As Xana (the name Duwamilly uses with those she does not like) meets Firion's eyes, she giggles mockingly, pointing to her last written message for him, then intones a prayer, while she is out of the silenced area, surrounding herself by spectral laughing winged celestial gnomes with halos, and goes near the super-scamp. Whereupon the celestials, without ceasing to laugh in amusement, pass through him, inflicting radiant burns on him!
[[ OOC: At the moment of the casting, she designates all creature but Firion as unaffected by the spell. So now the area of effect is difficult terrain for Firion and she comes near him so he will be probably unable to exit the silenced area even if he escapes from tHayya 's coils. Better be safe than sorry... ]]