Okay... so... with two different nat 1's on the Stealth checks and an additional 5... yeah, there's no way that your team didn't get spotted/heard by nearly everything in the place. And with several high Perception checks, many of you are painfully aware of the various creatures trying to follow you as you zoom through the frozen corridors, such as this one:
...And a small pack of these ones (4, to be precise):
And a couple of these ones as well...
And you could swear you hear the stirring of something very, very big somewhere deeper in the caverns, grumbling about being disturbed from its slumber...
But something else that catches all of your attention as you zip past... a band of rather familiar-looking cultists in black robes that stand out quite a bit amidst the ice... seven of them.
"It's them!" a cultist exclaims, pointing as you zip past. "We can't let them reach the blade before us!"
Friendly reminder: it takes 1 minute to revert from your wind walk form (during which time you are incapacitated and cannot move). Neither the monsters nor the cultists are likely to catch up while you are actively under the spell's effects, but if there is something in the same chamber as the blade you might have a problem on your hands. What's your plan?
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
The plan was to follow the Orb's direction to go to the blade as quickly as possible (hoping it is quickly enough).
Upon seeing the cultists, Duwamilly suggests to Lord Amir a short detour, in the direction of 'something very, very big somewhere deeper in the caverns' - so that the Cultists, if they don't know the way and try to follow us, should risk ending up in the mouth of the dragon. Then, as soon as we are out of sight of the cultists (it shouldn't take long) we can start following the Orb's directions again (and hope there is nobody with the blade - if there is... Well, we'll figure something out. Maybe someone can fly around the guardian and try to get chased, while someone else hides, becomes corporeal again, steals the sword and opens a Gate. Then we all run away through the Gate - both corporeal ones and aerial ones).
(I think that depends a lot on what we find in the chamber but, Didi could stay back from the chamber as an "early warning system" and use her spells to slow down anyone chasing them, Zander and Cal can block the doorway/deal with any threats inside the chamber, and Yasmina can support the boys/protect Milly while she does whatever she needs to to get the sword and gate us out of here.)
(And before anyone protests, Didi has Hold Monster, Banishment, and Bonfire plus she has a 40' move and the ability to dodge or disengage and dash in the same round. She wasn't necessarily built for this job, but she's kinda built for this job. I promise, no Ilmateri martyrs today)
Realistically speaking, these cultists might not be the sharpest tools in the shed, but I feel like they would be reluctant to pick a fight with a very grumpy white dragon... I'll need some kind of Deception check to lead them into the dragon's path before they realize what you're trying to do.
I'll also need an Investigation check to find a safe spot to de-mistify.
(Well...the smarter kids would be "anyone except Delvindra" but Didi will certainly HELP with the search. Metagaming, Yasmina has the highest investigation bonus.)
Insight: 21 (rolled at advantage from the help of multiple cultists)
The cultists realize what you're trying to do just before they would have run into the dragon himself... and wisely decide to go looking for an alternate route to the blade.
As you continue through the passageways, you can hear the sounds of screeches, explosions, and occasionally even the mighty roar of what you can only assume is the dragon himself. It is hard to gauge the exact distances as the sounds echo through the massive caverns. It sounds like the cultists are blasting their way through the various monsters while doing their best to avoid the dragon, while the dragon is busy trying to find the source of the noisy jerks that so rudely interrupted his nap.
Meanwhile, Duwamilly follows the orb's direction, twisting and weaving through tunnels, ruined buildings, and more than a few corpses, both humanoids and monsters. In a relatively short time, see a treasure room ahead (one of several that you have passed through). Piles of gold, weapons, chests, etc. litter the floor in copious quantities. The viciously mutilated body of a young silver dragon lies in midst of the gold, forever contorted in its final throws of its agonizing demise. And, next to the silver dragon's carcass, you see it... the halfling's corpse, frozen in place like a statue, forever holding his blade up in one final, futile gesture of defiance against Glethegar.
You do not see any immediate threats in the treasure room itself, but it is entirely possible that there may be dangers that are not immediately obvious.
Yasmina's search for 'safe' spots to return to physical form, there are a few alcoves a relatively short distance from the icy tomb. Transforming in one of them will provide some protection from prying eyes, but you'll need to cross a hundred meters or so to reach the blade.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
This post has potentially manipulated dice roll results.
Yasmina would lead the team to where they can all safely revert to their solid forms. Then Lord Amir would turn invisible and glide forth to retrieve the Luckblade while the team stands ready should the djinni run into problems with that. Meanwhile the red-haired Half-Elf, hidden by her cloak, would peek out from cover, hoping to spot anything of particular value.
Perception: 15
So would the invisible Al-Asfeh, hoping to snatch something precious for Yasmina to gain her favour.
Duwamilly feels sorry for Glethegar's victims... 'This bloodthirsty beast really deserves a punitive re-education for all the evil he has done... or at least a bad prank! Not that stealing from his lair and having him blaming a powerful enemy like Firion isn't already quite a good level prank, but if only I could add something...'
The ex-Preceptor tries to think of something, while she follows the party towards a place to return to physical form. If she manages to become material again without anything happening first, she, while waiting for Lord Amir's return, tries to put as many coins, jewelry or gems as she can into her Bag of Holding, since lately she (and probably the accursed kids too) has been running out of funds...
Stealth: 15
Perception: 10
Stealth: 5
Perception: 5
Zander will also drink it
Stealth: 3
Perception: 16
D&D since 1984
Cal will hold off on drinking his.
Stealth: 7
Perception: 1
Okay... so... with two different nat 1's on the Stealth checks and an additional 5... yeah, there's no way that your team didn't get spotted/heard by nearly everything in the place. And with several high Perception checks, many of you are painfully aware of the various creatures trying to follow you as you zoom through the frozen corridors, such as this one:



...And a small pack of these ones (4, to be precise):
And a couple of these ones as well...
And you could swear you hear the stirring of something very, very big somewhere deeper in the caverns, grumbling about being disturbed from its slumber...
But something else that catches all of your attention as you zip past... a band of rather familiar-looking cultists in black robes that stand out quite a bit amidst the ice... seven of them.
"It's them!" a cultist exclaims, pointing as you zip past. "We can't let them reach the blade before us!"
Friendly reminder: it takes 1 minute to revert from your wind walk form (during which time you are incapacitated and cannot move). Neither the monsters nor the cultists are likely to catch up while you are actively under the spell's effects, but if there is something in the same chamber as the blade you might have a problem on your hands. What's your plan?
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
The plan was to follow the Orb's direction to go to the blade as quickly as possible (hoping it is quickly enough).
Upon seeing the cultists, Duwamilly suggests to Lord Amir a short detour, in the direction of 'something very, very big somewhere deeper in the caverns' - so that the Cultists, if they don't know the way and try to follow us, should risk ending up in the mouth of the dragon. Then, as soon as we are out of sight of the cultists (it shouldn't take long) we can start following the Orb's directions again (and hope there is nobody with the blade - if there is... Well, we'll figure something out. Maybe someone can fly around the guardian and try to get chased, while someone else hides, becomes corporeal again, steals the sword and opens a Gate. Then we all run away through the Gate - both corporeal ones and aerial ones).
(I think that depends a lot on what we find in the chamber but, Didi could stay back from the chamber as an "early warning system" and use her spells to slow down anyone chasing them, Zander and Cal can block the doorway/deal with any threats inside the chamber, and Yasmina can support the boys/protect Milly while she does whatever she needs to to get the sword and gate us out of here.)
(And before anyone protests, Didi has Hold Monster, Banishment, and Bonfire plus she has a 40' move and the ability to dodge or disengage and dash in the same round. She wasn't necessarily built for this job, but she's kinda built for this job. I promise, no Ilmateri martyrs today)
(or, some or most of us could do the stay in gaseous form thing Painted mentioned. That never even occurred to me😂)
(Lord Amir would agree to Milly's suggestion, looking to find somewhere relatively safe for the team to revert before continuing.)
Realistically speaking, these cultists might not be the sharpest tools in the shed, but I feel like they would be reluctant to pick a fight with a very grumpy white dragon... I'll need some kind of Deception check to lead them into the dragon's path before they realize what you're trying to do.
I'll also need an Investigation check to find a safe spot to de-mistify.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Well, at least if they don't meet the dragon, they still should not know wich path we took in the end...
Duwamilly can't buffet herself while in vloud form, but she uses her preaviously earned Inspiration to roll with Advantage.
Deception: 23
[[ OOC: Leaving Investigation to smarter kids ]]
(Well...the smarter kids would be "anyone except Delvindra" but Didi will certainly HELP with the search. Metagaming, Yasmina has the highest investigation bonus.)
Yasmina investigation: 12 + Guidance if provided: 1
Deception if needed: 17
[[ OOC: Sorry, I can't cast while in cloud form, no Guidance]]
Insight: 17 (rolled at advantage from the help of multiple cultists)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
The cultists realize what you're trying to do just before they would have run into the dragon himself... and wisely decide to go looking for an alternate route to the blade.
As you continue through the passageways, you can hear the sounds of screeches, explosions, and occasionally even the mighty roar of what you can only assume is the dragon himself. It is hard to gauge the exact distances as the sounds echo through the massive caverns. It sounds like the cultists are blasting their way through the various monsters while doing their best to avoid the dragon, while the dragon is busy trying to find the source of the noisy jerks that so rudely interrupted his nap.
Meanwhile, Duwamilly follows the orb's direction, twisting and weaving through tunnels, ruined buildings, and more than a few corpses, both humanoids and monsters. In a relatively short time, see a treasure room ahead (one of several that you have passed through). Piles of gold, weapons, chests, etc. litter the floor in copious quantities. The viciously mutilated body of a young silver dragon lies in midst of the gold, forever contorted in its final throws of its agonizing demise. And, next to the silver dragon's carcass, you see it... the halfling's corpse, frozen in place like a statue, forever holding his blade up in one final, futile gesture of defiance against Glethegar.
You do not see any immediate threats in the treasure room itself, but it is entirely possible that there may be dangers that are not immediately obvious.
Yasmina's search for 'safe' spots to return to physical form, there are a few alcoves a relatively short distance from the icy tomb. Transforming in one of them will provide some protection from prying eyes, but you'll need to cross a hundred meters or so to reach the blade.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Yasmina would lead the team to where they can all safely revert to their solid forms. Then Lord Amir would turn invisible and glide forth to retrieve the Luckblade while the team stands ready should the djinni run into problems with that. Meanwhile the red-haired Half-Elf, hidden by her cloak, would peek out from cover, hoping to spot anything of particular value.
Perception: 15
So would the invisible Al-Asfeh, hoping to snatch something precious for Yasmina to gain her favour.
Perception: 13
Duwamilly feels sorry for Glethegar's victims... 'This bloodthirsty beast really deserves a punitive re-education for all the evil he has done... or at least a bad prank! Not that stealing from his lair and having him blaming a powerful enemy like Firion isn't already quite a good level prank, but if only I could add something...'
The ex-Preceptor tries to think of something, while she follows the party towards a place to return to physical form. If she manages to become material again without anything happening first, she, while waiting for Lord Amir's return, tries to put as many coins, jewelry or gems as she can into her Bag of Holding, since lately she (and probably the accursed kids too) has been running out of funds...