Unwilling to risk injuring Lord Amir, and possibly Yasmina (Ilmater's wounds, why does she have to be invisible now?!), Delvindra uses her ring to attempt to Banish the undead dragon (CHA save, DC16) and then moves to Duwamilly's side.
"Don't worry about the dragon, just grab the sword and let's go!"
"Well done, Delvindra, honey!" Duwamilly exclaims "Let us hurry away with the Luck Blade, now! And take some of this treasure with you, while we wait for Lord Amir to reach us. Then, everyone on a planar trip - as soon as we are all inside the portal, you release the guardian, so that it can welcome those who are chasing us, and I close the portal. With many regards to everyone".
[[ OOC: Duwamilly continues to put all the gems, coins and jewels she can into the magic bag, until Lord Amir reaches them with the Luck Blade; then she makes everyone go through the Gate and she enters too and, as soon as Delvindra allows the guardian to come back, she stops concentrating on the Gate, closing it. ]]
(😯I really didn't think that would work. How low is it's CHA penalty?😅)
It's quite likely that no one is more surprised than Delvindra when the creature blinks away to dimensions unknown. Maintaining her focus on the effect, Didi watches and waits for the others to hop through the Preceptor's gateway to safety before she follows (with the possible exception of Duwamilly, as she's unsure if the gate will automatically close behind her). She's particularly concerned about making sure the sword bearing Genie and the invisible Half-Elf aren't inadvertently left behind.
The djinni lord scoffs as the undead dragon disappears, apparently awed by the djinni's presence. The djinni then snatches the blade, or the whole ice block if necessary, before proudly swooshing over to Milly and her gate, revealing himself as he gets there. Meanwhile Yasmina gives Delvindra a warm appreciative smile as she reveals herslf by pulling her hood down as she nears the gate.
Delvindra wants to hold a grudge or say something snarky (impulses that the voices highly encourage), but she can't help but smile when Yasmina reappears safe and sound.
"I really don't know how long I can hold this. We should leave."
"CAL, ZANDER, THIS ISN'T THE TIME OR THE PLACE FOR PLAYING PIRATE! LET'S GO!"
Duwamilly is ready to enter as soon as the others are. As soon as all the Accursed are inside the portal with her - and Delvindra lets the undead dragon reappear - she stops focusing on the Gate, causing it to close and vanish.
Once all are safe in the woods on the side of the majestic Mount Celestia, the ex-Preceptor divides the loot among everyone, while she congratulates all and waits for whoever has the Sending Stone to contact Fox to organize the return to his ship.
"Did we really just do that? Did that actually work," the Tiefling asks her companions in disbelief.
The avarice with which Delvindra views the gemstones is as plain to Duwamilly as the horns on her head but, in the end, she politely declines all but one gold coin, "to cover my travel expenses."
Finally, she turns to Yasmina but finds that she can't quite find the words she's looking for, finally settling on "I'm glad you're safe. I don't know what I'd have done without my ring if you'd been left behind."
She casts one last longing glance at Duwamilly handing out shares of loot from the dragon's den, "I am going to need that back, by the way."
Glethegar's icy cave fades, becoming nothing but an unpleasant memory (for now, anyway...)
Captain Fox answers the call and informs you that his ship will be in position within approximately an hour. Now you're on Mount Celestia with an hour to kill... and hopefully the angels aren't in a bad mood about several powerful cursed items suddenly appearing in their realm.
Rollback Post to RevisionRollBack
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Duwamilly then finishes dividing the loot among everyone.
[[ OOC: We got in total from Dragon's Lair 15 gold coins, 6 platinum pieces and 4 gems worth 100 gp each. Total value is 475 gp. We are 5. It is 95 gp for each one of us (assuming, for the sake of simplicity, that we can freely exchange gems/coins). This should help us when we need to improve equipment. ]]
After that, she giggles for a long time, in communion with Garl Glittergold, thinking back to the song that she managed to get so many Kobolds to sing and, finally, also to offer to Kurtulmak...
Giggling, adorned, riding, laughing girls, luminous in the twilight evening, reflected glamor of luxurious dresses, twirling with overjoy.
Kissing undying rapture, they ultimately left making aKurtulmak zealoth enjoy real optimism!
A song in which, by reading only the first letters of each word, one gets: "Garl Glittergold two. Kurtulmak zero".
As far as Duwamilly knows, Garl Glittergold, according to legend, caused Kurtulmak's cave to collapse on the kobold godd's own head, imprisoning him in the underground forever (a testament to the fact that, even if you're a god, learning a teleportation spell would not hurt). And that was 1 - 0. Now the score is at least 2 - 0 considering that a cleric of Garl Glittergold, together with her friends, managed to cheat an entire tribe of Kurtulmak followers, causing them to be involuntary accomplices in the theft to the detriment of the dragon they served. Although, to tell the truth, Duwamilly is sure that in fact the score is much more skewed in favor of the benevolent gnomish deity... who knows how many other times the cunning gnomes will have managed to prank the more ferocious (but less smart) kobolds...
If angry angels don't first disturb the gnome cleric in cheerful communion with her god, she is finally ready to open the new Gate to reach Fox's ship!
Yasmina steps through the gate and into the majestic woods of Mount Celestia, laying down to relax in the soft grass, smiling brightly at the team's success. "Oh yes, your ring..." She says, looking up at the Tiefling. "...you seem to do fine without it though." She adds, giving Delvindra a teasing smile as she holds on to the ring.
Lord Amir too flies through the gate, glancing about before giving Milly an apprecietive nod. "Let me take us back and save your powers little one."He says proudly. He reluctantly parts with the Luckblade as Cal presumably asks for it, huffing something about mortals not being suited to carry around things like that. The djinni then settles down by a massive oak to enjoy Milly's performance.
Meanwhile Al-Asfeh is back in the palace pocket plane.
"Thank you, Lord Amir!" Duwamilly performs a courteous bow "I will be happy for you to take us back and let me spare my powers! You are always very kind to me!"
"Thanks to your help, we were able to get what we need to remove the curses that afflict us!" the ex-Preceptor congratulates "If I understand correctly, this will also imply your liberation... You will finally be able to enjoy life more fully! I'm happy for you!"
Since the Djinni usually enjoys her jokes and the mighty Glethegar just got robbed, the gnome cleric makes up one about a white dragon:
The young Groster, son of a great adventurer, is perpetually scolded by his father, because he is much more attracted to courting girls than to performing heroic deeds. His father, desperate, buys him a steed, weapons and armor and sends him to a village from which disturbing news arrives. Groster arrives and finds the villagers all very upset, so, resigned, he asks them why. The villagers respond: “There is a huge white dragon living in the caves of Frost Mountain. Every week he comes down and eats one of our virgin girls”. Groster, who isn't particularly eager to face the dragon, tries to propose: "Perhaps it would be enough to offer him food regularly." "Unfortunately not!" clarifies the village sage "This dragon insists on eating only our virgin girls! The cruel beast doesn't feed on anything else!" Groster is almost ready to go and risk an ignominious death by freezing from dragon breath, when, after a final reflection, his face lights up: "I am willing to save you from the dragon, but I don't want you to raise objections to the means I will employ!" "Of course, valiant hero!" the villagers accept "Use whatever means you want, as long as you free us from this scourge!"
And so it is that, two weeks later, the dragon dies... of hunger!
Yasmina will swiftly and silently fly back towards Milly, taking full cover where she can find it in case the silvery undead dragon would spot her.
Unwilling to risk injuring Lord Amir, and possibly Yasmina (Ilmater's wounds, why does she have to be invisible now?!), Delvindra uses her ring to attempt to Banish the undead dragon (CHA save, DC16) and then moves to Duwamilly's side.
"Don't worry about the dragon, just grab the sword and let's go!"
Cha save: 3
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With that, the zombified dragon is banished until Delvindra stops concentrating on the spell.
What do you do now?
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"Well done, Delvindra, honey!" Duwamilly exclaims "Let us hurry away with the Luck Blade, now! And take some of this treasure with you, while we wait for Lord Amir to reach us. Then, everyone on a planar trip - as soon as we are all inside the portal, you release the guardian, so that it can welcome those who are chasing us, and I close the portal. With many regards to everyone".
[[ OOC: Duwamilly continues to put all the gems, coins and jewels she can into the magic bag, until Lord Amir reaches them with the Luck Blade; then she makes everyone go through the Gate and she enters too and, as soon as Delvindra allows the guardian to come back, she stops concentrating on the Gate, closing it. ]]
(😯I really didn't think that would work. How low is it's CHA penalty?😅)
It's quite likely that no one is more surprised than Delvindra when the creature blinks away to dimensions unknown. Maintaining her focus on the effect, Didi watches and waits for the others to hop through the Preceptor's gateway to safety before she follows (with the possible exception of Duwamilly, as she's unsure if the gate will automatically close behind her). She's particularly concerned about making sure the sword bearing Genie and the invisible Half-Elf aren't inadvertently left behind.
Cal will keep grabbing treasure and hold fast to be the last in the room.
The djinni lord scoffs as the undead dragon disappears, apparently awed by the djinni's presence. The djinni then snatches the blade, or the whole ice block if necessary, before proudly swooshing over to Milly and her gate, revealing himself as he gets there. Meanwhile Yasmina gives Delvindra a warm appreciative smile as she reveals herslf by pulling her hood down as she nears the gate.
Delvindra wants to hold a grudge or say something snarky (impulses that the voices highly encourage), but she can't help but smile when Yasmina reappears safe and sound.
"I really don't know how long I can hold this. We should leave."
"CAL, ZANDER, THIS ISN'T THE TIME OR THE PLACE FOR PLAYING PIRATE! LET'S GO!"
Cal nods and runs into the gate
Zander runs into the gate
D&D since 1984
Duwamilly is ready to enter as soon as the others are. As soon as all the Accursed are inside the portal with her - and Delvindra lets the undead dragon reappear - she stops focusing on the Gate, causing it to close and vanish.
Once all are safe in the woods on the side of the majestic Mount Celestia, the ex-Preceptor divides the loot among everyone, while she congratulates all and waits for whoever has the Sending Stone to contact Fox to organize the return to his ship.
"Did we really just do that? Did that actually work," the Tiefling asks her companions in disbelief.
The avarice with which Delvindra views the gemstones is as plain to Duwamilly as the horns on her head but, in the end, she politely declines all but one gold coin, "to cover my travel expenses."
Finally, she turns to Yasmina but finds that she can't quite find the words she's looking for, finally settling on "I'm glad you're safe. I don't know what I'd have done without my ring if you'd been left behind."
She casts one last longing glance at Duwamilly handing out shares of loot from the dragon's den, "I am going to need that back, by the way."
Glethegar's icy cave fades, becoming nothing but an unpleasant memory (for now, anyway...)
Captain Fox answers the call and informs you that his ship will be in position within approximately an hour. Now you're on Mount Celestia with an hour to kill... and hopefully the angels aren't in a bad mood about several powerful cursed items suddenly appearing in their realm.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Cal will want to examine the new blade and see how it feels in his hand.
Duwamilly then finishes dividing the loot among everyone.
[[ OOC: We got in total from Dragon's Lair 15 gold coins, 6 platinum pieces and 4 gems worth 100 gp each. Total value is 475 gp. We are 5. It is 95 gp for each one of us (assuming, for the sake of simplicity, that we can freely exchange gems/coins). This should help us when we need to improve equipment. ]]
After that, she giggles for a long time, in communion with Garl Glittergold, thinking back to the song that she managed to get so many Kobolds to sing and, finally, also to offer to Kurtulmak...
Giggling, adorned, riding, laughing girls,
luminous in the twilight evening,
reflected glamor of luxurious dresses,
twirling with overjoy.
Kissing undying rapture,
they ultimately left
making a Kurtulmak zealoth
enjoy real optimism!
A song in which, by reading only the first letters of each word, one gets: "Garl Glittergold two. Kurtulmak zero".
As far as Duwamilly knows, Garl Glittergold, according to legend, caused Kurtulmak's cave to collapse on the kobold godd's own head, imprisoning him in the underground forever (a testament to the fact that, even if you're a god, learning a teleportation spell would not hurt). And that was 1 - 0. Now the score is at least 2 - 0 considering that a cleric of Garl Glittergold, together with her friends, managed to cheat an entire tribe of Kurtulmak followers, causing them to be involuntary accomplices in the theft to the detriment of the dragon they served. Although, to tell the truth, Duwamilly is sure that in fact the score is much more skewed in favor of the benevolent gnomish deity... who knows how many other times the cunning gnomes will have managed to prank the more ferocious (but less smart) kobolds...
If angry angels don't first disturb the gnome cleric in cheerful communion with her god, she is finally ready to open the new Gate to reach Fox's ship!
(118 gold and 5 silver for everyone else, after Delvindra refuses all but 1 gold of her "share".)
Yasmina steps through the gate and into the majestic woods of Mount Celestia, laying down to relax in the soft grass, smiling brightly at the team's success. "Oh yes, your ring..." She says, looking up at the Tiefling. "...you seem to do fine without it though." She adds, giving Delvindra a teasing smile as she holds on to the ring.
Lord Amir too flies through the gate, glancing about before giving Milly an apprecietive nod. "Let me take us back and save your powers little one." He says proudly.
He reluctantly parts with the Luckblade as Cal presumably asks for it, huffing something about mortals not being suited to carry around things like that.
The djinni then settles down by a massive oak to enjoy Milly's performance.
Meanwhile Al-Asfeh is back in the palace pocket plane.
"Thank you, Lord Amir!" Duwamilly performs a courteous bow "I will be happy for you to take us back and let me spare my powers! You are always very kind to me!"
"Thanks to your help, we were able to get what we need to remove the curses that afflict us!" the ex-Preceptor congratulates "If I understand correctly, this will also imply your liberation... You will finally be able to enjoy life more fully! I'm happy for you!"
Since the Djinni usually enjoys her jokes and the mighty Glethegar just got robbed, the gnome cleric makes up one about a white dragon:
The young Groster, son of a great adventurer, is perpetually scolded by his father, because he is much more attracted to courting girls than to performing heroic deeds.
His father, desperate, buys him a steed, weapons and armor and sends him to a village from which disturbing news arrives.
Groster arrives and finds the villagers all very upset, so, resigned, he asks them why.
The villagers respond: “There is a huge white dragon living in the caves of Frost Mountain. Every week he comes down and eats one of our virgin girls”.
Groster, who isn't particularly eager to face the dragon, tries to propose: "Perhaps it would be enough to offer him food regularly."
"Unfortunately not!" clarifies the village sage "This dragon insists on eating only our virgin girls! The cruel beast doesn't feed on anything else!"
Groster is almost ready to go and risk an ignominious death by freezing from dragon breath, when, after a final reflection, his face lights up: "I am willing to save you from the dragon, but I don't want you to raise objections to the means I will employ!"
"Of course, valiant hero!" the villagers accept "Use whatever means you want, as long as you free us from this scourge!"
And so it is that, two weeks later, the dragon dies... of hunger!
Delvindra considers the Ring of Mind Shielding quietly and then gives a shrug.
"Maybe you're right," she admits to Yasmina, "I did just fine without it before."
"So we have an hour's wait for Captain Fox," she asks, looking up at the heights of Mount Celestia.
"I think I'm going to explore a bit. Anyone want to come with me?"