One of the 'scouts' is still standing strong, undamaged, with Spirit Guardians up. The snake and air elemental each need to make a DC 12 Wis save or take 19 necrotic damage (half damage on success). The cultist points a finger at the air elemental and a burst of sickly green necrotic energy shoots out.
Cultist 1 vs. air elemental Attack: 24 Damage: 8
Meanwhile, the leader hurls two beams of green energy towards the elemental, presumably hoping to clear out the pathway so that the cultists can swarm the Accursed.
Cultist leader vs. air elemental Attack: 19 Damage: 6 Attack: 11 Damage: 12
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[[ OOC: Well... Hounds of Judgment are no more; Mummies are trying to get back to (un)rest in their sarcophagi... so we should be in Duwamilly's (and most of the Accursed's) Initiative segment! ]]
Duwamilly's eyes widen when the magical effect she involuntarily inflicted on herself wears off and she realizes that the leader has not transformed into a harmless white rabbit at all... but is still the same dangerous scoundrel as before, intent to hurl necrotic rays.
'I would be tempted to target him again...' the gnome cleric thinks 'but I certainly can't leave Delvindra in that state! The kid is hurt, I don't want to delay healing much more...' and so, with an amused invocation to Garl Glittergold, she places her hand on the spot where the tiefling was bitten, transmitting a feeling of well-being and good humor...
The Air elemental servant roars in pain but remains on the battle field. Air elemental servant (90 -46)
Yasmina peeks out and unleashes another blue beam of eldritch crackling force laced with thunderous energies towards the cultist with the necrotic aura. Eldritch Blast: 21 + Bless: 3 Force: 14 Thunder: 2
The Giant snake writhes in agony but again tries to constrict the cultist with the necrotic aura. Giant Snake (60 -24) Constrict: 7 Bludgeoning: 11grappled (escape DC 16)
"Thanks, Milly," the Tiefling says as her eyes narrow at the cultists, "What are they waiting for?"
Rift stepping past the sarcophagi by the door, Delvindra moves down the hallway to the nearest row of sarcophaguses and uses them for cover while firing her shortbow.
(Free Action: talking, Bonus Action: Rift Step 30', Movement: to the nearest row of sarcophagi in the hallway, Action: Short bow attack against the Cultist with the aura or, if Yasmina's already finished him off, the Cult Leader)
Unfortunately, the cultist's necrotic aura remains... and as soon as the echo moves into that aura, it takes damage (I'd have you roll a save, but it's half-damage on success and the echo only has 1 hit point)
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Al-Asfeh sends Yasmina another telepathic message...
Mistress... something is coming. Something big. I can hear it tunneling through the walls. I think the cultists will strike as soon as the creature reaches your chamber...
This post has potentially manipulated dice roll results.
With hounds dead and mummies asleep, looks like the PCs are up again! The snake and air elemental also need to make a DC 12 Con save or take 12 necrotic damage from starting their turn in the area of spirit guardians
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Duwamilly continues to act as a bridge between the funny divine euphoria of Garl Glittergold and the Accursed, granting them the transcendent good humor that allows them to better face the battle.
Taking advantage of the fact that the Cultists are still fighting at a distance, the ex-preceptor once again unleashes the unpredictable power of her own Wand of Wonder, targeting their leader!
[[ OOC: So, Zander, Yasmina, Delvindra, you are all still Blessed. Remember to add 1d4 each time you roll to hit or to save, ]]
A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line.
Looks like the cultists are up again...
One of the 'scouts' is still standing strong, undamaged, with Spirit Guardians up. The snake and air elemental each need to make a DC 12 Wis save or take 19 necrotic damage (half damage on success). The cultist points a finger at the air elemental and a burst of sickly green necrotic energy shoots out.
Cultist 1 vs. air elemental
Attack: 24 Damage: 8
Meanwhile, the leader hurls two beams of green energy towards the elemental, presumably hoping to clear out the pathway so that the cultists can swarm the Accursed.
Cultist leader vs. air elemental
Attack: 19 Damage: 6
Attack: 11 Damage: 12
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[[ OOC: Well... Hounds of Judgment are no more; Mummies are trying to get back to (un)rest in their sarcophagi... so we should be in Duwamilly's (and most of the Accursed's) Initiative segment! ]]
Duwamilly's eyes widen when the magical effect she involuntarily inflicted on herself wears off and she realizes that the leader has not transformed into a harmless white rabbit at all... but is still the same dangerous scoundrel as before, intent to hurl necrotic rays.
'I would be tempted to target him again...' the gnome cleric thinks 'but I certainly can't leave Delvindra in that state! The kid is hurt, I don't want to delay healing much more...' and so, with an amused invocation to Garl Glittergold, she places her hand on the spot where the tiefling was bitten, transmitting a feeling of well-being and good humor...
Duwamilly heals 6 HP to Devlindra
The wound disappears without leaving any trace.
Wis Saves
Air elemental: 3
Giant Snake: 16
The Air elemental servant roars in pain but remains on the battle field.
Air elemental servant (90 -46)
Yasmina peeks out and unleashes another blue beam of eldritch crackling force laced with thunderous energies towards the cultist with the necrotic aura.
Eldritch Blast: 21 + Bless: 3 Force: 14 Thunder: 2
The Giant snake writhes in agony but again tries to constrict the cultist with the necrotic aura.
Giant Snake (60 -24)
Constrict: 7 Bludgeoning: 11 grappled (escape DC 16)
"Thanks, Milly," the Tiefling says as her eyes narrow at the cultists, "What are they waiting for?"
Rift stepping past the sarcophagi by the door, Delvindra moves down the hallway to the nearest row of sarcophaguses and uses them for cover while firing her shortbow.
(Free Action: talking, Bonus Action: Rift Step 30', Movement: to the nearest row of sarcophagi in the hallway, Action: Short bow attack against the Cultist with the aura or, if Yasmina's already finished him off, the Cult Leader)
Attack: 23 + Bless 2 Damage: 4
Rounds Remaining:
Potion of Invulnerability - 9/10
Bless- 4 (?)/10
The Echo is also 30' down the hall. When they come into melee range he will attack with Snicker.
Attack: 10 Damage: 13
D&D since 1984
[[ OOC: Zander is Blessed; no idea how the Echo works - but it the spell gets applied to it also remember to add 1d4 to its to hit rolls. ]]
Thanks
1 added to Hit
D&D since 1984
Cultist Con saves for concentration...
15, 11
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Unfortunately, the cultist's necrotic aura remains... and as soon as the echo moves into that aura, it takes damage (I'd have you roll a save, but it's half-damage on success and the echo only has 1 hit point)
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The Echo blinks out.
D&D since 1984
Al-Asfeh sends Yasmina another telepathic message...
Mistress... something is coming. Something big. I can hear it tunneling through the walls. I think the cultists will strike as soon as the creature reaches your chamber...
Rounds until 'something big' arrives: 7
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...meanwhile, the cultists are up again.
They both are going to try to murder the elemental that is protecting our heroes.
Cultist leader vs. air elemental
Attack: 22 Damage: 6 necrotic
Attack: 17 Damage: 8 necrotic
Cultist scout vs. air elemental
Attack: 23 Damage: 5 necrotic
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With hounds dead and mummies asleep, looks like the PCs are up again! The snake and air elemental also need to make a DC 12 Con save or take 12 necrotic damage from starting their turn in the area of spirit guardians
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Duwamilly continues to act as a bridge between the funny divine euphoria of Garl Glittergold and the Accursed, granting them the transcendent good humor that allows them to better face the battle.
Taking advantage of the fact that the Cultists are still fighting at a distance, the ex-preceptor once again unleashes the unpredictable power of her own Wand of Wonder, targeting their leader!
[[ OOC: So, Zander, Yasmina, Delvindra, you are all still Blessed. Remember to add 1d4 each time you roll to hit or to save, ]]
Unpredictable power of the Wand of Wonder: 13
A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line.