The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
Faerne and Grenhana grew up as childhood friends in the small town of Graythorn, bordering Sedgehill Woods. Faerne Graythorn 's family are a large wealthy noble family that founded the town and continue to have their fingers in all aspects of running the town. Grenhana's parents on the other hand, were part of Graythorn's city advisory council. During the long meetings where money and direction were discussed. Faerne and Grenhana, along with other children used to sneak off and have the kinds of adventures only children could have, the last such adventure you remember was at the Witchlight Carnival.
Every 8 years the Witchlight Carnival would come out of the woods. It was never quite clear WHERE they came from, as the only road through the woods led only to the hamlet of Greenbriar, who never saw the Carnival pass through. It was as though the Carnival just popped into existence in the woods itself.
The last time they visited Graythorn, young Faerne and Grenhana snuck into the carnival without buying a ticket. The memory of the loss and its affect on you returned with the appearance of the Carnival.
Grenhana, enchanted by the magical wonders of the carnival, joined on as a carnival hand, helping to set up and run the attractions. Over time, he grew close to an old Blink Dog who also worked as a hand, and who introduced him to a common visitor to the Carnival--what appeared to be a young elven maid who called herself Orchid. In reality, she was a princess of the Seelie Court and, though she was the black sheep of that family, she was quite powerful in her own right. She took a shine to Grenhana and gifted him with a sprite's skull covered in ink fingerprints that speaks to him in her voice sometimes and has taught him magic, becoming his patron. During his travels with the carnival, he's traveled to many fantastical places, but knows very little about them, as he's had to spend all of his time with the carnival.
Faerne, meanwhile, was sent to study with the monks and knights of the Order of Patience. There he studied healing and killing, peace and warfare, and, in surprise to his family, he learned how to truly channel the Light. When this power first manifested, he saved the life of a servant who had fallen off a ladder in the library and cracked their head on the stone floor. Since then he has learned how better to control his abilities and be more intentional in their use. He was also visited by Patience herself, a celestial who serves the Light. She gave him the sword Grace, and encouraged him to return home for a time before taking any vows to be sure if being a paladin is truly what he wanted to do. It just happened that when he got home to Graythorn, the Witchlight Carnival had also just arrived.
Faerne and Grenhana both find themselves standing near a ticket booth by the entrance of the Witchlight Carnival at twilight, as the carnival has just opened its gates. Faerne has just bought a ticket and turns to find his old friend Grenhana, who has been given a rare day off.
The first stars of night twinkle above the apricot sunset. Giant dragonflies whir overhead, trailing streamers, and a low mist curls over the ground. Through a floral archway, you glimpse wondrous and vibrant creatures—elf stilt walkers, dancing faeries, and painted performers. Everywhere there is laughter, pixie dust, bubbles, and the wistful tune of a whistling calliope.
Faerne stands 6-feet tall with dark, black hair and a farmers' tan from training in his armor with the other monks and knights of the Order of Patience even out in the sunniest of days. Despite being on the path of a paladin, his armor is a simple chain mail with no elaborate engravings or crests, only covered by a gray and white tabard with the Order of Patience crest displayed on the chest and back.
Faerne stands at the booth with his ticket in hand, waving to Grenhana as if it was just yesterday they had been children off to explore their newest adventure together. Faerne eagerly awaits to enter the Witchlight Carnival.
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The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
“Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.”
“The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Faerne and Grenhana grew up as childhood friends in the small town of Graythorn, bordering Sedgehill Woods. Faerne Graythorn 's family are a large wealthy noble family that founded the town and continue to have their fingers in all aspects of running the town. Grenhana's parents on the other hand, were part of Graythorn's city advisory council. During the long meetings where money and direction were discussed. Faerne and Grenhana, along with other children used to sneak off and have the kinds of adventures only children could have, the last such adventure you remember was at the Witchlight Carnival.
Every 8 years the Witchlight Carnival would come out of the woods. It was never quite clear WHERE they came from, as the only road through the woods led only to the hamlet of Greenbriar, who never saw the Carnival pass through. It was as though the Carnival just popped into existence in the woods itself.
The last time they visited Graythorn, young Faerne and Grenhana snuck into the carnival without buying a ticket. The memory of the loss and its affect on you returned with the appearance of the Carnival.
Grenhana, enchanted by the magical wonders of the carnival, joined on as a carnival hand, helping to set up and run the attractions. Over time, he grew close to an old Blink Dog who also worked as a hand, and who introduced him to a common visitor to the Carnival--what appeared to be a young elven maid who called herself Orchid. In reality, she was a princess of the Seelie Court and, though she was the black sheep of that family, she was quite powerful in her own right. She took a shine to Grenhana and gifted him with a sprite's skull covered in ink fingerprints that speaks to him in her voice sometimes and has taught him magic, becoming his patron. During his travels with the carnival, he's traveled to many fantastical places, but knows very little about them, as he's had to spend all of his time with the carnival.
Faerne, meanwhile, was sent to study with the monks and knights of the Order of Patience. There he studied healing and killing, peace and warfare, and, in surprise to his family, he learned how to truly channel the Light. When this power first manifested, he saved the life of a servant who had fallen off a ladder in the library and cracked their head on the stone floor. Since then he has learned how better to control his abilities and be more intentional in their use. He was also visited by Patience herself, a celestial who serves the Light. She gave him the sword Grace, and encouraged him to return home for a time before taking any vows to be sure if being a paladin is truly what he wanted to do. It just happened that when he got home to Graythorn, the Witchlight Carnival had also just arrived.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Faerne and Grenhana both find themselves standing near a ticket booth by the entrance of the Witchlight Carnival at twilight, as the carnival has just opened its gates. Faerne has just bought a ticket and turns to find his old friend Grenhana, who has been given a rare day off.
The first stars of night twinkle above the apricot sunset. Giant dragonflies whir overhead, trailing streamers, and a low mist curls over the ground. Through a floral archway, you glimpse wondrous and vibrant creatures—elf stilt walkers, dancing faeries, and painted performers. Everywhere there is laughter, pixie dust, bubbles, and the wistful tune of a whistling calliope.
[Feel free to describe/introduce your characters]
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Faerne stands 6-feet tall with dark, black hair and a farmers' tan from training in his armor with the other monks and knights of the Order of Patience even out in the sunniest of days. Despite being on the path of a paladin, his armor is a simple chain mail with no elaborate engravings or crests, only covered by a gray and white tabard with the Order of Patience crest displayed on the chest and back.
Faerne stands at the booth with his ticket in hand, waving to Grenhana as if it was just yesterday they had been children off to explore their newest adventure together. Faerne eagerly awaits to enter the Witchlight Carnival.