The rod of many detections initially felt cool in your hand, Cath, but within moments the metal's temperature begins to rise, and every gem starts to glow.
The cell you are in is 30 feet in diameter, a perfect circle, Norvalor. The ceiling is about 50 feet from the floor. All along the ceiling you see the rotting arms of numerous undead hanging by the elbow, or rather, that's all you see, just the arms and hands. They sway listlessly almost hypnotically to the chords of some dark song you cannot hear. Beyond the cell is a hallway, but it is beyond the sphere of the light spell you have cast. You can move around if you'd like. Be mindful of the pit of bones located in the dead center of the cell.
You do not recall seeing any of the three prisoners inside the cell with you. Based on their familiarity with T'vul, is is likely that they are Baldurians, and have had some dealings with her, which either went sour, or the unsuspecting fools wandered into the trap with open eyes.
Looking at the Orcish companion Arutha nods before looking back at the cultist. "I did give my word, just know, if you come against me again I will kill you and in the most painful way possible. I am good at my job and it is time for you to find a new one. Understood?" Arutha looks at him with a deadly serious expression. There is no falsehood in his words, He means every one with all his heart.
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
You, Norvalor, Traever, and the three Baldurians share the same cell. Their hands are still bound by hempen rope, over the small of their backs.
There is no door.
Why? Because the zombies dumped you inside from the ceiling.
Now that you have a light source, you can see runic circles under the feet of your fellow cell prisoners. The runic circles are made up of four concentric circles. Each moves independently, clockwise, at different speeds, and changes direction suddenly. The runes radiate dimly.
You do not have an immobilizing rune under your heels, therefore you are not Grappled.
"The orc lord," she starts up again, suddenly wincing from discomfort. She blinks. She clenches her teeth, and pushes though the pain, a facet of her life she cannot ignore. Neither is she willing to submit to its demands. Pain is a part of life. And so is disappointment. And yet, here she is, a powerful presence. You are right, Gramdal. She does seem to hold everyone's attention rather easily. You sense no spell at work. "Gravva wishes to invite all of you into his plan. You don't have to leave Baldur's Gate. He insists. Stay. Home." She winces again. "Stay here. Distract the Flaming Fist," she adds, turning her attention to Kelten, and then to you, Gramdal.
Jhaval smiles wickedly. He's given Kelten up. The filthy pig.
Cath stared down at the wand in his hands the look of concentration on his face turning into a scowl more and more with every passing moment.
"Blasted magics!" He said giving up for the moment. He looked around to see if the portal gate was still open. Perhaps Zavakk can show him how to use this thing.
Unfortunately the dimension door is closed, Cath. Remember, Durambor is attuned with the rod of many detections. He's at the Wyrm's Gate some 20 feet from you and ushering people into the city. His halfling compatriot now wields a rod. The Fist soldiers have switched roles, probably because you hold the rod entrusted to him, a device Zavakk entrusted to you, to help with the investigation the gold dragonborn would rather you be discreet about.
Approach the Fist soldier, if you must. Durambor is friendly. And he likely knows why the marshal loaned you the item. Recall their telepathic conversation. It lasted a minute. Many things can be said in that span time. The marshal's word, you can safely presume, carries more weight than the weight of gold.
Cath looked up, but the door was closed. So much for that plan. Looking around in frustration he sees Durambor standing near the gate. He remembers that he was attuned to the wand.
Cath calls to him and waves him over. If he comes he says "Zavakk gave me this wand to find someone but I don't really know how to use it. Can you help me? Did he tell you what I am doing or actually who I am looking for? "
"Yes, friend," Durambor says. He quickly catches on. "Ahh. The rod." He nods. "Took me two weeks to attune to the darned device the first time around." He lets a thought settle into his mind. "Sure why not. You have the marshal's trust. Cath," he says. "Why don't you bring that security device over here and lend us a hand with all these fine people waiting to get into the city."
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The rod of many detections initially felt cool in your hand, Cath, but within moments the metal's temperature begins to rise, and every gem starts to glow.
Make a Charisma save.
The cell you are in is 30 feet in diameter, a perfect circle, Norvalor. The ceiling is about 50 feet from the floor. All along the ceiling you see the rotting arms of numerous undead hanging by the elbow, or rather, that's all you see, just the arms and hands. They sway listlessly almost hypnotically to the chords of some dark song you cannot hear. Beyond the cell is a hallway, but it is beyond the sphere of the light spell you have cast. You can move around if you'd like. Be mindful of the pit of bones located in the dead center of the cell.
You do not recall seeing any of the three prisoners inside the cell with you. Based on their familiarity with T'vul, is is likely that they are Baldurians, and have had some dealings with her, which either went sour, or the unsuspecting fools wandered into the trap with open eyes.
Looking at the Orcish companion Arutha nods before looking back at the cultist. "I did give my word, just know, if you come against me again I will kill you and in the most painful way possible. I am good at my job and it is time for you to find a new one. Understood?" Arutha looks at him with a deadly serious expression. There is no falsehood in his words, He means every one with all his heart.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
how close is Traever's cell to mine? is there a door to my cell?
Charisma save 0
How is a Charisma save 0 even possible?
The DM is asking you to reroll. You do not have a Charisma penalty modifier.
Ha! Never underestimate a dwarfs ability to be uncharismatic! For the record I have a -1 penalty to Charisma and rolled a 1. So 1-1 equals 0.
Charisma reroll by DM's request - 8
Well call me a blind goblin, this is my I need to wear my reading glasses. I thought your character's CHA was 10, Paladin54.
My mistake. DM error in your favor.
Wait, you rolled an 8.
You, Norvalor, Traever, and the three Baldurians share the same cell. Their hands are still bound by hempen rope, over the small of their backs.
There is no door.
Why? Because the zombies dumped you inside from the ceiling.
Now that you have a light source, you can see runic circles under the feet of your fellow cell prisoners. The runic circles are made up of four concentric circles. Each moves independently, clockwise, at different speeds, and changes direction suddenly. The runes radiate dimly.
You do not have an immobilizing rune under your heels, therefore you are not Grappled.
The Cloak cultist nods. "I see that you are a man of honor," he says.
Make an Insight check or a Perception check, Arutha.
The rod of many detections attempts to attune with you, Cath, and fails. You can try again later.
Vekka continues, Gramdal.
"The orc lord," she starts up again, suddenly wincing from discomfort. She blinks. She clenches her teeth, and pushes though the pain, a facet of her life she cannot ignore. Neither is she willing to submit to its demands. Pain is a part of life. And so is disappointment. And yet, here she is, a powerful presence. You are right, Gramdal. She does seem to hold everyone's attention rather easily. You sense no spell at work. "Gravva wishes to invite all of you into his plan. You don't have to leave Baldur's Gate. He insists. Stay. Home." She winces again. "Stay here. Distract the Flaming Fist," she adds, turning her attention to Kelten, and then to you, Gramdal.
Jhaval smiles wickedly. He's given Kelten up. The filthy pig.
Perception: 11
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The Cloak cultist is slipping his hand underneath his cloak, Arutha.
Roll initiative.
Cath stared down at the wand in his hands the look of concentration on his face turning into a scowl more and more with every passing moment.
"Blasted magics!" He said giving up for the moment. He looked around to see if the portal gate was still open. Perhaps Zavakk can show him how to use this thing.
Unfortunately the dimension door is closed, Cath. Remember, Durambor is attuned with the rod of many detections. He's at the Wyrm's Gate some 20 feet from you and ushering people into the city. His halfling compatriot now wields a rod. The Fist soldiers have switched roles, probably because you hold the rod entrusted to him, a device Zavakk entrusted to you, to help with the investigation the gold dragonborn would rather you be discreet about.
Approach the Fist soldier, if you must. Durambor is friendly. And he likely knows why the marshal loaned you the item. Recall their telepathic conversation. It lasted a minute. Many things can be said in that span time. The marshal's word, you can safely presume, carries more weight than the weight of gold.
(Think you meant Cath on that last post)
Initiative: 22
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Cath looked up, but the door was closed. So much for that plan. Looking around in frustration he sees Durambor standing near the gate. He remembers that he was attuned to the wand.
Cath calls to him and waves him over. If he comes he says "Zavakk gave me this wand to find someone but I don't really know how to use it. Can you help me? Did he tell you what I am doing or actually who I am looking for? "
Yes. I did. I was juggling two different threads. Fixed. Sorry about that :D
"Yes, friend," Durambor says. He quickly catches on. "Ahh. The rod." He nods. "Took me two weeks to attune to the darned device the first time around." He lets a thought settle into his mind. "Sure why not. You have the marshal's trust. Cath," he says. "Why don't you bring that security device over here and lend us a hand with all these fine people waiting to get into the city."