"Company? What company be that? I didn't look at the contracts tonight cause I was busy taking care of other business and I just got here today. Does there be better work killin orcs than with Omaha? I'm here to kill orcs."
"I'm referring to the Knights of Lore," Garrath replies proudly. "My adventuring company, if you must know."
He says no more, suggesting that the company has no openings at the moment to accept an adventurer. But, it's worth noting that Garrath is a seasoned Eldritch Knight and on occasion has been known to sing a song or two, Cath.
The blade in your hand Arutha instantly brightens. "O' battle," you hear the blade say in your mind, "how I have missed you!"
Two men draped in long flowing cloaks, cowl low, leap over the railing of a nearby bakery, drawing long swords, landing and grinning. "Out of the way, fool," one Cloak rogue hisses.
Lifting the newly drawn blade to his forehead Arutha speaks the swordsmans oath, "blade be true," before flowing into a defensive stance designed to allow him to watch multiple foes and flow like water around thier actions and striking fast like a cobra at any exposed weakness. "I don't think I want to move, so come already."
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
Gramdal can't help but let a proud smile slip over him for a moment as the brawl cranks up into full swing. Now's the time! Slip into the shadows. Find this Wyrmhoof fellow and see what he does in this grand distraction. Gramdal will make sure he's well hidden and then see if he can find this fellow that Monduu and Kelten pointed out. He'll circle around the opposite way that Monduu went.
"I'm referring to the Knights of Lore," Garrath replies proudly. "My adventuring company, if you must know."
He says no more, suggesting that the company has no openings at the moment to accept an adventurer. But, it's worth noting that Garrath is a seasoned Eldritch Knight and on occasion has been known to sing a song or two, Cath.
" Well it be good to meet ya Garrath. I be very sorry for the loss of ya friend. "
This post has potentially manipulated dice roll results.
Swinging "warrior" in an overhanded slash at the head of the first thief Arutha steps forward as he swings and at the same time he brings the second sword up in a stabbing motion aiming for his belly. As he does this his movements should bring him into the guard of the enemy and allow him to then finish with the first blade once again held ready to defend against any return blows from his opponents.
Attack: 7 Damage: 5
Attack: 18 Damage: 4
(I did both as normal long swords not knowing if there are any special stats for "warrior")
"Aye," the Knights of Lore say in unison, raising mugs high.
Garrath gives Cath a hearty clap on the shoulder. "Well said, dwarf. I didn't catch your name?"
"I be Cath Redaxe. From Hundelstone originally, though it be many a year since I was last there. Been adventuring for several years now though I been all over the Sword Coast over me long life."
As Warrior comes down on the rogue, Arutha hears the blade whisper, Too wide, and the sword misses, slicing the air over your opponent's shoulder. In that moment you nearly lose your balance as the sword's inner eye opens. You see yourself striking, seeing yourself striking. The nausea passes, replaced by sharp detail. In the blade's reflection Warrior reveals a weakness in the Cloak's defenses. Leather, Warrior whispers. Helpful if one wants to move quietly. Useless if one needs protection.
When you strike with Warrior in the next round, attack with advantage.
Catching his Balance after the moment of vertigo Arutha lets out a low curse and growls at the cloaked figure with the belly wound. "Leave or die Fiend!"
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The rogues before you Arutha underestimate your battle prowess. Neither was expecting to see your sword ignite with eldritch flame, a second sword slip through their defenses, that blade inflicting a terrible wound in the Cloak now recoiling from your right flank.
Snarling, the Cloak to your left pivots, and leans into his strike. Driven by skill, by loyalty to his dark master, he strikes with a dagger, a second close behind.
Attack: 18 Damage: 5
Attack: 19 Damage: 2
Connecting both blades, the rogue appears sure of himself. To him, the battle is already won. Little does he know, you wield the Warrior.
"Well met, Cath Redaxe of Hundelstone." The Knights of Lore greet you in turn, proud to call you friend, and a loyal customer of the Purple Wyrm.
"I meant no offense about Lieutenant Omaha," Garrath says. "I know him well, and he deals in the shadows, where the light and the dark seem most unsure about their footing. I know my footing well, dwarf, and as sure as I am about my place in the world, I must resist any and all temptation to ally myself with such a figure. Regardless of his intentions. My oath depends upon it. My bloodline demands it from me." He raises his mug. "To Hyront. And to truth."
Feeling the daggers strike his flesh, Arutha lets out a grunt of pain and snarls out a curse at the cloaked figure. "Now you will die! Don't say I didn't give you a chance." He then looks to the other one with a dangerous glare.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Warrior reveals a property to you. As a bonus action, when you strike with the blade, convert your highest ability modifier into damage cured. You can use this property once per turn, and no more than three times a day. This property is called Stay the Course.
"Company? What company be that? I didn't look at the contracts tonight cause I was busy taking care of other business and I just got here today. Does there be better work killin orcs than with Omaha? I'm here to kill orcs."
"I'm referring to the Knights of Lore," Garrath replies proudly. "My adventuring company, if you must know."
He says no more, suggesting that the company has no openings at the moment to accept an adventurer. But, it's worth noting that Garrath is a seasoned Eldritch Knight and on occasion has been known to sing a song or two, Cath.
The blade in your hand Arutha instantly brightens. "O' battle," you hear the blade say in your mind, "how I have missed you!"
Two men draped in long flowing cloaks, cowl low, leap over the railing of a nearby bakery, drawing long swords, landing and grinning. "Out of the way, fool," one Cloak rogue hisses.
Lifting the newly drawn blade to his forehead Arutha speaks the swordsmans oath, "blade be true," before flowing into a defensive stance designed to allow him to watch multiple foes and flow like water around thier actions and striking fast like a cobra at any exposed weakness. "I don't think I want to move, so come already."
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The two rogues facing Arutha roll initiative. 5
It appears Tymora is with you this evening. Proceed.
Gramdal can't help but let a proud smile slip over him for a moment as the brawl cranks up into full swing. Now's the time! Slip into the shadows. Find this Wyrmhoof fellow and see what he does in this grand distraction. Gramdal will make sure he's well hidden and then see if he can find this fellow that Monduu and Kelten pointed out. He'll circle around the opposite way that Monduu went.
Hide: 21
Perception for Wyrmhoof: 24
" Well it be good to meet ya Garrath. I be very sorry for the loss of ya friend. "
Cath raises his mug of ale,
"To Hyront!" He yells and drinks from his mug.
Swinging "warrior" in an overhanded slash at the head of the first thief Arutha steps forward as he swings and at the same time he brings the second sword up in a stabbing motion aiming for his belly. As he does this his movements should bring him into the guard of the enemy and allow him to then finish with the first blade once again held ready to defend against any return blows from his opponents.
Attack: 7 Damage: 5
Attack: 18 Damage: 4
(I did both as normal long swords not knowing if there are any special stats for "warrior")
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Aye," the Knights of Lore say in unison, raising mugs high.
Garrath gives Cath a hearty clap on the shoulder. "Well said, dwarf. I didn't catch your name?"
"I be Cath Redaxe. From Hundelstone originally, though it be many a year since I was last there. Been adventuring for several years now though I been all over the Sword Coast over me long life."
As Warrior comes down on the rogue, Arutha hears the blade whisper, Too wide, and the sword misses, slicing the air over your opponent's shoulder. In that moment you nearly lose your balance as the sword's inner eye opens. You see yourself striking, seeing yourself striking. The nausea passes, replaced by sharp detail. In the blade's reflection Warrior reveals a weakness in the Cloak's defenses. Leather, Warrior whispers. Helpful if one wants to move quietly. Useless if one needs protection.
When you strike with Warrior in the next round, attack with advantage.
Your off-hand weapon hits, Arutha, and the Cloak grunts.
Catching his Balance after the moment of vertigo Arutha lets out a low curse and growls at the cloaked figure with the belly wound. "Leave or die Fiend!"
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"We only bow to the darkness," the Cloaks reply in unison. Cultists.
The rogues before you Arutha underestimate your battle prowess. Neither was expecting to see your sword ignite with eldritch flame, a second sword slip through their defenses, that blade inflicting a terrible wound in the Cloak now recoiling from your right flank.
Snarling, the Cloak to your left pivots, and leans into his strike. Driven by skill, by loyalty to his dark master, he strikes with a dagger, a second close behind.
Attack: 18 Damage: 5
Attack: 19 Damage: 2
Connecting both blades, the rogue appears sure of himself. To him, the battle is already won. Little does he know, you wield the Warrior.
"Well met, Cath Redaxe of Hundelstone." The Knights of Lore greet you in turn, proud to call you friend, and a loyal customer of the Purple Wyrm.
"I meant no offense about Lieutenant Omaha," Garrath says. "I know him well, and he deals in the shadows, where the light and the dark seem most unsure about their footing. I know my footing well, dwarf, and as sure as I am about my place in the world, I must resist any and all temptation to ally myself with such a figure. Regardless of his intentions. My oath depends upon it. My bloodline demands it from me." He raises his mug. "To Hyront. And to truth."
Feeling the daggers strike his flesh, Arutha lets out a grunt of pain and snarls out a curse at the cloaked figure. "Now you will die! Don't say I didn't give you a chance." He then looks to the other one with a dangerous glare.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The initiative count is yours, Arutha.
Warrior reveals a property to you. As a bonus action, when you strike with the blade, convert your highest ability modifier into damage cured. You can use this property once per turn, and no more than three times a day. This property is called Stay the Course.
OOC: Did anything come from my last post?