"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
You pour into the spire to find a large circular room, filled with weapons and training dummies. There is a rope ladder in the corner of the room leading up. In one corner, a huge blue skinned orc-like creature is talking to 8 other orcs, you recognize this as an Orog: a sort of super-Orc. The Orog sits rides a large lizard, it's frills hanging lazily by it's side. But the rest as well seem like well-muscled, well-trained orcs, far hardier than the ones you've encountered so far. The blue-skinned one yells at the others as they take practice swings at each other with battleaxes. They haven't noticed you yet, but you get the feeling these orcs are ready for a fight. Initiative:
Group 1: You all
Group 2: Orcish Elite Guard
You all are up. The Orcish Elite Guards have not spotted you yet. (Please ignore the stairs depicted in the map. The ladder up is a rope one.)
Crikey. This could be tough. Are those numbers etched in the floor or something, as well as the circles? I don't want to spend my first action investigating or anything; just a quick glance to try and understand if it's some kind of mechanism.
Ignore the numbers on the floor. There was no good battle map for this room so I went with something resembling what I want. Let's say those numbers are written in Orcish and pertain to their training maneuvers.
Erix assumes they are gonna need every help they can get so immediately casts conjure animals ((How do you want to run this spell DM? I know some DM's choose the animals, some DM's lets the player choose and some DM's roll from a predefined set of animals. So yeah; how do you want to run it^^))
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Do me a favor with conjure spells and the like, and always summon the least amount of animals you can, so in this case 1 CR 2 creature. If you do that for me you can choose any creature you like, or I can choose for you if you prefer.
Alright fair enough ((I wanted to swarm the orcs with wolfs:P))
Erix casts conjure animals and conjures a giant constrictor snake next to the blue orc on Lizard which immeditaly attacks the orc: Bite: CRIT (26) for 10 dmg Constrict: DC14 strength save or take 12 bludg damage and be grappled
As a BA he calls forth a bear spirit in the middle of the room; given all allies 10 temp hp and when withtin the 30ft radius advantage on Strength checks and Strength saving throws.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zoveldra moves to attack the closest orc (next to 2), hoping to get rid of the unaware henchmen quickly so they can focus on the leader.
Action: Unarmed Strike to hit 18, damage 7
Bonus Action: Flurry of Blows Addle (The target can’t make Opportunity Attacks until the start of its next turn). Attack 1 to hit 26, damage 10. Attack 2 to hit 19, damage 12.
After her strikes she will use her remaining movement to retreat back towards the party to avoid being swarmed.
"Sometimes we build, sometimes we destroy," Elero mutters, and casts Shatter, centered on the orc just to the right of the number 6 on the map, so the ten-foot radius sphere should hit all four orcs in that group.
The painfully intense ringing noise blasts all of them, and each must make a Con 15 Saving Throw or take 8 thunder damage. They take half damage if they make their save.
After that, he'll move forward into the range of the bear spirit, bringing the Protector Cannon with him as a bonus action. If that healing's going to stay, he's considering converting it into a flamethrower cannon next turn.
You blast into the room, completely catching the orcs off guard. Both the Orog and the first Orc are looking pretty beat. The Orog stutters for a moment, completely transfixed and terrifies of LANDMOP. The rest of the Orcs know their duty however, and rush in to attack. The Orog's giant lizard engages the snake, while the Orog half-heartedly attacks it as well. Two on the undead Orc, two on Mome, three of Zoveldra, and one on LANDMOP:
((Agreed))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Yes, attack )
You pour into the spire to find a large circular room, filled with weapons and training dummies. There is a rope ladder in the corner of the room leading up. In one corner, a huge blue skinned orc-like creature is talking to 8 other orcs, you recognize this as an Orog: a sort of super-Orc. The Orog sits rides a large lizard, it's frills hanging lazily by it's side. But the rest as well seem like well-muscled, well-trained orcs, far hardier than the ones you've encountered so far. The blue-skinned one yells at the others as they take practice swings at each other with battleaxes. They haven't noticed you yet, but you get the feeling these orcs are ready for a fight. Initiative:
Group 1: You all
Group 2: Orcish Elite Guard
You all are up. The Orcish Elite Guards have not spotted you yet. (Please ignore the stairs depicted in the map. The ladder up is a rope one.)
Crikey. This could be tough. Are those numbers etched in the floor or something, as well as the circles? I don't want to spend my first action investigating or anything; just a quick glance to try and understand if it's some kind of mechanism.
Ignore the numbers on the floor. There was no good battle map for this room so I went with something resembling what I want. Let's say those numbers are written in Orcish and pertain to their training maneuvers.
Erix assumes they are gonna need every help they can get so immediately casts conjure animals
((How do you want to run this spell DM? I know some DM's choose the animals, some DM's lets the player choose and some DM's roll from a predefined set of animals. So yeah; how do you want to run it^^))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Do me a favor with conjure spells and the like, and always summon the least amount of animals you can, so in this case 1 CR 2 creature. If you do that for me you can choose any creature you like, or I can choose for you if you prefer.
Alright fair enough ((I wanted to swarm the orcs with wolfs:P))
Erix casts conjure animals and conjures a giant constrictor snake next to the blue orc on Lizard which immeditaly attacks the orc:
Bite: CRIT (26) for 10 dmg
Constrict: DC14 strength save or take 12 bludg damage and be grappled
As a BA he calls forth a bear spirit in the middle of the room; given all allies 10 temp hp and when withtin the 30ft radius advantage on Strength checks and Strength saving throws.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Mome immediately casts Guiding Bolt against the Orog, hoping to help take out the leader (attack 16, damage 12)
Zoveldra moves to attack the closest orc (next to 2), hoping to get rid of the unaware henchmen quickly so they can focus on the leader.
Action: Unarmed Strike to hit 18, damage 7
Bonus Action: Flurry of Blows Addle (The target can’t make Opportunity Attacks until the start of its next turn). Attack 1 to hit 26, damage 10. Attack 2 to hit 19, damage 12.
After her strikes she will use her remaining movement to retreat back towards the party to avoid being swarmed.
Mark will dip to the nearest dark place and hide as a bonus then I will shoot my crossbow at the leader.
Hide: 24
Attack w/adv: 11, 13 + 10 = 23
Damage w/sneak: 13 + 6 = 19
"Sometimes we build, sometimes we destroy," Elero mutters, and casts Shatter, centered on the orc just to the right of the number 6 on the map, so the ten-foot radius sphere should hit all four orcs in that group.
The painfully intense ringing noise blasts all of them, and each must make a Con 15 Saving Throw or take 8 thunder damage. They take half damage if they make their save.
After that, he'll move forward into the range of the bear spirit, bringing the Protector Cannon with him as a bonus action. If that healing's going to stay, he's considering converting it into a flamethrower cannon next turn.
[[wow, terrible damage roll]]
Also, I forgot Elero has an Arcane Firearm now, which adds 1d8 to the damage roll of an artificer spell, so the damage is 8 plus 2 for Shatter.
LANDMOP will send Zomborc into the middle (I'll pull up stats for an attack in a moment) and then cast Cause Fear on the Orog
DC 15 wisdom save or Frightened
Zombie slam attack Attack: 15 Damage: 3
DC 14 STR Save for Orog against Restrict: 15
The Orog throws off the snake, while dodging the Guiding Bolt. However, Mark's crossbow bolt hits him square in the shoulder.
DC 15 CON Saves for Orcs against Shatter:
Orc 1: 6
Orc 2: 8
Orc 3: 6
Orc 4: 8
DC 15 WIS Save for Orog against Fear: 5
You blast into the room, completely catching the orcs off guard. Both the Orog and the first Orc are looking pretty beat. The Orog stutters for a moment, completely transfixed and terrifies of LANDMOP. The rest of the Orcs know their duty however, and rush in to attack. The Orog's giant lizard engages the snake, while the Orog half-heartedly attacks it as well. Two on the undead Orc, two on Mome, three of Zoveldra, and one on LANDMOP:
Orc 1 Axe 1 against Zombie Attack: 7 Damage: 5 Slashing
Orc 1 Axe 2 against Zombie Attack: 24 Damage: 10 Slashing
Orc 2 Axe 1 against Zombie Attack: 9 Damage: 5 Slashing
Orc 2 Axe 2 against Zombie Attack: 20 Damage: 5 Slashing
Orc 3 Axe 1 against Mome Attack: 24 Damage: 6 Slashing
Orc 3 Axe 2 against Mome Attack: 6 Damage: 4 Slashing
Orc 4 Axe 1 against Mome Attack: 11 Damage: 3 Slashing
Orc 4 Axe 2 against Mome Attack: 23 Damage: 10 Slashing
Orc 5 Axe 1 against Zoveldra Attack: 11 Damage: 6 Slashing
Orc 5 Axe 2 against Zoveldra Attack: 21 Damage: 7 Slashing
Orc 6 Axe 1 against Zoveldra Attack: 16 Damage: 7 Slashing
Orc 6 Axe 2 against Zoveldra Attack: 22 Damage: 3 Slashing
Orc 7 Axe 1 against Zoveldra Attack: 16 Damage: 7 Slashing
Orc 7 Axe 2 against Zoveldra Attack: 15 Damage: 3 Slashing
Orc 8 Axe 1 against LANDMOP Attack: 7 Damage: 4 Slashing
Orc 8 Axe 2 against LANDMOP Attack: 6 Damage: 4 Slashing
Lizard Bite against Snake Attack: 12 Damage: 10 Piercing
Lizard Tail 1 against Snake Attack: 18 Damage: 10
Lizard Tail 2 against Snake Attack: 20 Damage: 10
Orog Axe 1 against Snake Attack: 19 Damage: 10
Orog Axe 2 against Snake Attack: 22 Damage: 13
You all are up. The Orcs are not messing around!
I forgot to put the damage types for those last four attacks, which should be Bludgeoning for the Tail and Slashing for the Axe