“Keep blasting that cannon on me and blasting anything to stop that lizard and orc from leaving! I’ll keep these losers busy” yells Mome. She knows she would already be dead without all the temp hps from the cannon so is quite grateful. She maintains her Concentration (20) so her spirit guardians continue doing their thing, which is to harm anything near her. She decides to help her helpers by using the trident again (attack 18, damage 8) to the most wounded orc near her.
Zoveldra looks up from her fallen opponent to see the other orc mount the lizard and try to flee. She dashes after them, flinging a spectral thorny whip from her arm to try and pull the orc from his mount.
Bonus Action: dash to lizard and orc
Action: thorn whip on Orc to hit 14, damage 8 piercing
Elero's Scorching Ray's blast the Orc off the Lizard, while the third ray hits the lizard in the head and burns it to a crisp... It falls over dead. LANDMOP's Ray hits the fleeing orc, while Mark's hits at the same time, killing it. Mome's Trident digs into one of the Orcs on her, wounding it severely. (Seeing as how i'm sure Zoveldra would do something else once the others finished off the fleeing Orc, i'll give her turn back. Let's say at least another 12 hours)
Zoveldra and Erix still up, three wounded Orcs fight on.
Zoveldra downs both Orcs fighting Mome, while Erix Thorn Whips the one fighting LANDMOP. With all the Elite Orcs dead, you've stopped them from fleeing and telling their superiors. You now find yourselves in their barracks, with a rope ladder going up on one side of the room, and the exit heading to the Command Spire to the east. Snagger and the other prisoners walk into the Elite Barracks after you and Snagger snorts, "By the Dark Six! You've killed Makzak and his crew! I assumed this whole thing was a suicide mission, but you may just pull this off!" Jimjam walks over to the dead Orog and kicks him. The Derro and the Quaggoth after, and all the ex-prisoners arm themselves with the Orc's weapons and armor. Stool of course doesn't, and simply waddles along, following whichever person decides to talk to him and tell him what to do.
Do you continue on to the Command Spire, or go up the rope ladder above?
If still alive the Snake goes for the Lizard again; otherwise to the closest Orc:
Bite: To hit: 18 for 9dmg Constrict DC14 strength save or take: 12 damage and be grappled
Erix and Clumulk keep fighting the Orcs around them Ferocity: 3+4=7 Brutal charge (5 ferocity): Attacking the left Orcs next to Mome and ensuring he is not next to any enemy at the end of the charge. CRIT (25) for 4+3=7 dmg
Erix than uses another Thorn whip on the closest Orc: To hit 15 for 8 dmg
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Mome does the usual check for loot, particularly purses of coins but any uncommon item will also be welcomed. She casts Cure Wounds in herself (+10 hp) and asks about how everyone else is doing. “I have only a few more healing spells.”
Mark takes Elero's lead, he moves east and tucks in the shadow of the knight. Then I shoot at the lizard to get down.
Hide: 11 + 10 = 21
Attack w/adv: 6, 9 + 10 = 19
Damage w/ sneak: 14 + 6 = 20
“Keep blasting that cannon on me and blasting anything to stop that lizard and orc from leaving! I’ll keep these losers busy” yells Mome. She knows she would already be dead without all the temp hps from the cannon so is quite grateful. She maintains her Concentration (20) so her spirit guardians continue doing their thing, which is to harm anything near her. She decides to help her helpers by using the trident again (attack 18, damage 8) to the most wounded orc near her.
Zoveldra looks up from her fallen opponent to see the other orc mount the lizard and try to flee. She dashes after them, flinging a spectral thorny whip from her arm to try and pull the orc from his mount.
Bonus Action: dash to lizard and orc
Action: thorn whip on Orc to hit 14, damage 8 piercing
Elero's Scorching Ray's blast the Orc off the Lizard, while the third ray hits the lizard in the head and burns it to a crisp... It falls over dead. LANDMOP's Ray hits the fleeing orc, while Mark's hits at the same time, killing it. Mome's Trident digs into one of the Orcs on her, wounding it severely. (Seeing as how i'm sure Zoveldra would do something else once the others finished off the fleeing Orc, i'll give her turn back. Let's say at least another 12 hours)
Zoveldra and Erix still up, three wounded Orcs fight on.
Zoveldra goes after the remaining orcs.
Action: Unarmed Strike to hit 21, damage 8
Bonus Action: Unarmed Strike to hit 20, damage 10
Zoveldra downs both Orcs fighting Mome, while Erix Thorn Whips the one fighting LANDMOP. With all the Elite Orcs dead, you've stopped them from fleeing and telling their superiors. You now find yourselves in their barracks, with a rope ladder going up on one side of the room, and the exit heading to the Command Spire to the east. Snagger and the other prisoners walk into the Elite Barracks after you and Snagger snorts, "By the Dark Six! You've killed Makzak and his crew! I assumed this whole thing was a suicide mission, but you may just pull this off!" Jimjam walks over to the dead Orog and kicks him. The Derro and the Quaggoth after, and all the ex-prisoners arm themselves with the Orc's weapons and armor. Stool of course doesn't, and simply waddles along, following whichever person decides to talk to him and tell him what to do.
Do you continue on to the Command Spire, or go up the rope ladder above?
If still alive the Snake goes for the Lizard again; otherwise to the closest Orc:
Bite: To hit: 18 for 9dmg
Constrict DC14 strength save or take: 12 damage and be grappled
Erix and Clumulk keep fighting the Orcs around them
Ferocity: 3+4=7
Brutal charge (5 ferocity): Attacking the left Orcs next to Mome and ensuring he is not next to any enemy at the end of the charge.
CRIT (25) for 4+3=7 dmg
Erix than uses another Thorn whip on the closest Orc:
To hit 15 for 8 dmg
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
You've killed everything in this room. What's next?
Mome does the usual check for loot, particularly purses of coins but any uncommon item will also be welcomed. She casts Cure Wounds in herself (+10 hp) and asks about how everyone else is doing. “I have only a few more healing spells.”
The goal was to find out more about how to get to "the City", so let's look for clues about that.
"I'm fine," Zoveldra answers Mome, looking towards the rope ladder, "I guess we should check up here too." She will start climbing.