“Keep blasting that cannon on me and blasting anything to stop that lizard and orc from leaving! I’ll keep these losers busy” yells Mome. She knows she would already be dead without all the temp hps from the cannon so is quite grateful. She maintains her Concentration (20) so her spirit guardians continue doing their thing, which is to harm anything near her. She decides to help her helpers by using the trident again (attack 18, damage 8) to the most wounded orc near her.
Zoveldra looks up from her fallen opponent to see the other orc mount the lizard and try to flee. She dashes after them, flinging a spectral thorny whip from her arm to try and pull the orc from his mount.
Bonus Action: dash to lizard and orc
Action: thorn whip on Orc to hit 14, damage 8 piercing
Elero's Scorching Ray's blast the Orc off the Lizard, while the third ray hits the lizard in the head and burns it to a crisp... It falls over dead. LANDMOP's Ray hits the fleeing orc, while Mark's hits at the same time, killing it. Mome's Trident digs into one of the Orcs on her, wounding it severely. (Seeing as how i'm sure Zoveldra would do something else once the others finished off the fleeing Orc, i'll give her turn back. Let's say at least another 12 hours)
Zoveldra and Erix still up, three wounded Orcs fight on.
Zoveldra downs both Orcs fighting Mome, while Erix Thorn Whips the one fighting LANDMOP. With all the Elite Orcs dead, you've stopped them from fleeing and telling their superiors. You now find yourselves in their barracks, with a rope ladder going up on one side of the room, and the exit heading to the Command Spire to the east. Snagger and the other prisoners walk into the Elite Barracks after you and Snagger snorts, "By the Dark Six! You've killed Makzak and his crew! I assumed this whole thing was a suicide mission, but you may just pull this off!" Jimjam walks over to the dead Orog and kicks him. The Derro and the Quaggoth after, and all the ex-prisoners arm themselves with the Orc's weapons and armor. Stool of course doesn't, and simply waddles along, following whichever person decides to talk to him and tell him what to do.
Do you continue on to the Command Spire, or go up the rope ladder above?
If still alive the Snake goes for the Lizard again; otherwise to the closest Orc:
Bite: To hit: 18 for 9dmg Constrict DC14 strength save or take: 12 damage and be grappled
Erix and Clumulk keep fighting the Orcs around them Ferocity: 3+4=7 Brutal charge (5 ferocity): Attacking the left Orcs next to Mome and ensuring he is not next to any enemy at the end of the charge. CRIT (25) for 4+3=7 dmg
Erix than uses another Thorn whip on the closest Orc: To hit 15 for 8 dmg
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Mome does the usual check for loot, particularly purses of coins but any uncommon item will also be welcomed. She casts Cure Wounds in herself (+10 hp) and asks about how everyone else is doing. “I have only a few more healing spells.”
Mome finds 176gp worth of gold on the Elite Orc guards. Emblems and ornate weapons and armor mostly. When Zoveldra climbs the rope, she finds more armamants and sleepinf quarters. One of the beds, a stand alone single compared to the bunks, contains 58gp in coin, a quiver of fancy seeming bolts, a bag of teeth (one of which is rotten), as well as an incredibly ornate saddle. You don't see any other clues here, it seems to be just a barracks.
Zoveldra will bring the gp and items back to the others. None of them seem particularly useful for her, so she will let everyone else decide who wants what.
Elero rolled an Arcana 14 with advantage due to LANDMOP’s help. For that I’ll tell you what the bolts are but not the saddle. The bolts are 20 Crossbow Bolts, +1 .
So is the plan to keep moving onto the Command Spire? If so I might remind y’all of my Action Short Rest rule. Meaning you basically get a free quick short rest per day.
Erix is mostly interested in the saddle and would investigate it using his knowledge of animals, and even try to put it on Clumulk to see if it fits nicely.
((If allowed for the investigation; my animal handling: 17)) However, the trying on Clumulk would happen either way.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Elero rolled an Arcana 14 with advantage due to LANDMOP’s help. For that I’ll tell you what the bolts are but not the saddle. The bolts are 20 Crossbow Bolts, +1 .
So is the plan to keep moving onto the Command Spire? If so I might remind y’all of my Action Short Rest rule. Meaning you basically get a free quick short rest per day.
(oh right, I'd like to do this to with LANDMOP and use my Arcane Recovery)
Elero rolled an Arcana 14 with advantage due to LANDMOP’s help. For that I’ll tell you what the bolts are but not the saddle. The bolts are 20 Crossbow Bolts, +1 .
So is the plan to keep moving onto the Command Spire? If so I might remind y’all of my Action Short Rest rule. Meaning you basically get a free quick short rest per day.
(oh right, I'd like to do this to with LANDMOP and use my Arcane Recovery)
(Zoveldra will do this too to get her Focus Points back.)
Rollback Post to RevisionRollBack
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Mark takes Elero's lead, he moves east and tucks in the shadow of the knight. Then I shoot at the lizard to get down.
Hide: 11 + 10 = 21
Attack w/adv: 6, 9 + 10 = 19
Damage w/ sneak: 14 + 6 = 20
“Keep blasting that cannon on me and blasting anything to stop that lizard and orc from leaving! I’ll keep these losers busy” yells Mome. She knows she would already be dead without all the temp hps from the cannon so is quite grateful. She maintains her Concentration (20) so her spirit guardians continue doing their thing, which is to harm anything near her. She decides to help her helpers by using the trident again (attack 18, damage 8) to the most wounded orc near her.
Zoveldra looks up from her fallen opponent to see the other orc mount the lizard and try to flee. She dashes after them, flinging a spectral thorny whip from her arm to try and pull the orc from his mount.
Bonus Action: dash to lizard and orc
Action: thorn whip on Orc to hit 14, damage 8 piercing
Elero's Scorching Ray's blast the Orc off the Lizard, while the third ray hits the lizard in the head and burns it to a crisp... It falls over dead. LANDMOP's Ray hits the fleeing orc, while Mark's hits at the same time, killing it. Mome's Trident digs into one of the Orcs on her, wounding it severely. (Seeing as how i'm sure Zoveldra would do something else once the others finished off the fleeing Orc, i'll give her turn back. Let's say at least another 12 hours)
Zoveldra and Erix still up, three wounded Orcs fight on.
Zoveldra goes after the remaining orcs.
Action: Unarmed Strike to hit 21, damage 8
Bonus Action: Unarmed Strike to hit 20, damage 10
Zoveldra downs both Orcs fighting Mome, while Erix Thorn Whips the one fighting LANDMOP. With all the Elite Orcs dead, you've stopped them from fleeing and telling their superiors. You now find yourselves in their barracks, with a rope ladder going up on one side of the room, and the exit heading to the Command Spire to the east. Snagger and the other prisoners walk into the Elite Barracks after you and Snagger snorts, "By the Dark Six! You've killed Makzak and his crew! I assumed this whole thing was a suicide mission, but you may just pull this off!" Jimjam walks over to the dead Orog and kicks him. The Derro and the Quaggoth after, and all the ex-prisoners arm themselves with the Orc's weapons and armor. Stool of course doesn't, and simply waddles along, following whichever person decides to talk to him and tell him what to do.
Do you continue on to the Command Spire, or go up the rope ladder above?
If still alive the Snake goes for the Lizard again; otherwise to the closest Orc:
Bite: To hit: 18 for 9dmg
Constrict DC14 strength save or take: 12 damage and be grappled
Erix and Clumulk keep fighting the Orcs around them
Ferocity: 3+4=7
Brutal charge (5 ferocity): Attacking the left Orcs next to Mome and ensuring he is not next to any enemy at the end of the charge.
CRIT (25) for 4+3=7 dmg
Erix than uses another Thorn whip on the closest Orc:
To hit 15 for 8 dmg
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
You've killed everything in this room. What's next?
Mome does the usual check for loot, particularly purses of coins but any uncommon item will also be welcomed. She casts Cure Wounds in herself (+10 hp) and asks about how everyone else is doing. “I have only a few more healing spells.”
The goal was to find out more about how to get to "the City", so let's look for clues about that.
"I'm fine," Zoveldra answers Mome, looking towards the rope ladder, "I guess we should check up here too." She will start climbing.
Mome finds 176gp worth of gold on the Elite Orc guards. Emblems and ornate weapons and armor mostly. When Zoveldra climbs the rope, she finds more armamants and sleepinf quarters. One of the beds, a stand alone single compared to the bunks, contains 58gp in coin, a quiver of fancy seeming bolts, a bag of teeth (one of which is rotten), as well as an incredibly ornate saddle. You don't see any other clues here, it seems to be just a barracks.
Zoveldra will bring the gp and items back to the others. None of them seem particularly useful for her, so she will let everyone else decide who wants what.
Mark will look over them and ask Elero to give the items a good looking over. As for the gold he will happily take his share when it is divided up.
Elero will do his best, but he doesn't have an immediate means of positively identifying them. He's happy to see what he can discern of them, though.
LANDMOP will help with the investigation
Elero rolled an Arcana 14 with advantage due to LANDMOP’s help. For that I’ll tell you what the bolts are but not the saddle. The bolts are 20 Crossbow Bolts, +1 .
So is the plan to keep moving onto the Command Spire? If so I might remind y’all of my Action Short Rest rule. Meaning you basically get a free quick short rest per day.
Erix is mostly interested in the saddle and would investigate it using his knowledge of animals, and even try to put it on Clumulk to see if it fits nicely.
((If allowed for the investigation; my animal handling: 17)) However, the trying on Clumulk would happen either way.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(oh right, I'd like to do this to with LANDMOP and use my Arcane Recovery)
(Zoveldra will do this too to get her Focus Points back.)