"There are pros and cons to both. On the one hand, she's isolated now. On the other hand, we'd be fighting an ogre in a train car." Elero shrugs. "I'm probably leaning toward taking her on while we're sure she's alone, but I can see the merits of waiting, too."
Kraz will let you know. Yes there’s a hatch at the top of the cabin, the key will open it. You can also try to get around the train on the outside and get in the door on the other end of the cabin. That would be pretty hard though.
"That would take someone pretty dexterous indeed. And the penalty for failure is likely falling from a high-speed train. Me, I'll go in through the front door."
I'll take on the ogre through the front door? Elero shakes his head. Two days of action, and suddenly I'm a great warrior?
He turns away, trying to hide his fear from the others.
"I'll take the door too, but I also think it might be useful to clear the carriage before Garra's. I reckon she'd have a henchmen or two in there. Maybe some localised rain on the train, we can blame on a malfunctioning atmospheric doohickey?"
Kraz looks at you in horror at the idea of detaching the carts. “I’ll have nothing to do with that. However the driver should be more than willing to stop the train if your looking for a distraction.”
This post has potentially manipulated dice roll results.
Deception check: 2
Elero picks a slightly oversized uniform and attempts to pull it on over his armor. A few adjustments here and there, and some quick Mending to repair the ripped fabric from an overly aggressive tug, and he's ready to go, feeling good about his disguise.
Despite clearly being in armour, Elero is thankfully hidden by Erix and Kit, who seem to pull off the part of train conductors, despite one of them carrying a worg puppy under his shirt.
Mark is able to get atop the train and stealthily move along above them as they make their way towards Garra's private compartment.
As you enter, you see a well furnished room, far more luxurious than the back portions of the train. An eight-foot-tall muscular woman with a tusked, protruding jaw lounges on a couch in the passenger car. She reads the Sham Inquisitive and wears an extremely long red scarf around her neck, folded multiple times. A wooden chest rests by her feet, and a table lined with fine foods and bottles of spirits stands close by. She looks up angrily, "I asked not to be disturbed! What do you snivelling fools want now? I've already paid for the cart, leave me in peace." She goes to look back at her paper.
"I am sorry madam, we were send to ask if you needed anything else?" Erix, train conductor asks.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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"There are pros and cons to both. On the one hand, she's isolated now. On the other hand, we'd be fighting an ogre in a train car." Elero shrugs. "I'm probably leaning toward taking her on while we're sure she's alone, but I can see the merits of waiting, too."
Mark will ask the contact if there is an access hatch on the top of the compartment so he can get a sneak attack from the roof.
"Good idea. Maybe we come at Garra from a couple different directions at once."
Kraz will let you know. Yes there’s a hatch at the top of the cabin, the key will open it. You can also try to get around the train on the outside and get in the door on the other end of the cabin. That would be pretty hard though.
"That would take someone pretty dexterous indeed. And the penalty for failure is likely falling from a high-speed train. Me, I'll go in through the front door."
I'll take on the ogre through the front door? Elero shakes his head. Two days of action, and suddenly I'm a great warrior?
He turns away, trying to hide his fear from the others.
"I'll take the door too, but I also think it might be useful to clear the carriage before Garra's. I reckon she'd have a henchmen or two in there. Maybe some localised rain on the train, we can blame on a malfunctioning atmospheric doohickey?"
"Sure, probably a good idea. Or maybe the cars before hers can be detached? Or maybe that's too much chaos."
Kraz looks at you in horror at the idea of detaching the carts. “I’ll have nothing to do with that. However the driver should be more than willing to stop the train if your looking for a distraction.”
“Kraz, got any spare uniforms hanging about?”
He gives you a wolf smile, “Yes, and enough to fit all of you I’d say.”
"Great idea. That way we could be in the room already when the action starts. Let's do that."
Mark will still want to hop on the roof.
Ok so I’ll grab a Stealth roll from Mark and a Deception roll from anyone attempting to disguise themselves.
Deception: 23
Kit will choose a fit that's a little too tight. Think mutton dressed as lamb but serving it.
Deception check: 2
Elero picks a slightly oversized uniform and attempts to pull it on over his armor. A few adjustments here and there, and some quick Mending to repair the ripped fabric from an overly aggressive tug, and he's ready to go, feeling good about his disguise.
Stealth: 16
Just waiting on Erix’ deception roll.
Rolling Deception for Erix, assuming he's also going incognito as a train conductor. 15
Despite clearly being in armour, Elero is thankfully hidden by Erix and Kit, who seem to pull off the part of train conductors, despite one of them carrying a worg puppy under his shirt.
Mark is able to get atop the train and stealthily move along above them as they make their way towards Garra's private compartment.
As you enter, you see a well furnished room, far more luxurious than the back portions of the train. An eight-foot-tall muscular woman with a tusked, protruding jaw lounges on a couch in the passenger car. She reads the Sham Inquisitive and wears an extremely long red scarf around her neck, folded multiple times. A wooden chest rests by her feet, and a table lined with fine foods and bottles of spirits stands close by. She looks up angrily, "I asked not to be disturbed! What do you snivelling fools want now? I've already paid for the cart, leave me in peace." She goes to look back at her paper.
((Was just gonna post my roll^^))
"I am sorry madam, we were send to ask if you needed anything else?" Erix, train conductor asks.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus