Kit, scarf firmly in hand, turns in admiration to Erix timely shove, forgetting for a moment what was on the other end. He just holds the scarf and looks into Erix's eyes.
Garra lands on her back on the top of the train, completely unconscious. You can all struggle to get her back in the cabin.
What are you going to do now? Do you want to question her? Or leave her unconscious and hand her into the authorities? Also, Kraz mentioned a few times that they were willing to stop the train. Do you want to do that? You haven't yet left Sharn.
Garra looks at Kit, "I see. You're those people. Rescued your friend did you? You know that the people she really works for are far worse than me don't you?" She smiles, "You still think you're working for the Watch don't you? Fools, utter fools. I suppose it won't matter in a few minutes when your dead on the tracks." She continues to unwrap her heavy heavy scarf.
"If we want to know about any of that, we can try to revive and question her, but i'm not super confident in our ability to keep her restrained while we do." He looks at the team. "What do you think?"
This post has potentially manipulated dice roll results.
Mark will throw his rope to the others while he investigates the chess, "Let's not wake her until we have tossed this room and got anything of interest accounted for."
Inside the chest, however, you find many things. It seems to be Garra's hoard obtained from years of exploitation and criminal activity in Sharn. It contains:
A pair of green boots covered in pictures of vines and leaves
The other thing you find is a satchel filled with old looking books and scrolls. Unlike the other spell scrolls, these are written in an arcane language none of you recognise.
It's the lavish private compartment. Drapes over the windows, little fireplace, and comfy chairs. There's also the body of the sprite Rot in the corner of the cabin.
Kraz comes into the compartment, looks wide eyes around the room. Garra tied up on the floor, the shattered window, and the mess and chaos of the fight. "Have you apprehended the criminal sirs? Would you like me to stop the train here in Sharn, or can we continue our journey to Wroat?" He talks in his feral hyena voice.
"Let's stop the train so we can head towards the watch with this criminal, thank you." Erix says, unless someone else had other (better?) ideas.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Kraz smiles at you, "No, thank you, sirs. It seems the Watch is still a force for good in this city." He moves towards the front of the train, and a few moments later the lightning rail comes to a halting stop. Kraz and the other conductors come through the cabins explaining to everyone there was someone who desperately needed to get off the train and they would be back on their way to Wroat in a few moments.
You are all able to take Garra off the train now if you wish. I'll wait a few hours before continuing, just in case any of you had any other ideas for what to do with Garra in Sharn.
"Fascinating," Elero will mutter as the train stops. "I wish I could see how this contraption works." He'll turn to the others. "Should we take her off the train. Where are we?"
He'll look out the window, trying to determine where they are, and if there's any civilization around.
You're still in Sharn, the Lower City section of Dura district. You're not far from the edge of Sharn. You can almost see the perimeter of the city through the next few towers.
Mark will want to head back into town, but before we leave the train, he will want to interrogate her to see what she knows before handing her off to the watch.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Kit, scarf firmly in hand, turns in admiration to Erix timely shove, forgetting for a moment what was on the other end. He just holds the scarf and looks into Erix's eyes.
And upon hearing that suddenly, he yanks,
[ i didnt see mark's post!]
Garra lands on her back on the top of the train, completely unconscious. You can all struggle to get her back in the cabin.
What are you going to do now? Do you want to question her? Or leave her unconscious and hand her into the authorities? Also, Kraz mentioned a few times that they were willing to stop the train. Do you want to do that? You haven't yet left Sharn.
"If we want to know about any of that, we can try to revive and question her, but i'm not super confident in our ability to keep her restrained while we do." He looks at the team. "What do you think?"
If you have any rope or anything. You can absolutely tie her up and question her without any worry that she might escape.
“What’s in the chest?!” Kits squeals dragging the chain scarf likely too heavy for his rather fragile body’s abilities.
Mark will throw his rope to the others while he investigates the chess, "Let's not wake her until we have tossed this room and got anything of interest accounted for."
Investigation: 16
(Looking for traps)
Elero will watch them race toward the chest, then stare at the rope on the floor of the cabin, next to the giant ogre's inert form.
"So, I guess I'm going to be the one who...ok then." He'll attempt to bind the massive monster as best he can.
You find no traps.
Inside the chest, however, you find many things. It seems to be Garra's hoard obtained from years of exploitation and criminal activity in Sharn. It contains:
578gp
498sp
2453cp
3x Potion of Healing
4x Spell Scroll containing the following spells: Blur , Faerie Fire , Flame Blade , Enthrall
A pair of green boots covered in pictures of vines and leaves
The other thing you find is a satchel filled with old looking books and scrolls. Unlike the other spell scrolls, these are written in an arcane language none of you recognise.
Elero binds Garra fairly well. You feel like if she does awaken, she will not have the strength to free her bonds.
What else do we see in the room
It's the lavish private compartment. Drapes over the windows, little fireplace, and comfy chairs. There's also the body of the sprite Rot in the corner of the cabin.
Is Rot alive?
No, Elero killed it.
That's right.
Kraz comes into the compartment, looks wide eyes around the room. Garra tied up on the floor, the shattered window, and the mess and chaos of the fight. "Have you apprehended the criminal sirs? Would you like me to stop the train here in Sharn, or can we continue our journey to Wroat?" He talks in his feral hyena voice.
"Let's stop the train so we can head towards the watch with this criminal, thank you." Erix says, unless someone else had other (better?) ideas.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Kraz smiles at you, "No, thank you, sirs. It seems the Watch is still a force for good in this city." He moves towards the front of the train, and a few moments later the lightning rail comes to a halting stop. Kraz and the other conductors come through the cabins explaining to everyone there was someone who desperately needed to get off the train and they would be back on their way to Wroat in a few moments.
You are all able to take Garra off the train now if you wish. I'll wait a few hours before continuing, just in case any of you had any other ideas for what to do with Garra in Sharn.
"Fascinating," Elero will mutter as the train stops. "I wish I could see how this contraption works." He'll turn to the others. "Should we take her off the train. Where are we?"
He'll look out the window, trying to determine where they are, and if there's any civilization around.
You're still in Sharn, the Lower City section of Dura district. You're not far from the edge of Sharn. You can almost see the perimeter of the city through the next few towers.
Mark will want to head back into town, but before we leave the train, he will want to interrogate her to see what she knows before handing her off to the watch.