This post has potentially manipulated dice roll results.
Mome's attack hits and she feels the Red Fang fall over in the darkness. Any melee attacks against him will now not be at Disadvantage due to him being on the ground.The Red Fang also makes a concentration check after getting hit by Mome's trident. LANDMOP moves back into the darkness, while his skeletons miss the Orcs they are fighting. Erix, Mark, and Zoveldra still up.
This post has potentially manipulated dice roll results.
With the darkness only short lived erix orders his animals to keep on attacking the enemies closest to them.
Boar 1 Attack: 12 Damage: Unable to parse dice roll.
Boar 2 Attack: 4 Damage: Unable to parse dice roll.
Clumulk Attack: 7 Damage: Unable to parse dice roll.
Himself he cast thorn whip on the blade to hit 18 for 5dmg
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Those damage rolls haven't shown up for me Erix, apart from the damage you've done to the Blade of Ilneval, i'll roll the damage again for the boar below. And Clumulk is a bit too large to get into an effective spot to attack. Mark takes a shot at the Restrained Orc next to LANDMOP, almost killing it, but not quite.
The Blade of Ilneval's eyes widen as the Red Fang goes down, he struggles against the webbing around him, but first sees if he can recharge his Ilneval's Command on a 4-6: 2 while the other restrained Orcs make their DC 16 STR Saves:
The Blade of Ilneval tries to get out of the webbing himself then, while the Orcs in the backline push through the webs to reinforce their ranks and stop the boarish attack from their flanks:
I believe that's enough to drop the Boar, but the Skeletons are amazingly still up. The Blade of Ilneval overcomes the webs and moves into the frontline out of the webbing, against the other Boar. The Hand of Yurtrus will again throw up Silence, as it's the only spell he can cast while being Blind. He then makes a Saving Throw against Blindness.
((The boar had temp hp so is still up with 10hp (and first time it gets to zero: If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Also, shouldnt the orcs be making new dex saves against being restrained: *Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.*))
The boars keep on attacking the closest orc, or whoever is closest after:
Boar 1: 22 for 7 dmg Boar 2: 22 for 6 dmg Clumulk moves back to Erix as there is still no opening for him to attack. Erix will spend 5ft of movement to hop on Clumulk but can't do anything in Silence.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
To post a comment, please login or register a new account.
(I assume a 10 doesn't hit, LANDMOP will use the darkness to avoid opportunity attacks and move deeper into it)
Elero will stay back, firing his crossbow into the darkness at Red Fang with disadvantage.
9 or 20 to hit and 8 damage.
The Protector Cannon will move up next to him, but not activate, since everyone seems to be in good shape so far.
Mome's attack hits and she feels the Red Fang fall over in the darkness. Any melee attacks against him will now not be at Disadvantage due to him being on the ground.The Red Fang also makes a concentration check after getting hit by Mome's trident. LANDMOP moves back into the darkness, while his skeletons miss the Orcs they are fighting. Erix, Mark, and Zoveldra still up.
DC 10 CON Save: 19
The Darkness drops after Mome's attack!
As the darkness clears, Zoveldra hurries to pummel Red Fang while he's down.
Action: Unarmed Strike to hit with advantage 21, damage 13
Extra Attack: Unarmed Strike to hit with advantage 14, damage 12
Bonus Action: Unarmed Strike to hit with advantage 21, damage 7
The first blow kills the Red Fang outright. I assume you step forward and also take out an Orc as well?
((Nice! And yes. Without advantage the two other to hits would be 11 and 19 respectively.))
Ah ok, we’ll then you only damage the Orc instead of taking it out.
Erix and Mark still up.
With the darkness only short lived erix orders his animals to keep on attacking the enemies closest to them.
Boar 1 Attack: 12 Damage: Unable to parse dice roll.
Boar 2 Attack: 4 Damage: Unable to parse dice roll.
Clumulk Attack: 7 Damage: Unable to parse dice roll.
Himself he cast thorn whip on the blade to hit 18 for 5dmg
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Those damage rolls haven't shown up for me Erix, apart from the damage you've done to the Blade of Ilneval, i'll roll the damage again for the boar below. And Clumulk is a bit too large to get into an effective spot to attack. Mark takes a shot at the Restrained Orc next to LANDMOP, almost killing it, but not quite.
Boar damage: 5
The Blade of Ilneval's eyes widen as the Red Fang goes down, he struggles against the webbing around him, but first sees if he can recharge his Ilneval's Command on a 4-6: 2 while the other restrained Orcs make their DC 16 STR Saves:
Orc 1 STR Save: 13
Orc 4 STR Save: 16
Orc 5 STR Save: 17
The Blade of Ilneval tries to get out of the webbing himself then, while the Orcs in the backline push through the webs to reinforce their ranks and stop the boarish attack from their flanks:
Blade of Ilneval DC 16 STR Save: 22
Orc 2 Axe against Skeleton 1 Attack: 13 Damage: 12 Slashing
Orc 3 Axe against Skeleton 2 Attack: 8 Damage: 14 Slashing
Orc 6 Axe against Boar 1 Attack: 14 Damage: 5 Slashing
Orc 7 Axe against Boar 1 Attack: 20 Damage: 6 Slashing
Orc 8 Javelin against Skeleton 1 Attack: 10 Damage: 5 Piercing
I believe that's enough to drop the Boar, but the Skeletons are amazingly still up. The Blade of Ilneval overcomes the webs and moves into the frontline out of the webbing, against the other Boar. The Hand of Yurtrus will again throw up Silence, as it's the only spell he can cast while being Blind. He then makes a Saving Throw against Blindness.
DC 15 CON Save: 8
You all are up. You've made some headway on damaging the Orcs, but most of you are back in a sphere of Silence.
Zoveldra attempts to finish off the orc she has already damaged, moving on to the next closest enemy whenever one falls.
Action: Unarmed Strike to hit 23, damage 11
Extra Attack: unarmed strike to hit nat 20+8, damage 10
Bonus Action: Flurry of Blows Push (DC 14 STR or pushed 15 ft back from Zo) Attack 1 to hit 16, damage 13. Attack 2 to hit 13, damage 9.
Zoveldra takes down all three Orcs within melee of her. The rest of you are still up.
LANDMOP will seize the opening Zoveldra provided to move up into the Web
STR save 9
Regardless of the result, he will cast Shadow Tendrils and attack the Hand of Yurtrus
Attack: 25 Damage: 7
If the attack hits, the Hand is restrained, and LANDMOP will spend a bonus action pulling it 15 feet closer
((The boar had temp hp so is still up with 10hp (and first time it gets to zero: If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Also, shouldnt the orcs be making new dex saves against being restrained: *Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.*))
The boars keep on attacking the closest orc, or whoever is closest after:
Boar 1: 22 for 7 dmg
Boar 2: 22 for 6 dmg
Clumulk moves back to Erix as there is still no opening for him to attack. Erix will spend 5ft of movement to hop on Clumulk but can't do anything in Silence.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus