"Ahh, you might have a piece that could serve as a key, excellent. And a little more muscle might be useful." Mome lowers her weapon and casts a discerning eye over the new members to appraise their value. While elves are not her favorite species, she admits they have some utility, although she wondered about their level of common sense by bringing several animals along for the adventure - extra mouths to feed and all that. And based on her previous experiences, anyone that is slightly unhinged is likely good for a fight or a night, although she wonders what kind of person would go by the name of Mark. Sigh, 'your crew is your crew, and it is up to all to get to the next port,' she recalls her former captain saying before he tossed a particularly useless Tiefling overboard.
"No wonder we couldn't get it open," Zo remarks, watching Erix insert the rune curiously. Still, she keeps her guard up, knowing there could be Bloodskulls just on the other side. "The orc we interrogated said these tunnels go very deep. They have been kidnapping Dragonmarked, but we found the corpses of some cast aside like garbage...It seems they only need specific ones, but why?"
Erix places the rune into the slot, and it fits perfectly. All of the runes on the door light up and the two sides begin to quickly roll away into the recesses of the cavern, revealing the cavern beyond. There you see an attack squad of 11 Orcs waiting for you. One orc covered in tattoos with chain mail and a longswrod stands at the front of the group, while two other heavily tattoed ORcs hang at the back, one with hands painted white, the other with dark skin, a wicked looking scimitar, and tusks painted red. The Blade of Ilnevel shouts an order in Orcish (Can anyone speak Orcish?), and they all rush forward. Initiative:
Group 1: Mome, Elero, Erix, LANDMOP, Mark
Group 2: Orcs
Group 3: Zoveldra
Group 1 is up. The Orcs are about to rush and attack you.
This post has potentially manipulated dice roll results.
Elero kneels down, whips open his duster and grabs two handfuls of mechanical plates, spikes, springs, and gears. Working furiously, he assembles a Tiny metallic shield, propelled by two segmented, articulating metal legs. As a bonus action, he activates the Protector Cannon and its shield pulses a burst of energy in a ten-foot radius, giving everyone except possibly the PC in the very front by herself 10 Temp HP worth of shielding.
What type of lame welcoming party is this?!? Let's have some fun! shout Mome. She then releases a Guiding Bolt Lv1 (attack 9, damage 17) before readying her trident and shield for the expected attack.
LANDMOP will use a bonus action to issue a "Hold the line" command to her 4 undead having them take the Dodge action on their turn, then use their reactions to Shove any enemies that come their way.
LANDMOP then uses their action to upcast Blindness on the two big orcs in the back.
Finally, LANDMOP will spend their movement to move back away from the front line
(@LANDMOP, is there any special skill you have that allows your minions to Dodge and Shove on the same turn? If not, i'll just assume they take the Dodge action as that seems most advantagious.)
Erix steps forward and attempts to drag the Blade of Ilneval with his Thorn Whip, but the attack misses with a 17 to hit. Mark's attack hit's the Red Fang of Shargaas
I'm going to take the Orcs moves in stages, as there is so many of them. Four Orcs run forward and try to hit LANDMOP's skeletons with Disadvantage due to Dodge. They do not seem perturbed in the slightest that they seem to be fighting their brethren.
Orc 1 against Skeleton 1 Attack: 9 Damage: 4 Slashing
Orc 2 against Skeleton 2 Attack: 7 Damage: 10 Slashing
Orc 3 against Skeleton 3 Attack: 21 Damage: 10 Slashing
Orc 4 against Skeleton 4 Attack: 15 Damage: 15 Slashing
(I'm assuming these skeleton have AC 13 with 13 HP. @LANDMOP let me know if I'm wrong and I can change my math.)
One skeleton goes down, while another is hurt. The next four Orcs take up position behind the Blade of Ilneval and throw Javelins at the Skeletons, still at Disadvantage:
(I'm assuming these skeleton have AC 13 with 13 HP. @LANDMOP let me know if I'm wrong and I can change my math.)
One skeleton goes down, while another is hurt. The next four Orcs take up position behind the Blade of Ilneval and throw Javelins at the Skeletons, still at Disadvantage:
Using it's Cunning Action, the Red Fang of Shargaas will rush forward through the line of Skeletons. Skeleton 3 can make an Opportunity Attack. The Red Fang then slices with Advantage against someone who hasn't taken a turn yet, which in this case is Zoveldra. The Hand of Yurtrus then holds out it's white hand and casts Silence against all of you, hoping to limit the efficacy of the Spellcasters:
You all are up. The Orcs are attacking in full, with the Red Fang of Shargaas already in your midline. The circle on the map is the effect of the Silence spell being concentrated on by the Hand of Yurtrus.
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"Ahh, you might have a piece that could serve as a key, excellent. And a little more muscle might be useful." Mome lowers her weapon and casts a discerning eye over the new members to appraise their value. While elves are not her favorite species, she admits they have some utility, although she wondered about their level of common sense by bringing several animals along for the adventure - extra mouths to feed and all that. And based on her previous experiences, anyone that is slightly unhinged is likely good for a fight or a night, although she wonders what kind of person would go by the name of Mark. Sigh, 'your crew is your crew, and it is up to all to get to the next port,' she recalls her former captain saying before he tossed a particularly useless Tiefling overboard.
"No wonder we couldn't get it open," Zo remarks, watching Erix insert the rune curiously. Still, she keeps her guard up, knowing there could be Bloodskulls just on the other side. "The orc we interrogated said these tunnels go very deep. They have been kidnapping Dragonmarked, but we found the corpses of some cast aside like garbage...It seems they only need specific ones, but why?"
LANDMOP moves its undead in front of the the door, wanting them to take the initial attack from anything on the other side
Erix places the rune into the slot, and it fits perfectly. All of the runes on the door light up and the two sides begin to quickly roll away into the recesses of the cavern, revealing the cavern beyond. There you see an attack squad of 11 Orcs waiting for you. One orc covered in tattoos with chain mail and a longswrod stands at the front of the group, while two other heavily tattoed ORcs hang at the back, one with hands painted white, the other with dark skin, a wicked looking scimitar, and tusks painted red. The Blade of Ilnevel shouts an order in Orcish (Can anyone speak Orcish?), and they all rush forward. Initiative:
Group 1: Mome, Elero, Erix, LANDMOP, Mark
Group 2: Orcs
Group 3: Zoveldra
Group 1 is up. The Orcs are about to rush and attack you.
Elero kneels down, whips open his duster and grabs two handfuls of mechanical plates, spikes, springs, and gears. Working furiously, he assembles a Tiny metallic shield, propelled by two segmented, articulating metal legs. As a bonus action, he activates the Protector Cannon and its shield pulses a burst of energy in a ten-foot radius, giving everyone except possibly the PC in the very front by herself 10 Temp HP worth of shielding.
What type of lame welcoming party is this?!? Let's have some fun! shout Mome. She then releases a Guiding Bolt Lv1 (attack 9, damage 17) before readying her trident and shield for the expected attack.
LANDMOP will use a bonus action to issue a "Hold the line" command to her 4 undead having them take the Dodge action on their turn, then use their reactions to Shove any enemies that come their way.
LANDMOP then uses their action to upcast Blindness on the two big orcs in the back.
Finally, LANDMOP will spend their movement to move back away from the front line
@Rylentlar, can you let me know the DC and Stat for Blindness?
Con save 15
Hand of Yurtrus DC 15 CON Save: 14
Red Fang of Shargaas DC 15 CON Save: 21
The orc with the white hand's eyes turn black as it is blinded, while the one with the red tusks shakes off the spell effect.
Erix and Mark are still up.
Mark will pull back and try to hide using his new skuler feat.
Stealth Adv:
8,19 + 10 = 29Then he will shoot at the Red Tusk from his new hidden cover giving him advantage.
Attack w/ Adv: 16,
15+ 10 = 26Damage w/ Sneak Attack: 9 + 3 = 12
(@LANDMOP, is there any special skill you have that allows your minions to Dodge and Shove on the same turn? If not, i'll just assume they take the Dodge action as that seems most advantagious.)
Erix steps forward and attempts to drag the Blade of Ilneval with his Thorn Whip, but the attack misses with a 17 to hit. Mark's attack hit's the Red Fang of Shargaas
I'm going to take the Orcs moves in stages, as there is so many of them. Four Orcs run forward and try to hit LANDMOP's skeletons with Disadvantage due to Dodge. They do not seem perturbed in the slightest that they seem to be fighting their brethren.
Orc 1 against Skeleton 1 Attack: 9 Damage: 4 Slashing
Orc 2 against Skeleton 2 Attack: 7 Damage: 10 Slashing
Orc 3 against Skeleton 3 Attack: 21 Damage: 10 Slashing
Orc 4 against Skeleton 4 Attack: 15 Damage: 15 Slashing
(I'm assuming these skeleton have AC 13 with 13 HP. @LANDMOP let me know if I'm wrong and I can change my math.)
One skeleton goes down, while another is hurt. The next four Orcs take up position behind the Blade of Ilneval and throw Javelins at the Skeletons, still at Disadvantage:
Orc 5 Javelin against Skeleton 1 Attack: 13 Damage: 4 Piercing
Orc 6 Javelin against Skeleton 1 Attack: 8 Damage: 9 Piercing
Orc 7 Javelin against Skeleton 2 Attack: 13 Damage: 6 Piercing
Orc 8 Javelin against Skeleton 3 Attack: 10 Damage: 9 Piercing
The Blade of Ilneval then issues a loud command in Orcish, Ilneval's Command. Three Orcs get to make another melee attack using their reaction:
Orc 1 Axe against Skeleton 1 Attack: 6 Damage: 8 Slashing
Orc 2 Axe against Skeleton 2 Attack: 8 Damage: 15 Slashing
Orc 3 Axe against Skeleton 3 Attack: 8 Damage: 13 Slashing
( https://www.dndbeyond.com/monsters/4775841-skeleton
This is the stat block... Unless they would be zombies because they are fresh dead.
Then it's
https://www.dndbeyond.com/monsters/4775851-zombie
)
(I thought you could shove as an opportunity attack, but after some research I don't believe that's the case)
Thanks!
Using it's Cunning Action, the Red Fang of Shargaas will rush forward through the line of Skeletons. Skeleton 3 can make an Opportunity Attack. The Red Fang then slices with Advantage against someone who hasn't taken a turn yet, which in this case is Zoveldra. The Hand of Yurtrus then holds out it's white hand and casts Silence against all of you, hoping to limit the efficacy of the Spellcasters:
Scimitar 1 against Zoveldra Attack: 16 Damage: 13
Scimitar 2 against Zoveldra Attack: 19 Damage: 15
You all are up. The Orcs are attacking in full, with the Red Fang of Shargaas already in your midline. The circle on the map is the effect of the Silence spell being concentrated on by the Hand of Yurtrus.