(As for Erix' Web, I think you're right, what a powerful spell! I'll definately keep that in mind for the future. Reading the spell though I also found this line 'If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn.' Which would mean the Web actually should have dropped a couple rounds ago.)
Elero drops one Orc, while Mark takes out another with a well placed crossbow.
The Silence stays up, but the Orc ranks are thinned out. The remaining Orcs move forward to attempt to fill in the gaps. The Blade of Ilneval sees if he can get his Command back on a 4-6: 6 while the rest of the Orcs attack (I'm renumbering the Orcs so as to avoid confusion. They're numbered left to right, 1 and 2 are a bit hurt.):
Mome charges to attack the fellow outlined in red (F3), swinging to her right so as not to get close to Zoveldra and the orcs she is fighting. As she moves past Zoveldra, Mome yells, "Girl power!" She casts Magic Weapon as a bonus action on her trident then attacks the red outlined enemy (attack 23=1=24, damage 2+1=3)
Zoveldra takes in a focused breath before attempting to hit the Blade of Ilneval with her newly learned skill.
Action: Unarmed Strike to hit 13, damage 7
Extra Attack: Unarmed Strike to hit 21, damage 11 + Stunning Strike (CON DC 14)
Once per turn when you hit a creature with a Monk weapon or an Unarmed Strike, you can expend 1 Focus Point to attempt a stunning strike. The target must make a Constitution saving throw. On a failed save, the target has the Stunned condition until the start of your next turn. On a successful save, the target’s Speed is halved until the start of your next turn, and the next attack roll made against the target before then has Advantage.
Stunned Condition:
While you have the Stunned condition, you experience the following effects.
Incapacitated. You have the Incapacitated condition.
Saving Throws Affected. You automatically fail Strength and Dexterity saving throws.
Attacks Affected. Attack rolls against you have Advantage.
Bonus Action: Unarmed Strike to hit with advantage 21, damage 12
Rollback Post to RevisionRollBack
| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Eloquence Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Elero, standing in his sphere of silence and marveling at the eerily quiet carnage, takes aim at the orc closest to death and tries his best to send it to the afterlife.
Light crossbow attack: 22 to hit and 11 damage.
Since he can choose which party members, or their pets, get affected by the Protector Cannon's energy field, he'll move it in range during his bonus action and pulse out 11 temp HP to anyone who's been hit so far, and those who haven't can keep their original 10 temp HP.
(realized I should have rolled a Dex save, if we keep that same roll it would be a 14 )
Elero will take a shot at the orc who looks closest to death with his crossbow.
26 to hit and 8 damage
Nobody appears to have taken damage yet, as near as he can tell, so the Protector Cannon will remain at his side and not send out new energy yet.
Natural 20, so an extra 5 damage. He's hit the bullseye
Mome will remain in her spot and use her shortbow against one of the orc minions (attack 13, damage 4).
Hand of Yurtrus DC 10 CON Save: 15
(As for Erix' Web, I think you're right, what a powerful spell! I'll definately keep that in mind for the future. Reading the spell though I also found this line 'If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn.' Which would mean the Web actually should have dropped a couple rounds ago.)
Elero drops one Orc, while Mark takes out another with a well placed crossbow.
The Silence stays up, but the Orc ranks are thinned out. The remaining Orcs move forward to attempt to fill in the gaps. The Blade of Ilneval sees if he can get his Command back on a 4-6: 6 while the rest of the Orcs attack (I'm renumbering the Orcs so as to avoid confusion. They're numbered left to right, 1 and 2 are a bit hurt.):
Orc 1 Axe against Boar 1 Attack: 6 Damage: 14 Slashing
Orc 2 Axe against Skeleton 1 Attack: 21 Damage: 11 Slashing
Orc 3 Axe against Skeleton 2 Attack: 25 Damage: 12 Slashing
Orc 4 Axe against LANDMOP Attack: 16 Damage: 12 Slashing
The Blade of Ilneval steps forward to face Zoveldra as both Skeletons drop, and calls the command for the Orcs to attack again.
Orc 1 Axe against Boar 1 Attack: 25 Damage: 12 Slashing
Orc 2 Axe against Boar 2 Attack: 17 Damage: 9 Slashing
Orc 3 Axe against Zoveldra Attack: 18 Damage: 11 Slashing
Zoveldra Reaction: Deflect Attack for -13 damage
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
DC 10 concentration 7
The Hand of Yurtrus reaches out to cast Inflict Wounds on LANDMOP at Disadvantage due to Blindness, then makes a save against the Blindness:
Inflict Wounds against LANDMOP Attack: 23 Damage: 10 Necrotic
DC 15 CON Save against Blindness:
19
The Blindness drops. The Hand of Yurtrus looks pretty beat now, and the Orcish line is beginning to crumble. But so are your minions. You all are up.
Mome charges to attack the fellow outlined in red (F3), swinging to her right so as not to get close to Zoveldra and the orcs she is fighting. As she moves past Zoveldra, Mome yells, "Girl power!" She casts Magic Weapon as a bonus action on her trident then attacks the red outlined enemy (attack 23=1=24, damage 2+1=3)
Zoveldra takes in a focused breath before attempting to hit the Blade of Ilneval with her newly learned skill.
Action: Unarmed Strike to hit 13, damage 7
Extra Attack: Unarmed Strike to hit 21, damage 11 + Stunning Strike (CON DC 14)
Once per turn when you hit a creature with a Monk weapon or an Unarmed Strike, you can expend 1 Focus Point to attempt a stunning strike. The target must make a Constitution saving throw. On a failed save, the target has the Stunned condition until the start of your next turn. On a successful save, the target’s Speed is halved until the start of your next turn, and the next attack roll made against the target before then has Advantage.
Stunned Condition:
While you have the Stunned condition, you experience the following effects.
Incapacitated. You have the Incapacitated condition.
Saving Throws Affected. You automatically fail Strength and Dexterity saving throws.
Attacks Affected. Attack rolls against you have Advantage.
Bonus Action: Unarmed Strike to hit with advantage 21, damage 12
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Elero, standing in his sphere of silence and marveling at the eerily quiet carnage, takes aim at the orc closest to death and tries his best to send it to the afterlife.
Light crossbow attack: 22 to hit and 11 damage.
Since he can choose which party members, or their pets, get affected by the Protector Cannon's energy field, he'll move it in range during his bonus action and pulse out 11 temp HP to anyone who's been hit so far, and those who haven't can keep their original 10 temp HP.
Blade of Ilneval DC 14 CON Save: 10
The Blade of Ilneval stops stunned as he stands with his sword, and Elero drops Orc 1. Mark, Erix, and LANDMOP still up.
((Attacks against the Blade have advantage until his next turn))
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
At the start of its turn the Hand will take 8 cold damage from Shadow Tendrils
LANDMOP concentration check 5
(( I'd like to know if the Hand survived this before deciding what to do with my turn))