This post has potentially manipulated dice roll results.
Mark - You pull the blanket off the sqaure thing to reveal a cage. Inside is a small ball of fur with a snout and teeth similar to the two bigger Worgs you fought outside. It sniffs and makes a growling sound at you. You're sure that if it was bigger, it wouldn't be as adorable as it is.
Corrin smiles at you, "No need for healing thanks, i'm actually feeling pretty good." He clearly is not feeling very good, limping and wincing. "I reckon i'll be getting out of here actually, best to not wait around in situations like this i've found." He starts making his way towards the door.
Elero will step in front of him. "We're trying to fix this, friend. Just tell us what's going on, please." He'll gently put a hand on the halfling's shoulder.
This post has potentially manipulated dice roll results.
Elero - Persuasion check with disadvantage seeing as how you've already tried to persuade Corrin to talk to you: 11
Mark - The Worg puppy doesn't imidiately trust you (Animal Handling Check DC 15). But it doesn't bite at you either. It sniffs curiously but keeps it's distance.
Corrin firmly pushes Elero's arm away. "Thanks you, 'friend', but i really have no idea what's happening around here." He starts walking out of the room.
Elero still has a bit of adrenaline rushing from the recent combat, but can't quite bring himself to restrain a wounded halfling who, as far as he knows, has done nothing wrong, so he'll let him go and rejoin the others.
"The lift was moving, folks. Maybe we should me moving on before it gets here? Or making ready for whatever shows up?"
Just then the lift arrives. Immediately, you hear Elero's staff begin to shriek, a piercing noise that is nearly deafening. Someone off the lift has picked up the staff, getting a rude shock. Anyone closer to the entrance, like Centurion, will hear wings flapping outside and the harpies screaming. They are landing on the bridge and coming into the hallway.
So if no one grabs the puppy, you can leave it and make for the lift. As you come out into the hallway, you see a bunch of startled people standing in the door of the elevator, a woman holding the staff blaring its siren.
They seem scared of you, but they seem more scared when a giant harpy appears at the entrance to the hallway. They all file back into the lift the woman dropping the staff. Myshra the harpy sticks her head through the doorway. “You best run, pretties. Because when I get to you, I’ll be shredding you to bits.” She talks in a matter of fact, dreadful tone.
This post has potentially manipulated dice roll results.
Seeing the pub in the cage, Erix is very interested he has a look and will try to calm it before taking it.
14 -If calming doesn't work he will cast animal friendship on the pub (Can Erix put the pub in a pocket to keep it save?)
After which he hears the shouting and he rushes for the lift squeezing himself in, making sure the pub isn't hurt in the process.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Mark will go to the other place where heard a noise and see if he can free that person.
Please don't be a mimic under that blanket
**fingers crossed**
Elero will join Kit. "We can heal you if you tell us why you were in here."
Mark - You pull the blanket off the sqaure thing to reveal a cage. Inside is a small ball of fur with a snout and teeth similar to the two bigger Worgs you fought outside. It sniffs and makes a growling sound at you. You're sure that if it was bigger, it wouldn't be as adorable as it is.
Elero - I'll roll a Persuasion check for you: 20
Corrin smiles at you, "No need for healing thanks, i'm actually feeling pretty good." He clearly is not feeling very good, limping and wincing. "I reckon i'll be getting out of here actually, best to not wait around in situations like this i've found." He starts making his way towards the door.
Elero will step in front of him. "We're trying to fix this, friend. Just tell us what's going on, please." He'll gently put a hand on the halfling's shoulder.
Mark will try to get the animal on my side.
Animal handling: 7
Elero - Persuasion check with disadvantage seeing as how you've already tried to persuade Corrin to talk to you: 11
Mark - The Worg puppy doesn't imidiately trust you (Animal Handling Check DC 15). But it doesn't bite at you either. It sniffs curiously but keeps it's distance.
Corrin firmly pushes Elero's arm away. "Thanks you, 'friend', but i really have no idea what's happening around here." He starts walking out of the room.
Elero still has a bit of adrenaline rushing from the recent combat, but can't quite bring himself to restrain a wounded halfling who, as far as he knows, has done nothing wrong, so he'll let him go and rejoin the others.
"The lift was moving, folks. Maybe we should me moving on before it gets here? Or making ready for whatever shows up?"
Just then the lift arrives. Immediately, you hear Elero's staff begin to shriek, a piercing noise that is nearly deafening. Someone off the lift has picked up the staff, getting a rude shock. Anyone closer to the entrance, like Centurion, will hear wings flapping outside and the harpies screaming. They are landing on the bridge and coming into the hallway.
You have about two rounds before the harpies enter the hallway, cutting you off from the lift.
"Let's make a run for it!"
Elero draws both daggers and races for the lift.
"Agreed, Does anyone want this Worg?" Mark will pull out some rations and try to lead it out.
“Having a iddy biddy baby worg is a big responsibility… “ kit says dashing for an elevator “I’m not cleaning up after it”
So if no one grabs the puppy, you can leave it and make for the lift. As you come out into the hallway, you see a bunch of startled people standing in the door of the elevator, a woman holding the staff blaring its siren.
They seem scared of you, but they seem more scared when a giant harpy appears at the entrance to the hallway. They all file back into the lift the woman dropping the staff. Myshra the harpy sticks her head through the doorway. “You best run, pretties. Because when I get to you, I’ll be shredding you to bits.” She talks in a matter of fact, dreadful tone.
If there's room, Elero will try to get into the lift, but if not all of us will fit, it's time to make a stand. He'll face the harpy, daggers ready.
"You can keep that," he'll yell back over his shoulder at the woman holding the shrieking club.
You could probably just fit you all in the lift. You’d have to squeeze though.
"Get in here, everyone!" Elero yells to the party. "Scooch over," he'll say to the occupants, "and leave the club in the hallway, please."
Mark will run into the lift, “Leave them and let’s go!”
Seeing the pub in the cage, Erix is very interested he has a look and will try to calm it before taking it.
14 -If calming doesn't work he will cast animal friendship on the pub (Can Erix put the pub in a pocket to keep it save?)
After which he hears the shouting and he rushes for the lift squeezing himself in, making sure the pub isn't hurt in the process.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus