The harengon seems to relax a little, you're reminded of a merchant who thinks they've set the hook and now it's just down to haggling. She does not seem to recognize any nuance or coyness in your response.
"Well," she says, "I would think any of those would suffice... I would think the wine one would be best," she ends with a nod.
She taps the golden spout of the gourd and directs it towards Gerien.
"Then if you would put your delight here, and then you are welcome to stand aside, as we engage in the business of robbing these two." She says, nodding her chin and waggling her nose at Joy and Trill.
This post has potentially manipulated dice roll results.
"I have an idea, Jebbek. Let's take care of this robbing business first. shall we? Succeed in robbing my good friends and me, and my wine delight you shall have. Fail, however, and your gourd becomes ours. There you have it."
Gerien draws Balance from its sheath and takes a step forward. (Intimidation19)
Joy looks disappointed. Her fingers are still curled around her axe, the tension in her body is still present. He sighs and loosens up just a little bit and pouts.
Gerien looks at Joy and says with a smile, "It seems I am the robber, not Jebbek. I've stolen your chance for some fun. Forgive me."
The centaur then returns Balance to its sheath before adding, "The next time I shall follow your lead. Now, let's make our way toward that fallen balloon."
The sounds of the rabbit folk hopping away fades away to nothing quickly as they fade away into the mist around the swamp. After a moment, the sounds are replaced by the cacophony of frogs and birds and other swamp creatures.
Her heart beat is returning to its normal fast pace, rather than the frantic pace it had been pumping away at as she contemplated being forced to give up her emotions and memories attached to receiving her feather from Joy's father. She strokes it reverently and gives a grateful nod to Gerien and Joy.
"Got any f%$&in' bread to go with this rabbit stew?", she mutters darkly in the voice of toothless old codger she served in the tavern once. Her visage and demeanor brighten as the natural sounds of the swamp return.
"...let's make our way...", she repeats Gerien by way of agreement that they head for the balloon.
((New people would probably find her repeating phrases that were just said back to them in their own voice off-putting, or perhaps mocking, but Gerien and Joy would know that it is the easiest way for her to agree, as it would take a lot more remixing, possibly from multiple people and conversations for her to say "I agree, we should make our way to the fallen balloon". She doesn't like it when people refer to it as 'parroting' though.))
"Who knows, maybe we'll run into them later," Joy says cheerfully. She fiddles with one of the bells hanging from her axe a bit before she gets moving. With a jump in her step she too makes her way towards where the balloon fell.
This post has potentially manipulated dice roll results.
Trill tries to do her part to help keep the three of them heading in the right direction to be able to arrive at the balloon, trying to piece together landmarks they saw up above with what they are walking through here, trying to account for detours and the winding path necessary to navigate the swamp.
Survival: 17 (She has proficiency with, but not current possession of navigator's tools, if that does anything.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
With his longbow in hand, Gerien clops along with Trill and Joy, doing his best keep the sound of his hooves, at the very least, quieter than the chorus of brids, frogs, and insects.
"Ahhh are we being sneaky? We could do that, maybe.
Joy also tries to town down some of the general loudness that is her presence, her colourful appearance doesn't really help in these lands though. (12 stealth)
The mud makes for difficult travel and smells of stagnant water. There seems to be no visible dry land between the mangrove trees. In fact, Trill manages to stop Gerien from walking into a particularly deep pool of mud that would have been quite dangerous to fall into. While making your way eastward, she further notices that the mangrove trees, which are becoming more spread out, have a waterline that is around the height of an average human.
The mud does not allow for much in the way of stealth, and your squelching and movement is difficult to mute. However, after a few minutes, you're caught by the smell of hearty stew beginning to overpower the sickly smell of the water, and the noise of massive regular steps comes from up ahead, the mist seemingly muffling the noise from any distance. Before you can find a place to hide, an enormous form lumbers trudgingly out of fog. At first, the towering dark shape puts you in mind of a giant, but it soon resolves into a brick and wood building squelching along on giant fleshy legs, like an enormous lizard, and the smell of stew intensifies. A sign swings and creaks gently with each lumbering step that read, "The Inn at the End of the Road."
Joy frowns at that, clearly not liking the fact that Gerien sounds like he's considering it.
"Well, I won't be giving up any of my delights. They're mine."
Trill nods as she echoes Joy, "Mine."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The harengon seems to relax a little, you're reminded of a merchant who thinks they've set the hook and now it's just down to haggling. She does not seem to recognize any nuance or coyness in your response.
"Well," she says, "I would think any of those would suffice... I would think the wine one would be best," she ends with a nod.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
She taps the golden spout of the gourd and directs it towards Gerien.
"Then if you would put your delight here, and then you are welcome to stand aside, as we engage in the business of robbing these two." She says, nodding her chin and waggling her nose at Joy and Trill.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
(for some reason it doubled the previous post).
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
"I have an idea, Jebbek. Let's take care of this robbing business first. shall we? Succeed in robbing my good friends and me, and my wine delight you shall have. Fail, however, and your gourd becomes ours. There you have it."
Gerien draws Balance from its sheath and takes a step forward. (Intimidation 19)
Joy is totally ready to throw down if it comes to that.
The harengon takes a step back unintentionally. She seems almost hurt, more than scared, "But--"
She shakes her head and hops back again, "Come on, boys, let's go." The cowed harengon begin to hop away back into the swamp with they're giant snail.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Joy looks disappointed. Her fingers are still curled around her axe, the tension in her body is still present. He sighs and loosens up just a little bit and pouts.
”And here I thought we were gonna have some fun.”
Gerien looks at Joy and says with a smile, "It seems I am the robber, not Jebbek. I've stolen your chance for some fun. Forgive me."
The centaur then returns Balance to its sheath before adding, "The next time I shall follow your lead. Now, let's make our way toward that fallen balloon."
The sounds of the rabbit folk hopping away fades away to nothing quickly as they fade away into the mist around the swamp. After a moment, the sounds are replaced by the cacophony of frogs and birds and other swamp creatures.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Trill lets out a comically loud relieved, "Phew!"
Her heart beat is returning to its normal fast pace, rather than the frantic pace it had been pumping away at as she contemplated being forced to give up her emotions and memories attached to receiving her feather from Joy's father. She strokes it reverently and gives a grateful nod to Gerien and Joy.
"Got any f%$&in' bread to go with this rabbit stew?", she mutters darkly in the voice of toothless old codger she served in the tavern once. Her visage and demeanor brighten as the natural sounds of the swamp return.
"...let's make our way...", she repeats Gerien by way of agreement that they head for the balloon.
((New people would probably find her repeating phrases that were just said back to them in their own voice off-putting, or perhaps mocking, but Gerien and Joy would know that it is the easiest way for her to agree, as it would take a lot more remixing, possibly from multiple people and conversations for her to say "I agree, we should make our way to the fallen balloon". She doesn't like it when people refer to it as 'parroting' though.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Who knows, maybe we'll run into them later," Joy says cheerfully. She fiddles with one of the bells hanging from her axe a bit before she gets moving. With a jump in her step she too makes her way towards where the balloon fell.
Trill tries to do her part to help keep the three of them heading in the right direction to be able to arrive at the balloon, trying to piece together landmarks they saw up above with what they are walking through here, trying to account for detours and the winding path necessary to navigate the swamp.
Survival: 17 (She has proficiency with, but not current possession of navigator's tools, if that does anything.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
With his longbow in hand, Gerien clops along with Trill and Joy, doing his best keep the sound of his hooves, at the very least, quieter than the chorus of brids, frogs, and insects.
"Ahhh are we being sneaky? We could do that, maybe.
Joy also tries to town down some of the general loudness that is her presence, her colourful appearance doesn't really help in these lands though. (12 stealth)
Trill dampens down her desire to sing and play.
Stealth: 23
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The mud makes for difficult travel and smells of stagnant water. There seems to be no visible dry land between the mangrove trees. In fact, Trill manages to stop Gerien from walking into a particularly deep pool of mud that would have been quite dangerous to fall into. While making your way eastward, she further notices that the mangrove trees, which are becoming more spread out, have a waterline that is around the height of an average human.
The mud does not allow for much in the way of stealth, and your squelching and movement is difficult to mute. However, after a few minutes, you're caught by the smell of hearty stew beginning to overpower the sickly smell of the water, and the noise of massive regular steps comes from up ahead, the mist seemingly muffling the noise from any distance. Before you can find a place to hide, an enormous form lumbers trudgingly out of fog. At first, the towering dark shape puts you in mind of a giant, but it soon resolves into a brick and wood building squelching along on giant fleshy legs, like an enormous lizard, and the smell of stew intensifies. A sign swings and creaks gently with each lumbering step that read, "The Inn at the End of the Road."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
After his initial sense of alarm subsides, Gerien looks at Joy and Trill inquisitively, "Shall we? After all, the stew does smell...inviting."