Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
After the last skeleton is taken down, Vex plops to the floor, a pool of blood flowing from underneath him. He shakes his head and scratches the chin of Dorah and stands back up when the companions move down to the prisoners.
Listening to what they have to say he mentions, "Why don't escort out, make sure safe, then come back and deal with rest. Could use rest in first room before going on."
”Drink up, me hearties. Yoho.” (Where did that come from? He’s no sailor.)
(I’ve added the potion of invisibility to a saddlebag, unless someone wants to carry it. Also, Marcon, let me know when you’ve transferred/consumed the potion of healing Wilhorn gave you and I will delete it from his inventory.)
After the last skeleton is taken down, Vex plops to the floor, a pool of blood flowing from underneath him. He shakes his head and scratches the chin of Dorah and stands back up when the companions move down to the prisoners.
Listening to what they have to say he mentions, "Why don't escort out, make sure safe, then come back and deal with rest. Could use rest in first room before going on."
Sounds like a plan.
Open the locks, escort the prisoners. Short or long rest. Let me know
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
(Before a short rest, Wilhorn can cast Cure Wounds on someone and get the warlock spell slot back at the end of the short rest.
Please, someone tell me how everyone is restoring their hp before we short rest. Is anyone drinking potions? Are you planning on using Hit Die and hanging onto potions for later?
Daewen 26/30, what are you doing, if anything?
Marcon 13/27, you already had a potion of healing, now Wilhorn handed you one, did you take it? Drink either? Hit dice instead?
Vex 13/28, how you did you go from 8/28 to 13/28? You had a potion of healing and were handed a greater potion of healing, drinking one, which one? Both? Hanging onto them and using Hit Dice?)
Wilhorn checks on the health of everyone BEFORE starting his short rest.
Perception Wilhorn: 10. Drool sniffs about. Perception: 20 + 1 (modifier) (in game log)
After resting, your party returns to the armory to look around.
One wall appears to have fresh masonry, like a fallen wall was bricked up. The color of the bricks and mortar match exactly the surrounding bricks and architecture. But upon further inspection, the entire wall is false, you have been fooled into thinking it's a brick wall, when in fact, it is a wooden plank that was masterfully painted to look like bricks.
* You can continue through this westward wall from the armory * You can return to the cellar, to investigate the other fake wall
[OOC: Daewen cast Goodberry and gave Vex 5 of them and now with the short rest vex is back to 23/28 HP's and is good to go. He has not taken any of the potions of healing, and so is currently carrying (1) Potion of Healing and (1) Potion of Greater Healing. If none of the others need the Cure Wounds from Wilhorn, Vex will take it but if someone needs it more than he does after the short rest let the other one use it. ]
During the down time, Vex will continue to give scratches to Dorah and feed her some meat strips from his pack while talking to her in Draconic and explaining what has been going on the past couple of days and how she came to be.
Marecon, since you are the only other one to speak Draconic:
Depending on how much you focus on the conversation Vex is having with Dorah I can elaborate or you can hear snippets of basically the ambush from the goblins on the road and then the trek to the cave system. The ensuing fight and ambush inside and then the huge fight with the bugbear and his pet wolves. Eventually arriving in Phandalin and the fight with the orcs on the road outside town. Eventually some dream about Vex's Master and how he is sad about his old family but now has some hope because Dorah arrived.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
(Can we say we loaded up Drool with the gear from the redbrand armory (or most of it) and quickly sold it at Lionshield? Or does everyone want to wait to start hauling stuff out?)
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
(Can we say we loaded up Drool with the gear from the redbrand armory (or most of it) and quickly sold it at Lionshield? Or does everyone want to wait to start hauling stuff out?)
Perception in the cellar: 20 (in game log)
You find another masterful artist work, paint on wood planks, made to look like fresh mansonry, when moved aside reveals a skinny hallway
Leading into the northern passageway brings you to another caravan haul, this room is filled with beaver pelts.
The cellar secret hallway is narrow and winds like a snake, this leads out to a huge room with an enormous fissure dividing it with wooden planks nailed into a rough lattice making two bridges.
Vex creeps into the room raising his snout into the air and sniffing about to see if he can tell if there are any creatures about the room, especially more undead skeletons ready to strike out at the group. He will slowly crawl forward moving from cover to cover if he can, or if there is any and peak over the lip of the crevice to see if anything is down below or how deep the crevice is.
Perception: 14
Whispering back to the group, "Check bridges traps, maybe they dump us into crevice, anyway to not use them?"
Vex creeps into the room raising his snout into the air and sniffing about to see if he can tell if there are any creatures about the room, especially more undead skeletons ready to strike out at the group. He will slowly crawl forward moving from cover to cover if he can, or if there is any and peak over the lip of the crevice to see if anything is down below or how deep the crevice is.
Perception: 14
Whispering back to the group, "Check bridges traps, maybe they dump us into crevice, anyway to not use them?"
This challenge requires an investigation check to determine if it's a trap
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potion of invisibility
grester, I mean greater healing is 4d4+4
I was given the normal one. Vex got the greater potion.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Right, sorry I got mixed up, Vex, don't forget to roll 4d4+4 for your potion
[OOC: what time of day is it?]
After the last skeleton is taken down, Vex plops to the floor, a pool of blood flowing from underneath him. He shakes his head and scratches the chin of Dorah and stands back up when the companions move down to the prisoners.
Listening to what they have to say he mentions, "Why don't escort out, make sure safe, then come back and deal with rest. Could use rest in first room before going on."
Wilhorn searches for a key to open the cells.
”Drink up, me hearties. Yoho.” (Where did that come from? He’s no sailor.)
(I’ve added the potion of invisibility to a saddlebag, unless someone wants to carry it. Also, Marcon, let me know when you’ve transferred/consumed the potion of healing Wilhorn gave you and I will delete it from his inventory.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Sounds like a plan.
Open the locks, escort the prisoners. Short or long rest. Let me know
"I could use a rest. I've already drained my ki, and I have a feeling I'm gonna need it soon."
Marcon, despite being healthy, is obviously a little tired.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
You spend time walking the prisoners back to town and then your return to the cellar to short rest for 1 hour.
Please everyone make one perception check in the cellar or in the armory
(Before a short rest, Wilhorn can cast Cure Wounds on someone and get the warlock spell slot back at the end of the short rest.
Please, someone tell me how everyone is restoring their hp before we short rest. Is anyone drinking potions? Are you planning on using Hit Die and hanging onto potions for later?
Daewen 26/30, what are you doing, if anything?
Marcon 13/27, you already had a potion of healing, now Wilhorn handed you one, did you take it? Drink either? Hit dice instead?
Vex 13/28, how you did you go from 8/28 to 13/28? You had a potion of healing and were handed a greater potion of healing, drinking one, which one? Both? Hanging onto them and using Hit Dice?)
Wilhorn checks on the health of everyone BEFORE starting his short rest.
Perception Wilhorn: 10. Drool sniffs about. Perception: 20 + 1 (modifier) (in game log)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
After resting, your party returns to the armory to look around.
One wall appears to have fresh masonry, like a fallen wall was bricked up. The color of the bricks and mortar match exactly the surrounding bricks and architecture. But upon further inspection, the entire wall is false, you have been fooled into thinking it's a brick wall, when in fact, it is a wooden plank that was masterfully painted to look like bricks.
* You can continue through this westward wall from the armory
* You can return to the cellar, to investigate the other fake wall
[OOC: Daewen cast Goodberry and gave Vex 5 of them and now with the short rest vex is back to 23/28 HP's and is good to go. He has not taken any of the potions of healing, and so is currently carrying (1) Potion of Healing and (1) Potion of Greater Healing. If none of the others need the Cure Wounds from Wilhorn, Vex will take it but if someone needs it more than he does after the short rest let the other one use it. ]
During the down time, Vex will continue to give scratches to Dorah and feed her some meat strips from his pack while talking to her in Draconic and explaining what has been going on the past couple of days and how she came to be.
Marecon, since you are the only other one to speak Draconic:
Depending on how much you focus on the conversation Vex is having with Dorah I can elaborate or you can hear snippets of basically the ambush from the goblins on the road and then the trek to the cave system. The ensuing fight and ambush inside and then the huge fight with the bugbear and his pet wolves. Eventually arriving in Phandalin and the fight with the orcs on the road outside town. Eventually some dream about Vex's Master and how he is sad about his old family but now has some hope because Dorah arrived.
Wilhorn casts Cure Wounds on Vex for 7 hit points of healing (in game log).
He’ll spend his sorcerer hit die on himself at the end of the short rest for 1 +2 (Con mod). (In game log)
Now 21/22 hp. The short rest replenished his two warlock pact slots.
”Does that wall look weird to anyone else?”
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Perception 5
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
(Can we say we loaded up Drool with the gear from the redbrand armory (or most of it) and quickly sold it at Lionshield? Or does everyone want to wait to start hauling stuff out?)
Perception in the cellar: 20 (in game log)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Wait.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
You find another masterful artist work, paint on wood planks, made to look like fresh mansonry, when moved aside reveals a skinny hallway
Leading into the northern passageway brings you to another caravan haul, this room is filled with beaver pelts.
The cellar secret hallway is narrow and winds like a snake, this leads out to a huge room with an enormous fissure dividing it with wooden planks nailed into a rough lattice making two bridges.
Vex creeps into the room raising his snout into the air and sniffing about to see if he can tell if there are any creatures about the room, especially more undead skeletons ready to strike out at the group. He will slowly crawl forward moving from cover to cover if he can, or if there is any and peak over the lip of the crevice to see if anything is down below or how deep the crevice is.
Perception: 14
Whispering back to the group, "Check bridges traps, maybe they dump us into crevice, anyway to not use them?"
Wilhorn and Drool hang back, loading up the beaver pelts. We will follow when given a sign from Vex that it is clear to do so.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
This challenge requires an investigation check to determine if it's a trap