“Vex, since you are waiving your desire for one of the bracers of archery, how would you like to get rid of your leather armor and attune to the bracers of defense? Or you could attune to the Pearl of Power and recoup a spell once per day. Heck, it may be smartest if you attuned to both. Marc can attune to one of the bracers of archery and Daewen the other. Let’s be sure to get the rest of the items into a saddlebag, unless someone wants to carry some of it separately.”
This post has potentially manipulated dice roll results.
Round 2: Post 535, Daewen's CON ST vs DC12: 10 (NOTE: Shadar Kai are resistant to necrotic damage, so only half damage if she fails)
Now: Daewen follows Wilhorn and Drool across the rickety north bridge, to the other side of the crevice. And then she graciously accepts the Bracers of Archery, and puts them on (she'll attune to them during/after their short rest).
When the group was commenting on whether or not to short rest here, Daewen whole heartedly nods in agreement.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
You swing the door open to a small room. Around a wooden table are four Bugbears, drinking ale and playing dice, on goblin is on the floor, on his hands and knees wearing a dog collar, performing tricks for the Bugbears. The door is small and the hall behind you is narrow and there is no space to move into the room. The goblin feints.
Marcon lashes out with his whip, attack Bugbear 1 from ten feet away, then closes the distance and swings his leg up to bring the heel of his left foot down on the head of the sitting bugbear
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
(Are the bridges mentioned in post #518 no longer an option? Is it climb or jump?)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
North bridge or South bridge are still options.
You rolled low on investigation, and think they are sturdy. You also notice ruffian tracks on both sets of planks.
After the fall into the crevasse, post #541, Marc now has 7/27 hp.
”Do we want to short rest again? Marc is looking rough.”
Wilhorn will lead Drool over the North bridge when it is time. It’s the closer one to where we came in.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
“Vex, since you are waiving your desire for one of the bracers of archery, how would you like to get rid of your leather armor and attune to the bracers of defense? Or you could attune to the Pearl of Power and recoup a spell once per day. Heck, it may be smartest if you attuned to both. Marc can attune to one of the bracers of archery and Daewen the other. Let’s be sure to get the rest of the items into a saddlebag, unless someone wants to carry some of it separately.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
You walk across the North bridge without any effort.
Round 2: Post 535, Daewen's CON ST vs DC12: 10 (NOTE: Shadar Kai are resistant to necrotic damage, so only half damage if she fails)
Now: Daewen follows Wilhorn and Drool across the rickety north bridge, to the other side of the crevice. And then she graciously accepts the Bracers of Archery, and puts them on (she'll attune to them during/after their short rest).
When the group was commenting on whether or not to short rest here, Daewen whole heartedly nods in agreement.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Knowing that he’ll get the slots back in an hour, Wilhorn casts back to back Cure Wounds.
First on Marc: 6 hp (7/27 back up to 13/27)
Then on Vex: 12 hp (15/28 up to 27/28)
”Now let’s finalize who will attune to what.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
After your short rest, you take the South stairwell to the subcellar.
After reaching the bottom of the stairs you find a long narrow hallway running North.
There is a large wooden door with loud laughing coming from the other side, "Lick the Floor." a deep voice cries out, "Roll like a dog." says another.
You hear at least Four or Five voices, wooden ale mugs clashing, cheering and chanting.
Marcon also attunes to his bracers of archery during the short rest and expends one hit dice: 10
After hearing the talking, Marcon shushes the group. Stealth Check: 14
He also unfurls his hoippu from it's place on his belt and coats the end with a vial of basic poison. (Finally I have the chance to use the poison!!!)
OOC: When I make a whip attack, can I forgo damage and instead attempt to wrap the whip around the ankle of a hostile creature and trip them?
Edit: OOC: Kinda pull an Indiana Jones on them?
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
A ranged grapple check? 8 +prof +str would be the DC?
We can all roll stealth and initiative, unless you want to avoid the combat and focus on the next scene.
OOC: Can I maybe use Dex for the DC since the whip is a monk weapon? DC with Strength would be 12, DC with Dex would be 14.
Well, Stealth for Marcon is out of the window. and I've already put basic poison on his whip. He only has one minute before it's wasted.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
[OOC: if everyone is in agreement, Vex will take the pearl and Bracers of Defense, works for me.]
During the short rest he thanks Wilhorn for another heal and will attune to the new items he was given.
Vex quietly moves up to the door and whispers out, "Open or move on?"
Stealth: 13 Init: 15 (If needed)
“Let’s finish this.” Wilhorn whispers.
Stealth (if needed): 15
Initiative (if needed): 24
(Oooh Rah)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
You swing the door open to a small room. Around a wooden table are four Bugbears, drinking ale and playing dice, on goblin is on the floor, on his hands and knees wearing a dog collar, performing tricks for the Bugbears. The door is small and the hall behind you is narrow and there is no space to move into the room. The goblin feints.
Surprise round then you go frist
Vex, Daewen, Wilhorn, Marcon
B1, B2, B3, B4
Wilhorn darts in and sidesteps to open the lane for others. He casts Bane on the three toughest looking bugbears.
Round 0: DC 14 CHA Save or -1d4 on all attacks and saving throws for 1 minute or loss of concentration.
He follows up by blasting B1 with an Eldritch Blast.
Round 1: Attack: 18 Damage: 9 force
Drool charges in and tries to bite B2 twice.
Round 0: Attack: 4 + 3 (modifier) miss
Round 1: Attack: 16 + 3 (modifier) Damage: 1 + 1 (modifier) plus DC 11 STR Save or knocked prone.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Marcon lashes out with his whip, attack Bugbear 1 from ten feet away, then closes the distance and swings his leg up to bring the heel of his left foot down on the head of the sitting bugbear
Round 0: Whip Attack: 10 Damage: Unable to parse dice roll. + 2 poison
Unarmed strike: Attack: 26 Damage: 10
Round 1: Marcon then makes unarmed strike and then uses a ki points for patient defense
Attack: 12 Damage: 8
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Dice were not ready
B1, Charisma Save DC 14 vs 2-1
B2, Charisma Save DC 14 vs 18-1
B3, Charisma Save DC 14 vs 18-1
B1 takes 2 damage and attempts a Strength Save DC 11 vs 4+2
B1 (injured -2, -10)
B1 (bloodied -2, -10, -7)
Wilhorn and Marcon have already taken their Surprise turn and first round turn,
Round 0 (Surprise)
Vex, Daewen << Your turn
Round 1
Vex, Daewen
B1 (bloodied, prone, bane, -19)
B2 (uninjured, bane)
B3 (uninjured)
B4 (uninjured)