The evening prior to this scene, prior to going into her restful trance, Daewen would cast Goodberry and had out 3 healing berries (each heals +1hp) to Jyin, Vex, and Wilhorn (keeping the 1 remaining berry for herself).
This post has potentially manipulated dice roll results.
OOC: Looks like we go first.
Before a single horrified gasp escapes from her lips, Daewen reacts with the honed efficiency of a seasoned predator. In a silent flurry of movement, an arrow nocks itself in her bow, the polished wood a stark contrast to the decaying forms before her. There's a flicker of moonlight on the fletching, a fleeting moment of beauty before Daewen draws back the string, her dark eyes narrowed in a predator's focus. The twang of the released string is almost musical in the deathly silence, the arrow a blur as it streaks towards its target.
I'll make a map but one fireball won't get all twelve. At best you can catch 6
I placed Z1-Z6 in a neat fireball formation for you. Let me know if you want to target closer ones. Even though not everyone has rolled initiative. I think the players should go first, no surprise round this time.
Jyin can stand in the center and hit all of them with a turn undead except for Z6, Z9, and Z12. He readies to perform a turn Undead 30 feet burst centered on him, until everyone else has taken their turn.
OOC: Assuming that's a tall wall (?) in front of Daewen, let's append to Daewen's round 1 attack (in post #703 above) some movement to get her a better sightline:
Daewen notices the zombie to her right, and sidesteps its likely attack by quickly shifting to the left, and passes through the <apparent> front gate of the ruins, and takes cover behind the wall immediately to the left upon entering the open courtyard.
OOC: Assuming that's a tall wall (?) in front of Daewen, let's append to Daewen's round 1 attack (in post #703 above) some movement to get her a better sightline:
Daewen notices the zombie to her right, and sidesteps its likely attack by quickly shifting to the left, and passes through the <apparent> front gate of the ruins, and takes cover behind the wall immediately to the left upon entering the open courtyard
The walls are cover for the prone bodies of the zombies but only count as difficult terrain for everything else. There are several gaps in the walls that are not considered difficult terrain.
The circle of stones in the far back of the tower do provide cover to anything on the outside of the tower, but you don't notice anyone standing behind the tower (yet)
Wilhorn considers, then rejects the idea of launching a Fireball to light up Z1 thru Z6 because that would ignite the tent. There’s no way to know if there is an innocent being held inside.
instead, he pulls on the reins to back Drool and himself South 10’. Perhaps a slow retreat with ranged attacks (kiting) would be the right play. He takes aim at Z12, the one that has already been hit, and sends an Eldritch Blast at it.
Z12 drops to negative hitpoints (-2/22) but due to it's Undead Fortitude, if damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Constitution Save DC 17 vs 14+3
Vex swears and then runs and jumps behind one of the mounds of rubble and start to fire at the nearest undead abomination (Z10) Hand-Crossbow: To Hit: 14 Piercing Damage: 7 Lightning Damage: 1 Infused Strike: 5 Total: 13
Jyin can stand in the center and hit all of them with a turn undead except for Z6, Z9, and Z12. He readies to perform a turn Undead 30 feet burst centered on him, until everyone else has taken their turn.
Jyin moves 30 feet so that he is in the center of the courtyard, holds up his shield as a radiant light shines on all the undead, up to 30 feet away, the shield glows in the shape of Torm's Guantlet and all the undead cower and look away as they hiss and howl.
Turn undead lasts 1 minute until they take damage they will dash 40 feet away, misses Z6, Z9, Z12 who are all 35 feet from Jyin Z1 Wisdom Save DC 13 vs 9 Z2 Wisdom Save DC 13 vs 10 Z3 Wisdom Save DC 13 vs 16 Z4 Wisdom Save DC 13 vs 4 Z5 Wisdom Save DC 13 vs 12 Z7 Wisdom Save DC 13 vs 11 Z8 Wisdom Save DC 13 vs 4 Z10 Wisdom Save DC 13 vs -1 Z11 Wisdom Save DC 13 vs 11
Z2 Wisdom Save DC 13 vs -1 dashes 40 ft away Z3 Wisdom Save DC 13 vs 11 dashes 40 ft away Z7 Wisdom Save DC 13 vs 6 dashes 40 ft away Z10 Wisdom Save DC 13 vs 10 dashes 40 ft away Z11 Wisdom Save DC 13 vs 10 dashes 40 ft away
Z1 Wisdom Save DC 13 vs 15 moves 25 ft, adjacent to Jyin Z4 Wisdom Save DC 13 vs 13 moves 30 ft, adj to Jyin Z5 Wisdom Save DC 13 vs 13 moves 30 ft, adj to Jyin
Z8 Wisdom Save DC 13 vs 15 moves 20 ft, adj to Jyin Z8 slams Jyin, Attack: 8 Damage: 2
Z6 moves 35 feet to be adj to Jyin Z6 slams Jyin, Attack: 17 Damage: 4
Z9 moves 35 feet to be adj to Jyin Z9 slams Jyin, Attack: 10 Damage: 3
Z12 moves 35 feet to be adj to Jyin Z12 slams Jyin, Attack: 15 Damage: 3
[OOC: And of course I forgot my sensitivity to sunlight for my first attack, if myself or my target is in direct sunlight I attack at disadvantage. Going to attack at disadvantage so take whichever roll is required.]
Vex sees the wizard and adjusts his aim to fire at the creature allowing Dorah to once more breath on his bolt.
Then he crouches down and scampers several feet away to the east trying to stay behind cover. [OOC: moving normal speed as he can not hide as a bonus action]
Retcon
The evening prior to this scene, prior to going into her restful trance, Daewen would cast Goodberry and had out 3 healing berries (each heals +1hp) to Jyin, Vex, and Wilhorn (keeping the 1 remaining berry for herself).
Last to know and first to be blamed...
As a free action, can I regret my life choices?
OOC: Looks like we go first.
Before a single horrified gasp escapes from her lips, Daewen reacts with the honed efficiency of a seasoned predator. In a silent flurry of movement, an arrow nocks itself in her bow, the polished wood a stark contrast to the decaying forms before her. There's a flicker of moonlight on the fletching, a fleeting moment of beauty before Daewen draws back the string, her dark eyes narrowed in a predator's focus. The twang of the released string is almost musical in the deathly silence, the arrow a blur as it streaks towards its target.
Ranged Attack on Z12: 18 Damage: 12
Last to know and first to be blamed...
As a free action, can I regret my life choices?
I placed Z1-Z6 in a neat fireball formation for you. Let me know if you want to target closer ones. Even though not everyone has rolled initiative. I think the players should go first, no surprise round this time.
Round 1
Vex, Daewen, Wilhorn, Jyin << your turn
Z1, Z2, Z3, Z4, Z5, Z6, Z7, Z8, Z9, Z10, Z11, Z12
???
Z12 (10/22 hp)
Jyin can stand in the center and hit all of them with a turn undead except for Z6, Z9, and Z12. He readies to perform a turn Undead 30 feet burst centered on him, until everyone else has taken their turn.
OOC: Assuming that's a tall wall (?) in front of Daewen, let's append to Daewen's round 1 attack (in post #703 above) some movement to get her a better sightline:
Daewen notices the zombie to her right, and sidesteps its likely attack by quickly shifting to the left, and passes through the <apparent> front gate of the ruins, and takes cover behind the wall immediately to the left upon entering the open courtyard.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
The walls are cover for the prone bodies of the zombies but only count as difficult terrain for everything else. There are several gaps in the walls that are not considered difficult terrain.
The circle of stones in the far back of the tower do provide cover to anything on the outside of the tower, but you don't notice anyone standing behind the tower (yet)
Wilhorn considers, then rejects the idea of launching a Fireball to light up Z1 thru Z6 because that would ignite the tent. There’s no way to know if there is an innocent being held inside.
instead, he pulls on the reins to back Drool and himself South 10’. Perhaps a slow retreat with ranged attacks (kiting) would be the right play. He takes aim at Z12, the one that has already been hit, and sends an Eldritch Blast at it.
Attack: 24 Damage: 12 force
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Z12 drops to negative hitpoints (-2/22) but due to it's Undead Fortitude, if damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Constitution Save DC 17 vs 14+3
Z10 takes 13 damage (9/22)
Jyin moves 30 feet so that he is in the center of the courtyard, holds up his shield as a radiant light shines on all the undead, up to 30 feet away, the shield glows in the shape of Torm's Guantlet and all the undead cower and look away as they hiss and howl.
Turn undead lasts 1 minute until they take damage they will dash 40 feet away, misses Z6, Z9, Z12 who are all 35 feet from Jyin
Z1 Wisdom Save DC 13 vs 9
Z2 Wisdom Save DC 13 vs 10
Z3 Wisdom Save DC 13 vs 16
Z4 Wisdom Save DC 13 vs 4
Z5 Wisdom Save DC 13 vs 12
Z7 Wisdom Save DC 13 vs 11
Z8 Wisdom Save DC 13 vs 4
Z10 Wisdom Save DC 13 vs -1
Z11 Wisdom Save DC 13 vs 11
.
Z1 Wisdom Save DC 13 vs 15 moves 25 ft, adjacent to Jyin
Z4 Wisdom Save DC 13 vs 13 moves 30 ft, adj to Jyin
Z5 Wisdom Save DC 13 vs 13 moves 30 ft, adj to Jyin
Z8 Wisdom Save DC 13 vs 15 moves 20 ft, adj to Jyin
Z8 slams Jyin, Attack: 8 Damage: 2
Z6 moves 35 feet to be adj to Jyin
Z6 slams Jyin, Attack: 17 Damage: 4
Z9 moves 35 feet to be adj to Jyin
Z9 slams Jyin, Attack: 10 Damage: 3
Z12 moves 35 feet to be adj to Jyin
Z12 slams Jyin, Attack: 15 Damage: 3
From out of the tent come a red robed wizard with tattoos. "Adventurers!" he exclaims, "For the love death and Myrkul, begone you good-doers!"

He sees Jyin in the front and casts a 2nd level Magic Missile 12
Round 2
Vex, Daewen, Wilhorn, Jyin << your turn
Z2, Z3, Z7, Z10, Z11 (turned)
Z1, Z4, Z5, Z6, Z8, Z9 (uninjured)
Z12 (1/22 hp)
Hamun Kost (uninjured)
Jyin takes 2 damage
Jyin takes 12 damage
Jyin hunkers down and casts cure wounds on himself from a 2nd level slot for 8
“CALL THEM OFF OR BECOME ONE!” Wilhorn shouts at the red wizard.
He then speeds an Eldritch Blast at the suspected controller of this company of rotting flesh. Just to show that we mean business.
Attack: 19 Damage: 13
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Ouch cries the Red Wizard from Thay (9/22)
Round 2
Wilhorn, Jyin
Vex, Daewen << your turn
Z2, Z3, Z7, Z10, Z11 (turned, 80 ft)
Z1, Z4, Z5, Z6, Z8, Z9 (uninjured)
Z12 (1/22 hp)
Hamun Kost (9/22 hp)
[OOC: And of course I forgot my sensitivity to sunlight for my first attack, if myself or my target is in direct sunlight I attack at disadvantage. Going to attack at disadvantage so take whichever roll is required.]
Vex sees the wizard and adjusts his aim to fire at the creature allowing Dorah to once more breath on his bolt.
Hand-Crossbow To hit: (7,11+9) 16 Piercing Damage: 7 Lightning Damage: 3 Total: 10
Then he crouches down and scampers several feet away to the east trying to stay behind cover. [OOC: moving normal speed as he can not hide as a bonus action]
The Red Wizard falls over. Seemingly no reaction from the undead as they continue their assault.