Thinking to himself, can't let new friend die, have to go help.
Vex will suddenly leap over the rubble he is hiding behind and run up to stand next Jyin. Then he will drop to his knees and cover in front of the zombies. "Please no hurt friend, go away, leave friends alone."
Vex will be using his "Grovel, Cower, and Beg" ability, giving advantage to everyone else to attacks vs any enemy within 10' of me.
Once per short rest as an action, you can cower to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you.
[OOC: You would still gain the advantage as the mobs just need to be within 10' of me and can see me. You do not have to be within 10' of me, I just have to be in harm's way. :) ]
[OOC: You would still gain the advantage as the mobs just need to be within 10' of me and can see me. You do not have to be within 10' of me, I just have to be in harm's way. :) ]
I totally misread the description.
For giggles, I’ll roll another d20 in the game log. If it’s a crit, it would have died (DM ruling applies). If not, no harm, no foul.
He formulates a splinter of Weave utilizing Arcane incantation. Once formed he releases it. The invisible projectile darts towards the last nearby zombie’s cranium. Mind Sliver
DC 14 INT Save or 6 psychic
On fail, creature subtracts a d4 from their next saving throw forced before the end of my next turn.
This post has potentially manipulated dice roll results.
In a burst of speed, Daewen scrambles over in the middle of the battlefield and teeth gritted, attacks Z4, hoping to end this battle as quickly as it started:
Attack: 19 Damage: 6 + 4 sneak attack damage (assuming we're all bunched in together now)
He formulates a splinter of Weave utilizing Arcane incantation. Once formed he releases it. The invisible projectile darts towards the last nearby zombie’s cranium. Mind Sliver
DC 14 INT Save or 6 psychic
On fail, creature subtracts a d4 from their next saving throw forced before the end of my next turn.
Z4 attempts an Intelligence Save DC 14 vs 10 to take 6 damage and gain -1d4 on next save
In a burst of speed, Daewen scrambles over in the middle of the battlefield and teeth gritted, attacks Z4, hoping to end this battle as quickly as it started:
Attack: 21 Damage: 10 + 2 sneak attack damage (assuming we're all bunched in together now)
The three remaining zombies Z1, Z4, and Z5 just won’t leave Jyin alone. Wilhorn will aim at one with Eldritch Blast, to begin chopping it down.
Attack: 13 Damage: 14 force
”Hang in there, Jyin. You’re doing great!”
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Vex will refocus his aim and with Dorah's lightning breath will shoot at one of the zombies (Z1) that is attacking Jyin.
Hand-Crossbow to Hit: (6,11)+9: 15 Piercing Damage: 11 Favored Foe: 3 Infused Strike: 5 Total: 19
Vex will call out to Jyin, "Come to me, safety this way."
Round 4 (corrected prev typo)
Jyin, Vex, Daewen, Wilhorn
Z2, Z3, Z7, Z10, Z11 (turned)
Z6, Z8, Z9, Z12 (dead)
Red Wizard Kost (dead)
Z1, Z4, Z5, (uninjured)
Z5 takes 14 damage (8/22)
Z1 takes 19 damage (3/22)
Z2 dashes, now 160 ft away
Z3 dashes, now 160 ft away
Z7 dashes, now 160 ft away
Z10 dashes, now 160 ft away
Z11 dashes, now 160 ft away
Z1 slams Jyin, Attack: 23 Damage: 6
Z4 slams Jyin, Attack: 13 Damage: 4
Z5 slams Jyin, Attack: 8 Damage: 7
It on casts sacred flame on Z1, Wisdom save DC 13 vs 8
bonus healing word on himself 7
Round 5
Jyin
Vex, Daewen, Wilhorn << your turn
Z2, Z3, Z7, Z10, Z11 (turned)
Z6, Z8, Z9, Z12 (dead)
Red Wizard Kost (dead)
Z1 (3/22)
Z5 (8/22)
Z4 (uninjured)
Sacred Flame Damage 1d8 5
Thinking to himself, can't let new friend die, have to go help.
Vex will suddenly leap over the rubble he is hiding behind and run up to stand next Jyin. Then he will drop to his knees and cover in front of the zombies. "Please no hurt friend, go away, leave friends alone."
Vex will be using his "Grovel, Cower, and Beg" ability, giving advantage to everyone else to attacks vs any enemy within 10' of me.
Once per short rest as an action, you can cower to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you.
Round 5
Jyin, Vex
Daewen, Wilhorn << your turn
Z2, Z3, Z7, Z10, Z11 (turned)
Z1, Z6, Z8, Z9, Z12 (dead)
Red Wizard Kost (dead)
Z1 hit by radiant damage and dies
Z5 (8/22, grovel adv)
Z4 (uninjured, grovel adv )
Wilhorn astride Drool keeps their distance, forgoing the advantage from Vex (sorry). He sends another Eldritch Blast at Z5.
Attack: 22 Damage: 9 force
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
[OOC: You would still gain the advantage as the mobs just need to be within 10' of me and can see me. You do not have to be within 10' of me, I just have to be in harm's way. :) ]
Z5 attempts a con save or die DC 14 vs 23
I totally misread the description.
For giggles, I’ll roll another d20 in the game log. If it’s a crit, it would have died (DM ruling applies). If not, no harm, no foul.
Crit fishing: 6, not even close.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Botting Daewen...
Two weapon fighting Action and Bonus action
Rapier vs Z5, Attack: 15 Damage: 10
Dagger vs Z4, Attack: 11 Damage: 6
Daewen has adv on both, rolling 2d20 19, 11
Z5 makes a con save DC 15 vs 19
Z4 takes 5 damage (17/22)
Z5 attacks Jyin, Attack: 4 Damage: 4
Z6 attack Jyin, Attack: 8 Damage: 5
Round 6
Jyin, Vex, Daewen, Wilhorn << your turn
Z2, Z3, Z7, Z10, Z11 (turned)
Z1, Z6, Z8, Z9, Z12 (dead)
Red Wizard Kost (dead)
Z5 (1/22)
Z4 (17/22)
Jyin casts sacred flame on Z5, Wisdom save DC 13 vs 8
Let’s try this. Thinks Wilhorn.
He formulates a splinter of Weave utilizing Arcane incantation. Once formed he releases it. The invisible projectile darts towards the last nearby zombie’s cranium. Mind Sliver
DC 14 INT Save or 6 psychic
On fail, creature subtracts a d4 from their next saving throw forced before the end of my next turn.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
In a burst of speed, Daewen scrambles over in the middle of the battlefield and teeth gritted, attacks Z4, hoping to end this battle as quickly as it started:
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Z5 dies
Z4 attempts an Intelligence Save DC 14 vs 10 to take 6 damage and gain -1d4 on next save
Z4 takes 12 damage and then takes 5 damage
If Mind Sliver hits then two Con saves DC 17 then DC 10
If Mind Sliver misses then one Con Save just DC 10
Possible Mind Sliver 4
First Con Save 20
Second Con Save 14