Victory clung heavy in the air, the last tremor of battle fading into chirping birdsong. Daewen, muscles screaming from relentless archery, surveyed the carnage below. Twig blights lay broken, ash zombies smoldered extinguished, and the once-menacing giant spiders were nothing but lifeless husks.
With a practiced ease, Daewen descended the rickety tower stairs. Each step across the battlefield held the wary respect of a hunter. A hand drifted to the raven pendant at her throat, a silent prayer sent for the fallen. Twig blights, returning to dust. Ash zombies, cooling grey. Spiders, still and hairy. Each earned a murmur, a goodbye as their souls journeyed on under the Raven Queen's watch. A pang of sorrow flickered - pawns in a darker game - but resolve hardened her features. With a sigh, she shouldered the weight of battle, a seasoned warrior ready to face what came next.
As Vex climbs down from his perch in the tower he casts a spell and 10 goodberries appear in his hand. He doles out several of them to whomever needs them and then quickly moves to Dorah. Giver her a huge hug and scratching her under the chin. Vex will put away any of the goodberris that have not been used and then poll out some meat for Dorah to eat, unless it is determined she enjoys the "spicy" taste of spider.
"That fun, when we do next?" Vex will ask the group.
1. Wyvern Tor 2. Old Owl Well, Undead with Red Wizard of Thay 3. Banshee's Vanity quest completed, interest in returning to kill the Banshee 4. Cragmaw Castle 5. Family Heirloom in Thundertree 6. Young Green Dragon in Thundertree 7. Owlbears on the Triboar Trail
What's next?
It will take a few days to travel to Cragmaw Castle. You have directions from multiple people and you have taken out the scout cave at Wyvern Tor. All that is left is the Goblin and Orc stronghold, an old castle built by Wizard Nobles of old Phalorm, back when they were once in control of the North.
The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace
This post has potentially manipulated dice roll results.
Daewen crouched low, her heart hammering a frantic rhythm against her ribs. Pressing herself against the rough stone, she melded into the shadows (Stealth: 13). Her mind raced. Were there any patrols lurking in the darkness? What dangers awaited them beyond the shattered doors? She unsheathed a rapier, its edge glinting faintly in the dying light. Carefully, she inched forward, each step deliberate and silent.
Reaching the edge of the doorway, Daewen paused. The hall gaped before her, a black maw filled with an inky darkness that seemed to writhe and pulse with unseen dangers. Taking a deep breath, she squeezed her eyes shut, picturing potential layouts of the castle foyer (after seeing many a castle in her youth). With a silent prayer, she darted through the doorway, her senses on high alert. A single, silent footstep echoed in the vast emptiness, swallowed by the shadows as she pressed herself flat against the opposite wall, straining to see into the gloom.
This post has potentially manipulated dice roll results.
One Goblin projectile comes out of an arrow slit, aimed at Jyin and another comes out of another slit, aimed at Daewen. Roll initiative, you are being ambushed by Goblins
This post has potentially manipulated dice roll results.
Daewen's initiative: 19
OOC: These archer slits in the walls - how high up are they? Meaning, can we ranged attack back, or are they too high such that we can't fight back and we have to rush in to the doors?
One Goblin projectile comes out of an arrow slit, aimed at Jyin and another comes out of another slit, aimed at Daewen. Roll initiative, you are being ambushed by Goblins
I assume G1 attacks Jyin and G2 attack Daewen (matching your text in the sentence above), and also the fact that G1 is next to Jyin, and G2 is next to Daewen?
Hearing the arrows thinking into his companions Vex pulls out his Hand-crossbow and turns to his left and can barely see the goblin behind the arrow slit. He carefully aims, squinting in the sunlight and will fire at G1. Dorah's head snaking out from over Vex's shoulder to breathe on her bolt as it streaks toward the enemy.
Hand-Crossbow Vs. G1: To hit: 16 Piercing Damage: 8 Infused Strike: 5 Total: 13
Hearing the arrows thinking into his companions Vex pulls out his Hand-crossbow and turns to his left and can barely see the goblin behind the arrow slit. He carefully aims, squinting in the sunlight and will fire at G1. Dorah's head snaking out from over Vex's shoulder to breathe on her bolt as it streaks toward the enemy.
Hand-Crossbow Vs. G1: To hit: 16 Piercing Damage: 8 Infused Strike: 5 Total: 13
miss
Goblins with a shield are AC 15, without AC 13, with 3/4 cover AC 18
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Jyin takes 9 damage and must save vs poison 9 Con Save DC 11 vs 12
Jyin takes 5 more damage from poison. Jyin 18/36
Round 10
Wilhorn, Jyin, Vex, Daewen << Your turn
A1 (10/22)
A7 (2/22)
S2 (11/26)
Turned (moving away 80 feet, in all directions)
A5 (2/22)
A6 (1/22)
A8 (2/22)
A10 (2/22)
Total Combatants (all deployed)
22x Twig Blights, 22x 25 = 550 XP11x Ash Zombies, 11x 50 = 550 XP2x Giant Spiders, 2x 200 = 400 XPtotal 550 +550 +400 = 1500, 1500/4 = 375 XP each
Jyin heals himself with a 2nd level cure wounds for 12, then using the last round of Spiritual Weapon to attack A1
Against A1, Spiritual Weapon Attack: 13 Damage: 10
A7 is reduced to 0 and must make a con save DC 15 vs 19
Round 10
Jyin
Wilhorn, Vex, Daewen << Your turn
A7 (1/22)
S2 (11/26)
Turned (moving away 80 feet, in all directions)
A5 (2/22)
A6 (1/22)
A8 (2/22)
A10 (2/22)
Total Combatants (all deployed)
22x Twig Blights, 22x 25 = 550 XP11x Ash Zombies, 11x 50 = 550 XP2x Giant Spiders, 2x 200 = 400 XPtotal 550 +550 +400 = 1500, 1500/4 = 375 XP each
(S2 died in post #1051 and confirmed in #1052.)
Wilhorn casts Sacred Flame at A7.
DC 14 Dex Save or 3 radiant damage (stay down!)
(9/10 Bless counter)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
A7 Wis Save DC 14 vs 4
22x Twig Blights, 22x 25 = 550 XP
11x Ash Zombies, 11x 50 = 550 XP
2x Giant Spiders, 2x 200 = 400 XP
total 550 +550 +400 = 1500, 1500/4 = 375 XP each
Everyone gains 375 XP
Great work, we track down the turned and kill them with Wilhorn's radiant cantrip
My bad, I should have attacked twice and maybe killed one of them.
Victory clung heavy in the air, the last tremor of battle fading into chirping birdsong. Daewen, muscles screaming from relentless archery, surveyed the carnage below. Twig blights lay broken, ash zombies smoldered extinguished, and the once-menacing giant spiders were nothing but lifeless husks.
With a practiced ease, Daewen descended the rickety tower stairs. Each step across the battlefield held the wary respect of a hunter. A hand drifted to the raven pendant at her throat, a silent prayer sent for the fallen. Twig blights, returning to dust. Ash zombies, cooling grey. Spiders, still and hairy. Each earned a murmur, a goodbye as their souls journeyed on under the Raven Queen's watch. A pang of sorrow flickered - pawns in a darker game - but resolve hardened her features. With a sigh, she shouldered the weight of battle, a seasoned warrior ready to face what came next.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
As Vex climbs down from his perch in the tower he casts a spell and 10 goodberries appear in his hand. He doles out several of them to whomever needs them and then quickly moves to Dorah. Giver her a huge hug and scratching her under the chin. Vex will put away any of the goodberris that have not been used and then poll out some meat for Dorah to eat, unless it is determined she enjoys the "spicy" taste of spider.
"That fun, when we do next?" Vex will ask the group.
1. Wyvern Tor2. Old Owl Well, Undead with Red Wizard of Thay3. Banshee's Vanity quest completed, interest in returning to kill the Banshee4. Cragmaw Castle
5. Family Heirloom in Thundertree6. Young Green Dragon in Thundertree7. Owlbears on the Triboar Trail
What's next?It will take a few days to travel to Cragmaw Castle. You have directions from multiple people and you have taken out the scout cave at Wyvern Tor. All that is left is the Goblin and Orc stronghold, an old castle built by Wizard Nobles of old Phalorm, back when they were once in control of the North.
The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace
Daewen crouched low, her heart hammering a frantic rhythm against her ribs. Pressing herself against the rough stone, she melded into the shadows (Stealth: 13). Her mind raced. Were there any patrols lurking in the darkness? What dangers awaited them beyond the shattered doors? She unsheathed a rapier, its edge glinting faintly in the dying light. Carefully, she inched forward, each step deliberate and silent.
Reaching the edge of the doorway, Daewen paused. The hall gaped before her, a black maw filled with an inky darkness that seemed to writhe and pulse with unseen dangers. Taking a deep breath, she squeezed her eyes shut, picturing potential layouts of the castle foyer (after seeing many a castle in her youth). With a silent prayer, she darted through the doorway, her senses on high alert. A single, silent footstep echoed in the vast emptiness, swallowed by the shadows as she pressed herself flat against the opposite wall, straining to see into the gloom.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Bot-ing everyone except for Daewen
Daewen Stealth 9
Jyin Stealth 2
Wilhorn Stealth 13
Vex Stealth 11
Goblin surprise round Perception Check 11
One Goblin projectile comes out of an arrow slit, aimed at Jyin and another comes out of another slit, aimed at Daewen. Roll initiative, you are being ambushed by Goblins
G1 attacks Jyin, Attack: 23 Damage: 7
G2 attacks Jyin, Attack: 12 Damage: 4
G1 initiative 8
G2 initiative 9
Round 0
Wilhorn, Vex, Jyin, Daewen (surprised)
G1, G2
Daewen's initiative: 19
OOC: These archer slits in the walls - how high up are they? Meaning, can we ranged attack back, or are they too high such that we can't fight back and we have to rush in to the doors?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
I assume G1 attacks Jyin and G2 attack Daewen (matching your text in the sentence above), and also the fact that G1 is next to Jyin, and G2 is next to Daewen?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Vex Init: 10
Hearing the arrows thinking into his companions Vex pulls out his Hand-crossbow and turns to his left and can barely see the goblin behind the arrow slit. He carefully aims, squinting in the sunlight and will fire at G1. Dorah's head snaking out from over Vex's shoulder to breathe on her bolt as it streaks toward the enemy.
Hand-Crossbow Vs. G1: To hit: 16 Piercing Damage: 8 Infused Strike: 5 Total: 13
miss
Goblins with a shield are AC 15, without AC 13, with 3/4 cover AC 18