This post has potentially manipulated dice roll results.
Foregoing trying to thread an arrow through the narrow arrow slot in the wall, Daewen instead rushes in through the front door, turns immediately to the right, and enters that door into the room where G2 is hiding out.
IF the door opens, she’ll immediately attack G2. If the door is locked, she’ll take an action trying to break the door down.
Attack: 15 Damage: 11
Off handed Two-weapon Fighting Attack: 23 Damage: 12
Vex swears as he sees his bolt clatter against the wall as he reloads and aims again and fires again at the goblin through the arrow slit. Once more Dorah breathing on the bolt as he fires it.
Hand-Crossbow vs. G1 - To hit: 26 Piercing Damage: 11 Infused Strike: 5 Total Damage: 16
Vex swears as he sees his bolt clatter against the wall as he reloads and aims again and fires again at the goblin through the arrow slit. Once more Dorah breathing on the bolt as he fires it.
Hand-Crossbow vs. G1 - To hit: 26 Piercing Damage: 11 Infused Strike: 5 Total Damage: 16
G1 is dead. Threaded the needle through the arrow slit.
This is the large T-shaped room Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead
This is the description for the two guard rooms where the goblins were posted This small room is littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the castle gates.
Wilhorn leans forward in the saddle and while scratching the top of Drools head he whispers,
”Find the closest threat.”
He continues with a casting of Guidance on Drool and gives him rein to follow his senses, to find the traffic flows and barely perceptible clues as to where Gundren could have been hauled off.
Perception: (17, 19) +1 (guidance)
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Drool's keen senses spotted the telltale glint of a tripwire, a silvery thread stretched taut across the entryway. Good boy!Daewen thinks to herself. That was close - I almost triggered that trap myself, storming into this front entryway.
Crouching low, Daewen shuffles forward, her movements slow and deliberate. Each step was a calculated risk, her weight distributed to minimize any pressure on the ground. Reaching out with a gloved hand, she carefully brushed a stray pebble towards the wire, gauging its tension and the mechanism it likely triggered.
This high, narrow hall looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room's upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier,
A low guttural growl emanates from Drool as his ears lower and his eyes lock on the grick. Wilhorn silently waves and points at the still stone looking worm.
Wilhorn initiative 16
Jyin initiative 12
15 +3 =18
18/2 =9
9 +10 +16 +12 =47
47/4 =11.75
Round 1
Wilhorn, Vex, Jyin, Daewen << you're up
G1, G2
Foregoing trying to thread an arrow through the narrow arrow slot in the wall, Daewen instead rushes in through the front door, turns immediately to the right, and enters that door into the room where G2 is hiding out.
IF the door opens, she’ll immediately attack G2. If the door is locked, she’ll take an action trying to break the door down.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
G2 is dead.
Vex swears as he sees his bolt clatter against the wall as he reloads and aims again and fires again at the goblin through the arrow slit. Once more Dorah breathing on the bolt as he fires it.
Hand-Crossbow vs. G1 - To hit: 26 Piercing Damage: 11 Infused Strike: 5 Total Damage: 16
G1 is dead. Threaded the needle through the arrow slit.
This is the large T-shaped room

Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead
This is the description for the two guard rooms where the goblins were posted
This small room is littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the castle gates.
100/4 =25 XP
Each character gains 25 XP
Daewen roots around the guard room, looking for anything useful on the guards body or in the room itself.
Perception: 21
Once back out in the front foyer, she’ll search the floor for footprints- any common paths the guards or other castle denizens have been taking?
Perception: 14
Last to know and first to be blamed...
As a free action, can I regret my life choices?
You find a snack and some trash. Nothing important.
Wilhorn leans forward in the saddle and while scratching the top of Drools head he whispers,
”Find the closest threat.”
He continues with a casting of Guidance on Drool and gives him rein to follow his senses, to find the traffic flows and barely perceptible clues as to where Gundren could have been hauled off.
Perception: (
17, 19) +1 (guidance)Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Vex with Dorah on his back will move into the entrance way and then crouch down near the rubble and peak into the room to the south.
Stealth: 20
Perception: 7 (Not sure if I am in sunlight being inside or not. If I am not in sunlight my perception would be 23)
Drool finds a tripwire in the path to the East most Door. With further investigation, when triggered will drop rubble from the ceiling.
“Good boy!” He praises.
”We need to either disable this trap or choose a different door.” Wilhorn whispers to the others.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Drool's keen senses spotted the telltale glint of a tripwire, a silvery thread stretched taut across the entryway. Good boy! Daewen thinks to herself. That was close - I almost triggered that trap myself, storming into this front entryway.
Crouching low, Daewen shuffles forward, her movements slow and deliberate. Each step was a calculated risk, her weight distributed to minimize any pressure on the ground. Reaching out with a gloved hand, she carefully brushed a stray pebble towards the wire, gauging its tension and the mechanism it likely triggered.
DEX check to disable the tripwire trap: 12
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Successfully removed the wire from a pin that pulled on a loose board holding the rubble. Trap disarmed.
Heading East, through the trapped door...
This high, narrow hall looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room's upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier,
Everyone make a Perception check
DM Check 10
Perception: 6 (or 12 if I am out of sunlight)
Wilhorn Perception: 14
Drool (smell or hearing) Perception: (
8, 20)Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
a grick is hiding between two stone statues, appearing like a statue itself.
Everyone roll initiative
Grick init 15
Jyin init 0
Initiative: 17
A low guttural growl emanates from Drool as his ears lower and his eyes lock on the grick. Wilhorn silently waves and points at the still stone looking worm.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde