"I hope this dragon stays a statue. I feel like the kobolds will like this room if so. In exchange for their hospitality, after we have taken anything we can carry, we can make sure it is safe to get here and let them know."
ERKY nods in agreement to PORTIA, "Yes, the Kobolds would just love this room." He then moves into the room behind the Barbarian. He then whispers out, "Sir Ragdor, let's together look around this room. Maybe together we can see something."
(Ragdor has the best Perception check in the party. Erky and others would always be available to assist, so the roll could be made with Advantage with your +4.)
Cautiously moves about the room looking around, perception roll 17+4=21. While I agree, da kobos would like this room, but all this dragon stuff has me more unsettled than traveling flat land...aye, give me a mountain or two, or at least a halfling hillock.
When GLYNT calls out "the stars", the secret door opens.
When XANTH looks in with the light from his Glaive he sees that dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is situated before the archway.
Once the others start to head into the room Glynt will enter too, before he does anything he will offer Assistance to Portia to check for traps
Once it seems safe he will start to Investigate it with help from the others - starting with the South West Alcove where there is no statue (OOC - I'm curious what is there, as the map makes it look the same as the others even though there is no statue). Once he's done with that he will Investigate the rest of the room, though not getting too close to the Pit, but will be looking to see if it's a trap that was triggered but never reset (which Portia might have a better read on after her turn).
PORTIA will see that the pit is 10 feet deep, and its bottom is filled with spikes. She does not find any further traps.
She also sees the room beyond: Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
GLYNT investigates the room. He sees that the dust in the room is disturbed by tracks that start in the southwest alcove, though the tracks are filled in enough that the disturbance must have occurred dozens of years ago. The tracks lead to the pit.
(Identifying tracks is a Survival check. Any hidden things would be a Perception Wisdom check.)
Glynt will VERY carefully go to the edge of the pit (on his belly so he doesn't fall in) and look to see if the footsteps go in the pit and if there's remains of anything in the pit.
GLYNT collects a lot of dust but does not see anything in the pit. No remains. Nothing other than sharp pointy spikes that would make holes where you don't want holes.
(The party does discover a secret door to the south.)
Glynt will back away from the pit, get up and brush the dust off himself the best he can and then suggest "I'd rather not get impaled and a 10' jump seems a bit optimistic for little old me, so maybe we should see what's behind door number secret? - Xanth, would you and Bones like to go first?"
"I hope this dragon stays a statue. I feel like the kobolds will like this room if so. In exchange for their hospitality, after we have taken anything we can carry, we can make sure it is safe to get here and let them know."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Xanth steps in the room with bones. He scans for threats.
Perception = 17
XANTH does not detect any threats.
ERKY nods in agreement to PORTIA, "Yes, the Kobolds would just love this room." He then moves into the room behind the Barbarian. He then whispers out, "Sir Ragdor, let's together look around this room. Maybe together we can see something."
(Ragdor has the best Perception check in the party. Erky and others would always be available to assist, so the roll could be made with Advantage with your +4.)
Cautiously moves about the room looking around, perception roll 17+4=21. While I agree, da kobos would like this room, but all this dragon stuff has me more unsettled than traveling flat land...aye, give me a mountain or two, or at least a halfling hillock.
ERKY smiles at RAGDOR's comment.
RAGDOR finds a secret door. (Map Updated!)
When RAGDOR and ERKY nears the statue, the head of the statue begins to move. It then speaks in Common with an Elvish accent:
We come at night without being fetched;
we disappear by day without being stolen.
What are we?
Startled, ERKY jumps and hides behind RAGDOR.
Glynt will say "Does it mean the Stars?"
(OOC - That's what my Wife and I think anyway)
When GLYNT calls out "the stars", the secret door opens.
When XANTH looks in with the light from his Glaive he sees that dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is situated before the archway.
(Map updated!)
sideways grin toward Glynt, I was gonna say that too. Welp, good job lad. I can go in first if yuns like?
Once the others start to head into the room Glynt will enter too, before he does anything he will offer Assistance to Portia to check for traps
Once it seems safe he will start to Investigate it with help from the others - starting with the South West Alcove where there is no statue (OOC - I'm curious what is there, as the map makes it look the same as the others even though there is no statue). Once he's done with that he will Investigate the rest of the room, though not getting too close to the Pit, but will be looking to see if it's a trap that was triggered but never reset (which Portia might have a better read on after her turn).
Investigation Check: 23
(Let's see if my run of low rolls continues)
Checking for traps; 19 especially at the pit and around the statues
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
PORTIA will see that the pit is 10 feet deep, and its bottom is filled with spikes. She does not find any further traps.
She also sees the room beyond: Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
GLYNT investigates the room. He sees that the dust in the room is disturbed by tracks that start in the southwest alcove, though the tracks are filled in enough that the disturbance must have occurred dozens of years ago. The tracks lead to the pit.
(Identifying tracks is a Survival check. Any hidden things would be a Perception Wisdom check.)
Xanth will head into the room with bone of course.
"Well that looks ominous." Look at the green glow.
After the tracks are pointed out to him, he will look in the pit to see if anyone has fallen in.
Perception = 22
XANTH does not see any remains in the pit.
With help from PORTIA and GLYNT, XANTH follows the tracks to a secret door in the middle southern alcove that is supposed to be empty.
(This is definitely not the first D&D module where the dialog and the map do not sync up. Pathfinder had a number of maps like that too.)
Wanders around the room, perception roll 10...well then, big pit...snakes? And lots a dust.
Glynt will VERY carefully go to the edge of the pit (on his belly so he doesn't fall in) and look to see if the footsteps go in the pit and if there's remains of anything in the pit.
Perception: 18
GLYNT collects a lot of dust but does not see anything in the pit. No remains. Nothing other than sharp pointy spikes that would make holes where you don't want holes.
(The party does discover a secret door to the south.)
Glynt will back away from the pit, get up and brush the dust off himself the best he can and then suggest "I'd rather not get impaled and a 10' jump seems a bit optimistic for little old me, so maybe we should see what's behind door number secret? - Xanth, would you and Bones like to go first?"
"For my friends anything." He tells Bones to open the door.
I've got ur back there bones. making ready in case we get surprised