Well my'paw was a miner, and when he'd stumble up on a new cave system he always searched it out with what he called the right hand rule. Always taking the right side path until it stopped, then coming back out always take the left. He always forgot that last part, would spend weeks trying to find his way back. So, I vote we go left. mutters under his breath something him being a crazy old dwarf.
BIX will not hear anything. You will not detect a trap. XANTH opens the door. (Token moved.)
Luminescent mist blurs the edges of this octagonal chamber. Nodules of glowing fungus dot the stone walls and ceiling, as well as the caps of toadstools and mushrooms, small polyps, puffballs, and lichen. The humid air reeks with rot. Several growths in the chamber are scorched and dead. Fungus shrouds a few two-foot-wide holes in this chamber.
Ragdor eyes the room, aren't those roughly look like those fire snake holes we found before? He steps a few feet inside the door, shield and hammer at the ready.
Glynt will move to the door and have his bow ready and keep an ear out for anything moving "There's fungus around the holes so if there were fire snakes they'd have probably burned it all back."
Glynt will move to the door and have his bow ready and keep an ear out for anything moving "There's fungus around the holes so if there were fire snakes they'd have probably burned it all back."
OOC - That makes sense. The Adventure dialog clearly doesn't. Maybe they are fire impervious fungus.
Is there a sign that one of these doors is used more than the others?
Survival= 10
"Who wants the Potions of Healing?"
I was thinking of you and Xanth. Healing I've got and well, Missy here seems pretty skilled at dancing her way out of trouble. He winks at Bix.
XANTH is unable to determine if any of the doors are used more than the others.
(Where to next? You have several choices.)
Well my'paw was a miner, and when he'd stumble up on a new cave system he always searched it out with what he called the right hand rule. Always taking the right side path until it stopped, then coming back out always take the left. He always forgot that last part, would spend weeks trying to find his way back. So, I vote we go left. mutters under his breath something him being a crazy old dwarf.
Bix moves to one of the doors, and listens, perception roll 14, what about this one?
Xanth readies himself at the door. "Good as any. Someone may want to check it for traps. "
Ragdor checks the door, perception roll 5, hope, not seeing anything.
Xanth will take one of the potions. "Thanks"
BIX will not hear anything. You will not detect a trap. XANTH opens the door. (Token moved.)
Luminescent mist blurs the edges of this octagonal chamber. Nodules of glowing fungus dot the stone walls and ceiling, as well as the caps of toadstools and mushrooms, small polyps, puffballs, and lichen. The humid air reeks with rot. Several growths in the chamber are scorched and dead. Fungus shrouds a few two-foot-wide holes in this chamber.
(Map updated!)
Xanth cover mouth. "Could be poison be careful."
Survival = 11
"Who wants to go first?"
Ragdor eyes the room, aren't those roughly look like those fire snake holes we found before? He steps a few feet inside the door, shield and hammer at the ready.
Bix readies her crossbow and watches the dwarf enter the room
XANTH will not detect anything poisonous.
RAGDOR doesn’t notice anything different from his current location.
Xanth heads in behind and starts moving around the room.
Glynt will move to the door and have his bow ready and keep an ear out for anything moving "There's fungus around the holes so if there were fire snakes they'd have probably burned it all back."
(RAGDOR wins the prize.)
A pair of Fire Snakes erupt from the holes when the party approaches.
ROLL FOR INITIATIVE
FIRE SNAKE INITIATIVE 8
ERKY INITIATIVE 7
OOC - That makes sense. The Adventure dialog clearly doesn't. Maybe they are fire impervious fungus.
"Glynt's Initiative: 20
Action: Move into the room and cast Faerie Fire on the Fire Snakes - Saving Throw DC 12 Dex