BIX will sneak in and see twigs and roots piled on the floor of this sagging chamber. The collapsed southern wall opens into a vast cavern. Luminescent fungus on the rough walls and the high roof loom over a twilight grove of sickly briars, bushes, saplings, and other woody plants. Ruined walls and hollow towers protrude from the briars. BIX will see four GOBLINS that do not notice the stealthy Drow Rogue.
BIX has no problem returning to the party to give them some intel.
(Goblins are not the most observant of creatures. Everyone can take a round of actions against the Goblins. Please make Stealth rolls with your actions to determine if the Goblins notice your actions early. Bix will note that the west door made her attempts to scout out easier.)
ERKY knows that moving silently is not his best thing. He asks for a little Guidance in the situation and moves into the fray. (Stealth: 7 + 4 Guidance = 11)
He then fires a Ray of Frost at the fifth Goblin. (ATT 13 DMG 1) ("Zoom In" three or four times works wonders.)
XANTH with a little blessing, stealthily moves in and swings his Glaive at the second GOBLIN. Unfortunately, the blow glances off the little terror’s leather armor. Strike One. He can see further into the vast cavern and another GOBLIN hiding.
BIX moves in and hides behind a rock.
GLYNT sneaks in and fires an arrow hitting the fifth GOBLIN.
ERKY cast a Ray of Frost at the same GOBLIN, but the cold impacts armor and not skin.
ROUND ONE
XANTH swings at the first GOBLIN as it moves against XANTH. The swing misses. Strike Two. The GOBLIN attacks XANTH.
The second GOBLIN steps up and attacks XANTH.
A just revealed third GOBLIN moves and attacks XANTH.
The fourth GOBLIN joins the party.
The severely injured fifth GOBLIN manages enough strength to fire a return arrow at GLYNT.
This post has potentially manipulated dice roll results.
Round 1
Action I will use Vicious Mockery (Cantrip/60ft range) on Goblin #5 "You look like something I drew with my left hand!" Wisdom Save - DC = 12, FAILED SAVE = 4 Psychic Damage and Disadvantage on it's next turn. Successful Save = No Effect at all.
Bonus ActionIf no one else heals him I will upcast Healing Word on Xanth at Level 2 Healing Word: 7
BIX will sneak in and see twigs and roots piled on the floor of this sagging chamber. The collapsed southern wall opens into a vast cavern. Luminescent fungus on the rough walls and the high roof loom over a twilight grove of sickly briars, bushes, saplings, and other woody plants. Ruined walls and hollow towers protrude from the briars. BIX will see four GOBLINS that do not notice the stealthy Drow Rogue.
(A new map will be added in the OOC thread.)
Bix will sneak back to her friends, stealth roll 16, and report what she's found. Lots of plants, briar bushes and four goblins.
Four um? Shouldn't be too much for us. Shall we make ourselves known and bash some heads?
"I am ready"
BIX has no problem returning to the party to give them some intel.
(Goblins are not the most observant of creatures. Everyone can take a round of actions against the Goblins. Please make Stealth rolls with your actions to determine if the Goblins notice your actions early. Bix will note that the west door made her attempts to scout out easier.)
After your actions, please Roll for Initiative.
Xanth moves in as quietly as he can and attacks G2.
Stealth 19
Initiative 15
Attack: 17 Damage: 5
Reaction if someone move within 10 feet. Attack: 24 Damage: 12
Glynt Action moves into position and readies his bow to fire at (What looks like) G5 (Map Updated)
Stealth: 8
Initiative: 10
Attack: 8
Damage: 5.
Ragdor readies his hammer and shield, casting bless on Bix, Glynt and Xanth as he follows them in.
Stealth 13 and initiative roll 10
ERKY knows that moving silently is not his best thing. He asks for a little Guidance in the situation and moves into the fray. (Stealth: 7 + 4 Guidance = 11)
He then fires a Ray of Frost at the fifth Goblin. (ATT 13 DMG 1) ("Zoom In" three or four times works wonders.)
INITIATIVE ROLL 1
Bix moves forward and gets behind the rock. 7 pts Int. 17 pts Stealth. (Map updated)
GOBLINS INITIATIVE 21
XANTH BLESS SPELL 2
(I had to delete something on the previous post. That gave the manipulated dice roll banner. The Bless was a +2)
GOBLIN 1 ON XANTH ATTACK 14 DMG 5
GOBLIN 2 ON XANTH ATTACK 11 DMG 5
GOBLIN 3 ON XANTH ATTACK 6 DMG 5
GOBLIN 4 ON XANTH ATTACK 12 DMG 5
GOBLIN 5 FIRES ARROW AT GLYNT ATTACK 15 DMG 5
GOBLINS 22 XANTH 17 RAGDOR 10 BIX 7 GLYNT 9 ERKY 1
SURPRISE ROUND
RAGDOR blesses BIX, GLYNT, and XANTH.
XANTH with a little blessing, stealthily moves in and swings his Glaive at the second GOBLIN. Unfortunately, the blow glances off the little terror’s leather armor. Strike One. He can see further into the vast cavern and another GOBLIN hiding.
BIX moves in and hides behind a rock.
GLYNT sneaks in and fires an arrow hitting the fifth GOBLIN.
ERKY cast a Ray of Frost at the same GOBLIN, but the cold impacts armor and not skin.
ROUND ONE
XANTH swings at the first GOBLIN as it moves against XANTH. The swing misses. Strike Two. The GOBLIN attacks XANTH.
The second GOBLIN steps up and attacks XANTH.
A just revealed third GOBLIN moves and attacks XANTH.
The fourth GOBLIN joins the party.
The severely injured fifth GOBLIN manages enough strength to fire a return arrow at GLYNT.
(Party’s turn! Map updated!)
Round 1
Action I will use Vicious Mockery (Cantrip/60ft range) on Goblin #5 "You look like something I drew with my left hand!"
Wisdom Save - DC = 12,
FAILED SAVE = 4 Psychic Damage and Disadvantage on it's next turn.
Successful Save = No Effect at all.
Bonus Action If no one else heals him I will upcast Healing Word on Xanth at Level 2
Healing Word: 7
GOBLIN 5 WIS SAVE 1
The fifth GOBLIN falls.
(Don't forget about Bones. )
Xanth attack G2 Attack: 18 Damage: 13
Offhand attack G2 unless died the G1 Attack: 14 Damage: 6
Thanks for the healing Glynt