Marlede smirks for an instance after Maud falls and the mote of light dissipates, but her expression shifts to one of worry after seeing her companions get pummeled by Oskar. She will focus on dealing as much damage as possible to it.
[ Bonus action mark as Slayer's Prey. ]
[ Longbow to hit is a 27, dealing a total of 11 points of damage. It is now my new Favored Foe. ]
After the arrow is released, she will go down the stairs so she is out of sight from that thing.
This post has potentially manipulated dice roll results.
Perrin is almost flattened by the heavy strike of the giant skeleton, though he barely manages to hang on to consciousness. Carapace cracked and oozing, he feels a sudden surge of strength as his body starts to mend itself. Surprised at the extra vigor, he fires a volley of webs at the giant, hoping to at least slow it down a bit even though he knew it would likely break free very easily. Afterwards, he stands his ground and rears up menacingly, hoping to draw its attention. He felt like he take a few more hits if you could change form again and heal himself.
Web Attack: 15. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Expending 1st level spell slot from Combat Wild Shape to heal 7.
This post has potentially manipulated dice roll results.
Aubreen doesnt grunt from the impact of the massive bone arm, he screams. The impact smashed bone, split his flesh from the impact, nearly drove him to the ground. The pain, wracking his nearly ruined arm clears his mind, clarifies his intent. Even his surge of adrenalin will not keep him going if the monstrosity attacks again. If he turns and runs the great arm will undoubtably fell him before he takes a single stride. He attacks, with everything he has left. His sword clattering off bone, driving high, thrusting low he pushes against the monsters defense.
Note: If the web hit and he has advantage I have rolled 2 separate D20 attacks. If the web did not hit, please take the first roll.
Longsword attack against Oskar: 7, Attack: 24 Damage: 10
BA Longsword attack against Oskar: 9, Attack: 8 Damage: 5
The skeletons bones prove too tough for Sirius' strikes and his spear glances off with a twang. Marledes arrow once again hits true, lodging itself partially into the collarbone of the creature before splintering the bones apart. Perrins webbing is successful in restraining the massive limbs, keeping them still enough for Aubreen to get a few solid hits in. His longsword finds its target each time he strikes, chipping away at them. It feels like attacking a oak tree, the huge skeleton reacting to the attacks like a human might react to a fly.
Oskar ignores the webbing, its movements slowed but no less dangerous. An arm with the momentum of a horse drawn cart barrels across the ground towards Perrin, snow blown away by the air pressure alone. It crashes into the cave wall, sending a spiderweb of cracks along the surface. Attack with disadvantage: 9, damage: 24 bludgeoning
The second arm, hampered by more webbing, driven mostly by the inertia of the first swing, barrels its way towards Sirius. Attack with disadvantage: 20, damage: 21 bludgeoning
Whatever is driving this anciend undead, it is unrelenting. It makes no impression of stopping, the one blazing eye unerringly trained upon the group. Malicious intent clear in every movement.
This is a thing awakened to a single purpose, driven by malicious stupor. One foot is still encased in ice, severely hampering its movement. It has also been enwebbed, anchoring it to the ground in the middle of the room. Aubreen can judge that, if he managed to move away, its arms, massive as they were, wouldn't be able to bridge the distance. Torm taught that one should not flinch in the execution of ones duty, but throwing oneself heedless into the arms of the enemy could be considered a step too far.
[ OOC: I don't know the ruilings about targetting a specific body part, but would Marlede be able to target the eye socket with the eldritch flame? Don't know if it will blind the skeleton or grant any benefit to the group, but she would try to gain the upper hand any way possible. ]
Marlede moves up the stairs, just enough to have line of sight with Oskar. Her team is looking rough, but all she can do to help is put the thing down as soon as possible. An idea pops into her head.
What would happen if I target that eerie light in its eye socket?
[ If the attack was with advantage, the Longbow roll to hit is a 26 (18, 6 + 8), dealing 14 points of damage using all her bonuses. ]
She will descend the stairs again, trying to keep her distance from the skeletal giant.
After failing to even chip the skeleton, Sirius raises his shield, seeing the incoming strike. But a moment too late. The boney arm crashes into his head hard, immediately knocking him out. He collapses onto the ground, with a large bruise on his forehead.
Perrin watches in horror as Sirius crashes to the ground unconscious. There wasn’t much he could do about it at the moment in his current form, so his only hope was to destroy this skeleton before it could hurt anyone else.
Bite Attack: 10 Damage: 6 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
This post has potentially manipulated dice roll results.
Aubreen notices the glowing eye, a single point of illumination casting an eerie glow to the skeletal face of the monstrosity. The light, the one that winked out when the crone fell, are they related. He grabs ahold of Sirius's limp form and tries to drag himself and the unconscious Paladin down the stairs and away from the horror beating them to a pulp. "The Crone' he yells to his companions, hopefully not in vain. "The Crone, finish her, she is the power, the will behind the beast." Huffing with great gasps, the pain in his arm unrelenting.
Bonus action : Second Wind :8
Grabs Siruis as an Action, dragging him away as he Moves 30' back towards the river.
DM to Marlede: targeting specific body parts isn't normally a thing, but it makes sense in this circumstance!
An arrow sprouts in the eye socket of the massive skeleton and it rears back its head. There is a black ichor oozing out of the crevasse previously occupied by the blue light. A hollow sound emerges from between the broken teeth, a groan and roar at once. Perrins bite doesn't find purchase on the old bones.
The flailing becomes aimless, the grasping of a blind creature. As such, Aubreen is able to duck in, grab the unconscious Sirius and abscond without the monster noticeing in time.
It almost looks helpless now, if anything that size could be called that. Lacking the capacity to reason, is has been reduced to the likeness of a pupped with a drunk master.
Due to its wild and erratic movements, it will do two of the following: 1. Thrash about without attacking anyone, but tear at the webbing 2. Thrash about without attacking anyone, but crack away the ice still encasing its foot 3. Attack Perrin 4. Attack the unconscious hag 5-6. Nothing
Rolls: 1, 2
In the madness that has consumed the thing, its arms find resistance in its own constrains, tearing and smashing against them. [Strength check 16]: It rips the spider webs apart, being able to move once more. The other arm smashes against the ice block on its food, allowing the undead even more movement.
Still blind, its head swings around, as if trying to smell you. It advances in the direction of movement, after Aubreen dragging Sirius. It stomps through the many bones lying about in the cave, causing a cacophony of cracking and splintering. It doesn't reach the two warriors, but it's now partially blocking the western exit out of the cave. Moving through between the long legs is possible, but runs the risk of catching a stray arm.
Initiative: 1. All Adventurers < YOUR TURN 2. Maud Chislebone [unsconscious], Oskar [blinded, moderately damaged]
[ OOC: Understood! Thanks for rolling with it this time. ]
Bullseye! Or boneseye?
Marlede chuckles to herself for no apparent reason in a very inappropriate situation. As Aubreen suggests killing Maud to end the skeleton, her eyebrow raises.
Hells no! I'm gonna interrogate her as soon as she wakes up. I can take on this skeleton myself if I have to!
Another arrow is released:
[ Longbow to hit is, if at advantage, a 28 (12, 20 + 8), dealing a total of 36 points of damage to Oskar. ]
She goes down the stairs again to be out of line of sight from Oskar.
This post has potentially manipulated dice roll results.
Aubreen is not really paying attention to Marlede. The crazy slayer was obsessed, what vengeance sat, hard and bitter in her heart. What pain drove her to this insanity. Pulling a few more feet to stay from the monstrosities flailing limbs, he will attempt to stabilize the Paladin.
Medicine check to stabilize Sirius: 13
As he does what he can, his attempt a success or failure there is no more he can do. If Sirius is to live, it is now up to the man himself. Watching Marlede snap another incredible shot into the creature he yells, in frustration exasperation, desperation. "The crone damns you" He staggers to his feet taking 2-3 strides forwards. Growling he drops his longsword and unslings the hated crossbow.
Seeing the giant was disorientated, Perrin lurches forward once again, this time hoping he’ll be able to find purchase with his fangs.
Bite Attack: 24 Damage: 8 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 11 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Being dragged by Aubreen, Sirius deliriously mutters something about a lord and frowns. His breathing slows down and heart begins to beat faster, but fainter. He is fast approaching death.
The bone colossus shambles after the party, Sirius, Aubreen and Marlede being its focus, Perrin harrying it from the back. As it tries to move, its wide shoulders crash into the side of the cave, sending sprays of ice chunks into the room. Its advance is stopped by the narrow width of the corridor you fled into (pos8). One huge arm stretches into the crevasse, blindly grasping, scraping against the wall, unable to find a target.
An utterly devastating shot from Marlede obliterates most of the undeads ribcage, sending a shower of bones into the snow. The monster begins leaning to one side to compensate for the loss of material. Unbelievably, it still moves.
Perrin successfully clamps down his pincers on a piece of bone, snapping it in two, reducing the stability of the unholy behemoth. It seems to notice this, swatting with one arm at the spider: Attack with disadvantage: 13, damage: 27 bludgeoning
After that, the empty sockets turn once more in the direction of the majority group. The skeleton isn't able to get closer to you and this enrages it. It begins hammering against the structure of the cave aimlessly, breaking out chunks of ice.
The ceiling above you, which already had some holes that sent in dim light, is being rattled by this onslaught. Cracks can be heard, small stones begin to fall. Any of you even vaguely familiar with mountainous terrain or dungeoneering know that this hails a severe instability in the ceiling structure.
Initiative: 1. All Adventurers < YOUR TURN 2. Maud Chislebone [unsconscious], Oskar [blinded, heavily damaged]
[ OOC: Correct me if I'm wrong. In area 12 we have Perrin, and in area 8 we have Sirius, Aubreen and Marlede. Oskar is stuck between those two areas and is causing instability in the structure of the cave. ]
Dammit! I won't leave Perrin alone!
[ Longbow to hit is a 25, dealing 19 points of damage total. ]
Marlede will move closer to both of them after taking this last shot.
[ OOC: I know that using an object is an action, but could Marlede use her bonus action in any way to make it easier for Aubreen to use the kit? It's okay if it's not possible. ]
This post has potentially manipulated dice roll results.
The giant's attack flattens Perrin, his carapace armor shattering and spraying orange, goopy spider liquids across the ground as Perrin is forced to revert back to his normal self. He'd groan if he could, but all he could do was be silent through the pain of bruised ribs and cracked bones. Not out of the fight quite yet, Perrin leaps towards the giant and shifts into a dire wolf midleap before plowing into the skeleton with a primal ferocity.
Bite Attack: 19 Damage: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Rollback Post to RevisionRollBack
DM- Azalin's Doom
DM- Surviving the Unsurvivable
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Marlede smirks for an instance after Maud falls and the mote of light dissipates, but her expression shifts to one of worry after seeing her companions get pummeled by Oskar. She will focus on dealing as much damage as possible to it.
[ Bonus action mark as Slayer's Prey. ]
[ Longbow to hit is a 27, dealing a total of 11 points of damage. It is now my new Favored Foe. ]
After the arrow is released, she will go down the stairs so she is out of sight from that thing.
I do NOT want to catch those hands!
Currently DMing:
Perrin is almost flattened by the heavy strike of the giant skeleton, though he barely manages to hang on to consciousness. Carapace cracked and oozing, he feels a sudden surge of strength as his body starts to mend itself. Surprised at the extra vigor, he fires a volley of webs at the giant, hoping to at least slow it down a bit even though he knew it would likely break free very easily. Afterwards, he stands his ground and rears up menacingly, hoping to draw its attention. He felt like he take a few more hits if you could change form again and heal himself.
Web Attack: 15. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Expending 1st level spell slot from Combat Wild Shape to heal 7.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Aubreen doesnt grunt from the impact of the massive bone arm, he screams. The impact smashed bone, split his flesh from the impact, nearly drove him to the ground. The pain, wracking his nearly ruined arm clears his mind, clarifies his intent. Even his surge of adrenalin will not keep him going if the monstrosity attacks again. If he turns and runs the great arm will undoubtably fell him before he takes a single stride. He attacks, with everything he has left. His sword clattering off bone, driving high, thrusting low he pushes against the monsters defense.
Note: If the web hit and he has advantage I have rolled 2 separate D20 attacks. If the web did not hit, please take the first roll.
Longsword attack against Oskar: 7, Attack: 24 Damage: 10
BA Longsword attack against Oskar: 9, Attack: 8 Damage: 5
Action surge, Longsword attack against Oskar: 24, Attack: 8 Damage: 5
Cross fingers, just in case, if any are a critical, damage has not been increased;)
The skeletons bones prove too tough for Sirius' strikes and his spear glances off with a twang. Marledes arrow once again hits true, lodging itself partially into the collarbone of the creature before splintering the bones apart. Perrins webbing is successful in restraining the massive limbs, keeping them still enough for Aubreen to get a few solid hits in. His longsword finds its target each time he strikes, chipping away at them. It feels like attacking a oak tree, the huge skeleton reacting to the attacks like a human might react to a fly.
Oskar ignores the webbing, its movements slowed but no less dangerous. An arm with the momentum of a horse drawn cart barrels across the ground towards Perrin, snow blown away by the air pressure alone. It crashes into the cave wall, sending a spiderweb of cracks along the surface.
Attack with disadvantage: 9, damage: 24 bludgeoning
The second arm, hampered by more webbing, driven mostly by the inertia of the first swing, barrels its way towards Sirius.
Attack with disadvantage: 20, damage: 21 bludgeoning
Whatever is driving this anciend undead, it is unrelenting. It makes no impression of stopping, the one blazing eye unerringly trained upon the group. Malicious intent clear in every movement.
Aubreen looks about the room in desperation for something, anything that might be useful, some clue to the monsters defeat
This is a thing awakened to a single purpose, driven by malicious stupor. One foot is still encased in ice, severely hampering its movement. It has also been enwebbed, anchoring it to the ground in the middle of the room. Aubreen can judge that, if he managed to move away, its arms, massive as they were, wouldn't be able to bridge the distance. Torm taught that one should not flinch in the execution of ones duty, but throwing oneself heedless into the arms of the enemy could be considered a step too far.
[ OOC: I don't know the ruilings about targetting a specific body part, but would Marlede be able to target the eye socket with the eldritch flame? Don't know if it will blind the skeleton or grant any benefit to the group, but she would try to gain the upper hand any way possible. ]
Marlede moves up the stairs, just enough to have line of sight with Oskar. Her team is looking rough, but all she can do to help is put the thing down as soon as possible. An idea pops into her head.
What would happen if I target that eerie light in its eye socket?
[ If the attack was with advantage, the Longbow roll to hit is a 26 (18, 6 + 8), dealing 14 points of damage using all her bonuses. ]
She will descend the stairs again, trying to keep her distance from the skeletal giant.
Currently DMing:
After failing to even chip the skeleton, Sirius raises his shield, seeing the incoming strike. But a moment too late. The boney arm crashes into his head hard, immediately knocking him out. He collapses onto the ground, with a large bruise on his forehead.
Death saving throw: 12 -> 1st success
Perrin watches in horror as Sirius crashes to the ground unconscious. There wasn’t much he could do about it at the moment in his current form, so his only hope was to destroy this skeleton before it could hurt anyone else.
Bite Attack: 10 Damage: 6 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Web recharge: 3
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Aubreen notices the glowing eye, a single point of illumination casting an eerie glow to the skeletal face of the monstrosity. The light, the one that winked out when the crone fell, are they related. He grabs ahold of Sirius's limp form and tries to drag himself and the unconscious Paladin down the stairs and away from the horror beating them to a pulp. "The Crone' he yells to his companions, hopefully not in vain. "The Crone, finish her, she is the power, the will behind the beast." Huffing with great gasps, the pain in his arm unrelenting.
Bonus action : Second Wind :8
Grabs Siruis as an Action, dragging him away as he Moves 30' back towards the river.
DM to Marlede: targeting specific body parts isn't normally a thing, but it makes sense in this circumstance!
An arrow sprouts in the eye socket of the massive skeleton and it rears back its head. There is a black ichor oozing out of the crevasse previously occupied by the blue light. A hollow sound emerges from between the broken teeth, a groan and roar at once. Perrins bite doesn't find purchase on the old bones.
The flailing becomes aimless, the grasping of a blind creature. As such, Aubreen is able to duck in, grab the unconscious Sirius and abscond without the monster noticeing in time.
It almost looks helpless now, if anything that size could be called that. Lacking the capacity to reason, is has been reduced to the likeness of a pupped with a drunk master.
Due to its wild and erratic movements, it will do two of the following:
1. Thrash about without attacking anyone, but tear at the webbing
2. Thrash about without attacking anyone, but crack away the ice still encasing its foot
3. Attack Perrin
4. Attack the unconscious hag
5-6. Nothing
Rolls: 1, 2
In the madness that has consumed the thing, its arms find resistance in its own constrains, tearing and smashing against them. [Strength check 16]: It rips the spider webs apart, being able to move once more. The other arm smashes against the ice block on its food, allowing the undead even more movement.
Still blind, its head swings around, as if trying to smell you. It advances in the direction of movement, after Aubreen dragging Sirius. It stomps through the many bones lying about in the cave, causing a cacophony of cracking and splintering. It doesn't reach the two warriors, but it's now partially blocking the western exit out of the cave. Moving through between the long legs is possible, but runs the risk of catching a stray arm.
Initiative:
1. All Adventurers < YOUR TURN
2. Maud Chislebone [unsconscious], Oskar [blinded, moderately damaged]
[ OOC: Understood! Thanks for rolling with it this time. ]
Bullseye! Or boneseye?
Marlede chuckles to herself for no apparent reason in a very inappropriate situation. As Aubreen suggests killing Maud to end the skeleton, her eyebrow raises.
Hells no! I'm gonna interrogate her as soon as she wakes up. I can take on this skeleton myself if I have to!
Another arrow is released:
[ Longbow to hit is, if at advantage, a 28 (12, 20 + 8), dealing a total of 36 points of damage to Oskar. ]
She goes down the stairs again to be out of line of sight from Oskar.
Currently DMing:
Aubreen is not really paying attention to Marlede. The crazy slayer was obsessed, what vengeance sat, hard and bitter in her heart. What pain drove her to this insanity. Pulling a few more feet to stay from the monstrosities flailing limbs, he will attempt to stabilize the Paladin.
Medicine check to stabilize Sirius: 13
As he does what he can, his attempt a success or failure there is no more he can do. If Sirius is to live, it is now up to the man himself. Watching Marlede snap another incredible shot into the creature he yells, in frustration exasperation, desperation. "The crone damns you" He staggers to his feet taking 2-3 strides forwards. Growling he drops his longsword and unslings the hated crossbow.
Seeing the giant was disorientated, Perrin lurches forward once again, this time hoping he’ll be able to find purchase with his fangs.
Bite Attack: 24 Damage: 8 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 11 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web recharge: 1
DM- Azalin's Doom
DM- Surviving the Unsurvivable
((Cool, looks I need to roll again.))
Bite Attack: 13 Damage: 9 and 10 poison.
Web recharge: 5
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Being dragged by Aubreen, Sirius deliriously mutters something about a lord and frowns. His breathing slows down and heart begins to beat faster, but fainter. He is fast approaching death.
Death saving throw: 9 -> 1 failure and 1 success
The bone colossus shambles after the party, Sirius, Aubreen and Marlede being its focus, Perrin harrying it from the back. As it tries to move, its wide shoulders crash into the side of the cave, sending sprays of ice chunks into the room. Its advance is stopped by the narrow width of the corridor you fled into (pos8). One huge arm stretches into the crevasse, blindly grasping, scraping against the wall, unable to find a target.
An utterly devastating shot from Marlede obliterates most of the undeads ribcage, sending a shower of bones into the snow. The monster begins leaning to one side to compensate for the loss of material. Unbelievably, it still moves.
Perrin successfully clamps down his pincers on a piece of bone, snapping it in two, reducing the stability of the unholy behemoth. It seems to notice this, swatting with one arm at the spider:
Attack with disadvantage: 13, damage: 27 bludgeoning
After that, the empty sockets turn once more in the direction of the majority group. The skeleton isn't able to get closer to you and this enrages it. It begins hammering against the structure of the cave aimlessly, breaking out chunks of ice.
The ceiling above you, which already had some holes that sent in dim light, is being rattled by this onslaught. Cracks can be heard, small stones begin to fall. Any of you even vaguely familiar with mountainous terrain or dungeoneering know that this hails a severe instability in the ceiling structure.
Initiative:
1. All Adventurers < YOUR TURN
2. Maud Chislebone [unsconscious], Oskar [blinded, heavily damaged]
[ OOC: Correct me if I'm wrong. In area 12 we have Perrin, and in area 8 we have Sirius, Aubreen and Marlede. Oskar is stuck between those two areas and is causing instability in the structure of the cave. ]
Dammit! I won't leave Perrin alone!
[ Longbow to hit is a 25, dealing 19 points of damage total. ]
"Take my Healer's Kit, Aubreen!"
Marlede will move closer to both of them after taking this last shot.
[ OOC: I know that using an object is an action, but could Marlede use her bonus action in any way to make it easier for Aubreen to use the kit? It's okay if it's not possible. ]
Currently DMing:
The giant's attack flattens Perrin, his carapace armor shattering and spraying orange, goopy spider liquids across the ground as Perrin is forced to revert back to his normal self. He'd groan if he could, but all he could do was be silent through the pain of bruised ribs and cracked bones. Not out of the fight quite yet, Perrin leaps towards the giant and shifts into a dire wolf midleap before plowing into the skeleton with a primal ferocity.
Bite Attack: 19 Damage: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
DM- Azalin's Doom
DM- Surviving the Unsurvivable