(Are they close enough together to hit all 5 with a Faerie Fire or Entangle?)
Yes.
If Ulysse can fire off a Faerie Fire before the team goes in, he will. DC 13 Dex ST or be lit up blue and attacks against at advantage.
If he can't get that off in time then he will throw his flame into a fire place or anything in the room meant to hold a fire to shed light on the Elves for those without darkvision.
And if neither option works he will throw the flame at one of the hurt ones. Will roll if its needed.
Ullyse casts Faerie Fire, causing two of the bandits to be encased in blue light (an 18, two natural twenties, a natural 1 and a 5).
Jahn runs in and swipes at the nearest bandit with their battleaxe, leaving her hanging on to consciousness by a thread, before Doter runs in, slashing at the same bandit with his claws, causing her to fall to the floor, lifeless. Doter then throws a punch at the next closest bandit, who takes the blow, but looks fairly damaged. Meanwhile Boil swings his greatclub aimlessly.
(Just waiting on Boil to reroll his attack roll.)
There are now four bandits left:
Bandit 1: dead
Bandit 2: damaged, unaffected by faerie fire
Bandit 3: full health, unaffected by faerie fire
Bandit 4: full health, affected by faerie fire
Bandit 5: full health, affected by faerie fire
(for those you who are unfamiliar with the faerie fire spell, it means attack rolls against bandit 4 and 5 have advantage for 1 minute (10 rounds))
Jahn, looking perturbed by the bandit dying before them, would immediately flank the bandit Doter was attacking hoping to knock them out quickly with the blunt of their axe before someone else kills the bandit.
Battleaxe to Bandit 2: 22 to hit. 7 non-lethal damage.
The campaign log shows a bunch of rolls as I was trying to figure out how to roll with advantage with one roll, I figured it out but my first roll was a 4 so to be fair I rolled worse than the first time.
Ariakara would tell them "We need to keep at least one of them alive!" She would move in and attack Bandit 3, seeing that one is completely unaffected.
Jahn, looking perturbed by the bandit dying before them, would immediately flank the bandit Doter was attacking hoping to knock them out quickly with the blunt of their axe before someone else kills the bandit.
Battleaxe to Bandit 2: 22 to hit. 7 non-lethal damage.
Hold up, you already had your turn buddy.
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Ariakara would tell them "We need to keep at least one of them alive!" She would move in and attack Bandit 3, seeing that one is completely unaffected.
Bandit 3 dies from the first attack, you can redirect your attack to a different bandit, (choose one) if you choose 4 or 5, reroll for advantage from Faerie Fire.
Rollback Post to RevisionRollBack
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Attack:
Attack: 22 Damage: 5
Bonus Attack:
Attack: 18 Damage: 5
Rolled a 12 to hit, not a crit. So yeah. The original 20 is the better roll.
If Ulysse can fire off a Faerie Fire before the team goes in, he will. DC 13 Dex ST or be lit up blue and attacks against at advantage.
If he can't get that off in time then he will throw his flame into a fire place or anything in the room meant to hold a fire to shed light on the Elves for those without darkvision.
And if neither option works he will throw the flame at one of the hurt ones. Will roll if its needed.
Ullyse casts Faerie Fire, causing two of the bandits to be encased in blue light (an 18, two natural twenties, a natural 1 and a 5).
Jahn runs in and swipes at the nearest bandit with their battleaxe, leaving her hanging on to consciousness by a thread, before Doter runs in, slashing at the same bandit with his claws, causing her to fall to the floor, lifeless. Doter then throws a punch at the next closest bandit, who takes the blow, but looks fairly damaged. Meanwhile Boil swings his greatclub aimlessly.
(Just waiting on Boil to reroll his attack roll.)
There are now four bandits left:
Bandit 1: dead
Bandit 2: damaged, unaffected by faerie fire
Bandit 3: full health, unaffected by faerie fire
Bandit 4: full health, affected by faerie fire
Bandit 5: full health, affected by faerie fire
(for those you who are unfamiliar with the faerie fire spell, it means attack rolls against bandit 4 and 5 have advantage for 1 minute (10 rounds))
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Jahn, looking perturbed by the bandit dying before them, would immediately flank the bandit Doter was attacking hoping to knock them out quickly with the blunt of their axe before someone else kills the bandit.
Battleaxe to Bandit 2: 22 to hit. 7 non-lethal damage.
The campaign log shows a bunch of rolls as I was trying to figure out how to roll with advantage with one roll, I figured it out but my first roll was a 4 so to be fair I rolled worse than the first time.
Boil will either grapple or disengage
Ariakara would tell them "We need to keep at least one of them alive!" She would move in and attack Bandit 3, seeing that one is completely unaffected.
Action1: Attack w/ dagger - 14 to hit, 6 damage
Free Action: Sneak attack - 5 damage
Bonus Action: Attack w/ shortsword - 15 to hit, 5 damage
Doter will go after Bandit 5 with the same kind of Claw + Fist combo.
Attack: 9 Damage: 4
Attack: 17 Damage: 5
From what they can see, does it look like there is a back room? Something that they could try to escape through?
Hold up, you already had your turn buddy.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
You can’t grapple as a bonus action, but since you’re a goblin, you can disengage as a bonus action.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Bandit 3 dies from the first attack, you can redirect your attack to a different bandit, (choose one) if you choose 4 or 5, reroll for advantage from Faerie Fire.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Same as what I told Jahn, you’ll have to wait until we roll initiative before you can go again.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Yes, you do see a door leading to a back room.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Botting for Camille:
Spear attack against Bandit 2: Attack: 22 ((7,16)+6) Damage: 12 piercing (8+4)
Bandit 2 dies.
Polearm master bonus action attack against bandit 4: attack: 22 ((10,16)+6) damage: 6 bludgeoning (2+4)
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Everyone roll initiative.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
The initiative I rolled was 21.
Also, Doter rolled a 5 and Boil rolled a 7.
Ulysse initiative: 4
Hes going to start making his way around the building to try and cut off and escape path.