(00c. Thanks. Was asking because I had advance my unit tracker last round. I’ll wait for you to do it after you resolve my characters actions this time )
OOC - I don't think I have to do it if you can. I just have to make sure that the tracker is at the right spot when I reconcile all the actions to make sure it's correct.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Darbakh uses his 30 feet of movement (or I think only 20 needed) to march straight into Thug B and swings low, hoping to break the thug's legs. "Slow and heavy swings the club," he chants, like a sort of workman's song.
Darbakh uses his 30 feet of movement (or I think only 20 needed) to march straight into Thug B and swings low, hoping to break the thug's legs. "Slow and heavy swings the club," he chants, like a sort of workman's song.
Darbakh's attack roll: 28
Damage if it hits: 10
Ooc. Darbakh. Arnt you a 5th level fighter? Ie two melee attacks? Because we don’t know how many HP anyone has.
OOC - Each square is 10 ft I didn't move you last turn so you were 50 ft from Thug B...Soooo I moved you 25ft for last turn and 25ft for this turn...in case I missed your movement from last turn.......
Darbakh move up to the thug and swings the ornate maul and a resounding crack is heard as the left leg of the thug is cracked with enough force it cracks the right leg as well killing the thug as they crumple to the ground.
The bandit Capt. has init then Petnan and Thug A go.
The bandit capt. moves forward 10 ft and attacks Ral, "You killed one of my son's ya bastards. You'll pay dearly for that you scum."
The Capt swings three times with a nice scimitar. The first swishes by Rals head, the second connects, but does less than expected 4 dam from Rals resistance and the third misses as Ral sucks in his gut to avoid the swipe.Dam 4 to Ral.
Petnan is up.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(00c. Thanks. Was asking because I had advance my unit tracker last round. I’ll wait for you to do it after you resolve my characters actions this time )
OOC - I don't think I have to do it if you can. I just have to make sure that the tracker is at the right spot when I reconcile all the actions to make sure it's correct.
OOC - Each square is 10 ft I didn't move you last turn so you were 50 ft from Thug B...Soooo I moved you 25ft for last turn and 25ft for this turn...in case I missed your movement from last turn.......
(OOC: Last turn I wrote to move 30 feet, but I buried that within my roleplaying text. In the future, I should probably keep the RP separate and then have definite "attack" and "move" prompts like you do; it's actually a very clear way to write posts, now that I think of it.)
Petnan missed with his eldritch blast giving the Thug a chance to swing on Ral.
The thug having pack tactics is able to take advantage of Ral being next to the Capt. and connects with two swings. Attack 18 for 5 dmg and Attack 23 for 4 dmg to Ral. 9/2 is 4 rounded down dmg to Ral.
Ral grunts at the bludgeoning but shrugs it off.
Ral is up.
Ral with Rage First Creature hit on his turn.
MOVE: Ral adjusts distance as needed to stay in the fight up to 30ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION:Ral Target the Thug A with his Maul Attack: 16 Damage: 12 (bludgeoning) + 6 (Necrotic) + 2 (Radiant) = 20
End of turn!
Reaction:Attacks of opportunity.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral connects with his Maul doing some serious damage to the Thug killing it as blood gushes out of the poor man's mouth from the beating from the enraged Aasimarian Angel of Wrath.
Third time better be the charm, thinks Smudge as he targets the only remaining standing enemy, the Bandit Captain. Turns out not to be the case. Nat 1+5=6
This post has potentially manipulated dice roll results.
Rather than burning or smashing, Darbakh actually drops his maul, purses his lips, and scowls like an angry hardware store assistant manager. "Let's do this the old fashioned way!" the duergar says while squaring up and giving the bandit captain the old one-two.
Move: Darbakh uses 30 feet of movement to stay in melee range of the bandit captain:
Action: 2 unarmed attacks on the bandit captain in an attempt to knock him unconscious without killing him
(Ooc. I don’t know I have any immediate ability for non deadly force. Sleep won’t pick up till he looks mostly wounded vs just scratched).
in character. “ I can blast him a bit to soften him up for you all, if we want to take him alive. It will be a lot more painful to capt hook over there this way, unless he wants to throw down his weapons now.
Darbakh, Ral and Petnan roll intimidation or persuasion.
dc 15 he surrenders
(Ooc. How do you get ability check to show in game log). I rolled a 12+5. (Chose to NOT use guidance as it’s concentration and would force me to drop hex).
Darbakh, Ral and Petnan roll intimidation or persuasion.
dc 15 he surrenders
(Ooc. How do you get ability check to show in game log). I rolled a 12+5. (Chose to NOT use guidance as it’s concentration and would force me to drop hex).
On your character sheet you can click on the skill value to roll it.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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OOC - I don't think I have to do it if you can. I just have to make sure that the tracker is at the right spot when I reconcile all the actions to make sure it's correct.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Darbakh uses his 30 feet of movement (or I think only 20 needed) to march straight into Thug B and swings low, hoping to break the thug's legs. "Slow and heavy swings the club," he chants, like a sort of workman's song.
Darbakh's attack roll: 25
Damage if it hits: 15
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Ooc. Darbakh. Arnt you a 5th level fighter? Ie two melee attacks? Because we don’t know how many HP anyone has.
OOC - Each square is 10 ft I didn't move you last turn so you were 50 ft from Thug B...Soooo I moved you 25ft for last turn and 25ft for this turn...in case I missed your movement from last turn.......
Darbakh move up to the thug and swings the ornate maul and a resounding crack is heard as the left leg of the thug is cracked with enough force it cracks the right leg as well killing the thug as they crumple to the ground.
The bandit Capt. has init then Petnan and Thug A go.
The bandit capt. moves forward 10 ft and attacks Ral, "You killed one of my son's ya bastards. You'll pay dearly for that you scum."
The Capt swings three times with a nice scimitar. The first swishes by Rals head, the second connects, but does less than expected 4 dam from Rals resistance and the third misses as Ral sucks in his gut to avoid the swipe. Dam 4 to Ral.
Petnan is up.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
I miss with a 10 Thug A is up
Ok. I moved the tracker to thug A
(OOC: Last turn I wrote to move 30 feet, but I buried that within my roleplaying text. In the future, I should probably keep the RP separate and then have definite "attack" and "move" prompts like you do; it's actually a very clear way to write posts, now that I think of it.)
(OOC: yeah, but I was hoping to catch one of these guys alive...it seems unlikely now lol)
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Ooc. Had I known I would have slept him
Petnan missed with his eldritch blast giving the Thug a chance to swing on Ral.
The thug having pack tactics is able to take advantage of Ral being next to the Capt. and connects with two swings. Attack 18 for 5 dmg and Attack 23 for 4 dmg to Ral. 9/2 is 4 rounded down dmg to Ral.
Ral grunts at the bludgeoning but shrugs it off.
Ral is up.
Ral with Rage First Creature hit on his turn.
MOVE: Ral adjusts distance as needed to stay in the fight up to 30ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Ral Target the Thug A with his Maul Attack: 16 Damage: 12 (bludgeoning) + 6 (Necrotic) + 2 (Radiant) = 20
End of turn!
Reaction: Attacks of opportunity.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral connects with his Maul doing some serious damage to the Thug killing it as blood gushes out of the poor man's mouth from the beating from the enraged Aasimarian Angel of Wrath.
Smudge is up.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Third time better be the charm, thinks Smudge as he targets the only remaining standing enemy, the Bandit Captain. Turns out not to be the case.
Nat 1+5=6
Smudge stubs his toe and curses a bit throwing off his aim with a miss.
Darbakh is up then the bandit captain.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rather than burning or smashing, Darbakh actually drops his maul, purses his lips, and scowls like an angry hardware store assistant manager. "Let's do this the old fashioned way!" the duergar says while squaring up and giving the bandit captain the old one-two.
Move: Darbakh uses 30 feet of movement to stay in melee range of the bandit captain:
Action: 2 unarmed attacks on the bandit captain in an attempt to knock him unconscious without killing him
Attack roll 1: 21 Damage if it hits: 5
Attack roll 2: 17 Damage if it hits: 5
Reaction: any (unarmed) attack of opportunity
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
(Ooc. I don’t know I have any immediate ability for non deadly force. Sleep won’t pick up till he looks mostly wounded vs just scratched).
in character. “ I can blast him a bit to soften him up for you all, if we want to take him alive. It will be a lot more painful to capt hook over there this way, unless he wants to throw down his weapons now.
what say you pirate? “
Darbakh, Ral and Petnan roll intimidation or persuasion.
dc 15 he surrenders
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(Ooc. How do you get ability check to show in game log). I rolled a 12+5. (Chose to NOT use guidance as it’s concentration and would force me to drop hex).
Darbakh's intimidation roll: 11
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
The bandit Capt surrendered under all three pressure.
”Fine you rot gut lot have me outnumbered and killed me boys. We had a good run.”
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
On your character sheet you can click on the skill value to roll it.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;